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C_OP_MovementSkinnedPositionFromCPSnapshot
C_OP_Noise
C_OP_NoiseEmitter
C_OP_NormalLock
C_OP_NormalizeVector
C_OP_Orient2DRelToCP
C_OP_OrientTo2dDirection
C_OP_OscillateScalar
C_OP_OscillateScalarSimple
C_OP_OscillateVector
C_OP_OscillateVectorSimple
C_OP_ParentVortices
C_OP_PerParticleForce
C_OP_PercentageBetweenCPLerpCPs
C_OP_PercentageBetweenCPs
C_OP_PercentageBetweenCPsVector
C_OP_PinParticleToCP
C_OP_PlanarConstraint
C_OP_PlaneCull
C_OP_PlayEndCapWhenFinished
C_OP_PointVectorAtNextParticle
C_OP_PositionLock
C_OP_QuantizeFloat
C_OP_RadiusDecay
C_OP_RampCPLinearRandom
C_OP_RampScalarLinear
C_OP_RampScalarLinearSimple
C_OP_RampScalarSpline
C_OP_RampScalarSplineSimple
C_OP_RandomForce
C_OP_ReadFromNeighboringParticle
C_OP_ReinitializeScalarEndCap
C_OP_RemapAverageScalarValuetoCP
C_OP_RemapBoundingVolumetoCP
C_OP_RemapCPOrientationToRotations
C_OP_RemapCPOrientationToYaw
C_OP_RemapCPVelocityToVector
C_OP_RemapCPVisibilityToScalar
C_OP_RemapCPVisibilityToVector
C_OP_RemapCPtoCP
C_OP_RemapCPtoScalar
C_OP_RemapCPtoVector
C_OP_RemapCPtoVelocity
C_OP_RemapControlPointDirectionToVector
C_OP_RemapControlPointOrientationToRotation
C_OP_RemapCrossProductOfTwoVectorsToVector
C_OP_RemapDirectionToCPToVector
C_OP_RemapDistanceToLineSegmentBase
C_OP_RemapDistanceToLineSegmentToScalar
C_OP_RemapDistanceToLineSegmentToVector
C_OP_RemapDotProductToCP
C_OP_RemapDotProductToScalar
C_OP_RemapModelVolumetoCP
C_OP_RemapNamedModelBodyPartEndCap
C_OP_RemapNamedModelBodyPartOnceTimed
C_OP_RemapNamedModelElementEndCap
C_OP_RemapNamedModelElementOnceTimed
C_OP_RemapNamedModelMeshGroupEndCap
C_OP_RemapNamedModelMeshGroupOnceTimed
C_OP_RemapNamedModelSequenceEndCap
C_OP_RemapNamedModelSequenceOnceTimed
C_OP_RemapParticleCountOnScalarEndCap
C_OP_RemapParticleCountToScalar
C_OP_RemapScalar
C_OP_RemapScalarEndCap
C_OP_RemapScalarOnceTimed
C_OP_RemapSpeed
C_OP_RemapSpeedtoCP
C_OP_RemapVectorComponentToScalar
C_OP_RemapVectortoCP
C_OP_RemapVelocityToVector
C_OP_RemapVisibilityScalar
C_OP_RenderAsModels
C_OP_RenderBlobs
C_OP_RenderCables
C_OP_RenderClothForce
C_OP_RenderDeferredLight
C_OP_RenderFlattenGrass
C_OP_RenderFogSprites
C_OP_RenderLights
Schemas
ConVars
& Commands
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Half-Life: Alyx
particles
CParticleFunctionPreEmission
C_OP_PlayEndCapWhenFinished
C_OP_PlayEndCapWhenFinished
Inherits from (16 fields)
CParticleFunctionPreEmission
CParticleFunctionOperator
CParticleFunction
expand fields
m_bFireOnEmissionEnd
:
bool
MPropertyFriendlyName
: "play when emission ends"
MDefaultString
: "0"
m_bIncludeChildren
:
bool
MPropertyFriendlyName
: "wait for children to finish"
MDefaultString
: "1"
Also in
Counter-Strike 2
Dota 2
Deadlock