- m_flStartFadeDistanceSquared: float32
- m_flFarCullDistanceSquared: float32
- m_nObjectTypeFlags: uint16
- m_nGameRenderCounter: uint16
- m_nMeshGroupMaskSmall: uint8
- 1 byte (5 bits + 3 padding)
- m_nID: uint8
- m_nBoundsGroupIndex: int8
- m_nObjectClass: uint8
- m_fAlpha: float32
- m_nOriginalRenderableFlags: uint64
- m_nRenderableFlags: uint64
- s_flSizeCullBloatScale: float32[4]