- MPropertyFriendlyName: "Mesh List"
- MPropertyFriendlyName: "Cloth Proxy Mesh List"
- MPropertyFriendlyName: "Physics Mesh List"
- MPropertyFriendlyName: "Model Info"
- MPropertyFriendlyName: "Master Bone Encoding Flags"
- MPropertyFriendlyName: "Hit Box Set List References"
- MPropertyFriendlyName: "Attachment List References"
- MPropertyFriendlyName: "Animation Group"
- MPropertyFriendlyName: "Material Group References"
- MPropertyFriendlyName: "Mesh Group List References"
- MPropertyFriendlyName: "LOD Group List References"
- MPropertyFriendlyName: "Prop Breakable List References"
- MPropertyFriendlyName: "Prop Data List References"
- MPropertyFriendlyName: "Constraint List References"
- MPropertyFriendlyName: "Collision File"MPropertyAttributeEditor: "AssetBrowse( collision )"
- MPropertyFriendlyName: "Softbody File"MPropertyAttributeEditor: "AssetBrowse( collision )"
- MPropertyFriendlyName: "Source 1 MDL"
- MPropertyFriendlyName: "Hitbox sets to offset"
- MPropertyFriendlyName: "Hitbox sets offset vector"
- MPropertyFriendlyName: "Scripts"MPropertyAttributeEditor: "AssetBrowse( nut )"
- MPropertyFriendlyName: "Material Remap List"
- m_flFbxScale: float32MPropertyFriendlyName: "FBX Scale"MDefaultString: "1.0"
- m_flQCScale: float32MPropertyFriendlyName: "QC Scale"MDefaultString: "1.0"
- MPropertyFriendlyName: "Origin"
- m_bEmbedAnimsInAnimGroup: boolMPropertyFriendlyName: "Embed Anims In Anim Group"
- MPropertyFriendlyName: "Particle SnapshotList"
- MPropertyFriendlyName: "KeyValues"
- m_bStaticProp: boolMPropertyFriendlyName: "Static prop"
- m_bEnableClothProcessing: boolMPropertyFriendlyName: "Enable Cloth Processing"
- m_flClothEnableThreshold: float32MPropertyFriendlyName: "Cloth-Enable Threshold"
- m_nMaxClothVertsPerMesh: int32MPropertyFriendlyName: "Max Cloth Bones/Mesh"
- MPropertyFriendlyName: "Build Cloth Bone Hierarchy"
- MPropertyFriendlyName: "Nav Type"MPropertyAttributeChoiceEnumName: "AuthNavMeshTypeEnum_t"
- m_bMakeUniqueVMeshes: boolMPropertyFriendlyName: "Make Unique Vmeshes"
- MPropertyFriendlyName: "Bind Pose Sequence"
- MPropertyFriendlyName: "Adjust Skeleton From Bone Flags"
- m_bHiddenAssetFlag: boolMPropertyFriendlyName: "Mark as a hidden asset"