- Dota 2
- soundsystem
- CDSPMixgroupModifier
- Used by fields
- CDspPresetModifierListm_modifiers
- Also in
- Counter-Strike 2Deadlock
Fields
NameTypeOffset
CUtlString = "default"
MPropertyDescription: "Name of the mixgroup. TODO: needs to be autopopulated with mixgroups."
MPropertyFriendlyName: "Mixgroup Name"
float32 = 1
MPropertyDescription: "The amount to multiply the volume of the non-spatialized reverb/dsp by when at the max reverb blend distance. 1.0 leaves the volume unchanged."
MPropertyFriendlyName: "Max reverb gain amount for listener DSP."
float32
MPropertyDescription: "The amount to multiply the volume of the non-spatialized reverb/dsp by when at the min reverb blend distance. 1.0 leaves the volume unchanged."
MPropertyFriendlyName: "Min reverb gain amount amount for listener DSP."
float32 = -1
MPropertyDescription: "If set to >= 0, we will use this mix modifier for source-specific DSP effects. Otherwise we will use the listener DSP value."
MPropertyFriendlyName: "Max reverb gain amount for source-specific DSP."
float32 = -1
MPropertyDescription: "If set to >= 0, we will use this mix modifier for source-specific DSP effects. Otherwise we will use the listener DSP value."
MPropertyFriendlyName: "Min reverb gain amount for source-specific DSP."
float32 = 1
MPropertyDescription: "When a source has source-specific DSP, this can be used as an additional mix stage for the listener reverb amount."
MPropertyFriendlyName: "Modification amount for listener DSP when source DSP is used."