Source 2 Viewer
  • CDOTA_Modifier_Shadow_Shaman_Fowl_Play_Damage_Reduction
  • CDOTA_Modifier_Shadow_Shaman_Serpent_Ward_Shackle_Tracker
  • CDOTA_Modifier_Shadow_Shaman_Voodoo_Hands
  • CDOTA_Modifier_Shadowraze_Counter
  • CDOTA_Modifier_Shadowraze_Debuff
  • CDOTA_Modifier_SheepStick_Debuff
  • CDOTA_Modifier_Shredder_Chakram_Debuff
  • CDOTA_Modifier_Shredder_Chakram_Debuff_2
  • CDOTA_Modifier_Shredder_Chakram_Disarm
  • CDOTA_Modifier_Shredder_Chakram_Thinker
  • CDOTA_Modifier_Shredder_Exposure_Therapy
  • CDOTA_Modifier_Shredder_Flamethrower
  • CDOTA_Modifier_Shredder_Flamethrower_Damage
  • CDOTA_Modifier_Shredder_Flamethrower_TreeFire_Thinker
  • CDOTA_Modifier_Shredder_ReactiveArmor_Bomb
  • CDOTA_Modifier_Shredder_Reactive_Armor
  • CDOTA_Modifier_Shredder_Reactive_Armor_Stack
  • CDOTA_Modifier_Shredder_TimberChain
  • CDOTA_Modifier_Shredder_Timberchain_Splinter_Slow
  • CDOTA_Modifier_Shredder_TwistedChakram
  • CDOTA_Modifier_Shredder_TwistedChakram_Invulnerable
  • CDOTA_Modifier_Shredder_WhirlingDeath_Debuff
  • CDOTA_Modifier_Shukuchi_Slow
  • CDOTA_Modifier_Silence
  • CDOTA_Modifier_Silencer_BlabberMouth
  • CDOTA_Modifier_Silencer_BrainDrain
  • CDOTA_Modifier_Silencer_CurseOfTheSilent
  • CDOTA_Modifier_Silencer_CurseOfTheSilent_Intrinsic
  • CDOTA_Modifier_Silencer_GlaivesOfWisdom
  • CDOTA_Modifier_Silencer_GlaivesOfWisdom_AttackCounter
  • CDOTA_Modifier_Silencer_GlaivesOfWisdom_Buff
  • CDOTA_Modifier_Silencer_GlaivesOfWisdom_BuffCounter
  • CDOTA_Modifier_Silencer_GlaivesOfWisdom_Debuff
  • CDOTA_Modifier_Silencer_GlaivesOfWisdom_DebuffCounter
  • CDOTA_Modifier_Silencer_GlaivesOfWisdom_Debuff_Bonus
  • CDOTA_Modifier_Silencer_GlaivesOfWisdom_SilenceDebuffCounter
  • CDOTA_Modifier_Silencer_GlobalSilence
  • CDOTA_Modifier_Silencer_LastWord
  • CDOTA_Modifier_Silencer_LastWord_Disarm
  • CDOTA_Modifier_Silencer_Oppressive_Silence
  • CDOTA_Modifier_Silver_Edge_Debuff
  • CDOTA_Modifier_Silver_Edge_WindWalk
  • CDOTA_Modifier_SkeletonKing_BoneGuard
  • CDOTA_Modifier_SkeletonKing_BoneGuard_DamageTracker
  • CDOTA_Modifier_SkeletonKing_BoneGuard_Summon
  • CDOTA_Modifier_SkeletonKing_BoneGuard_Summon_Thinker
  • CDOTA_Modifier_SkeletonKing_HellfireBlast
  • CDOTA_Modifier_SkeletonKing_HellfireBlast_Skeleton_Buff
  • CDOTA_Modifier_SkeletonKing_MortalStrike
  • CDOTA_Modifier_SkeletonKing_MortalStrikeBonus
  • CDOTA_Modifier_SkeletonKing_Reincarnation
  • CDOTA_Modifier_SkeletonKing_Reincarnation_Scepter
  • CDOTA_Modifier_SkeletonKing_Reincarnation_Scepter_Active
  • CDOTA_Modifier_SkeletonKing_Reincarnation_Scepter_RespawnTime
  • CDOTA_Modifier_SkeletonKing_Reincarnation_Slow
  • CDOTA_Modifier_SkeletonKing_Reincarnation_SpawnSkeletons
  • CDOTA_Modifier_SkeletonKing_SpectralBladeIntrinsic
  • CDOTA_Modifier_SkeletonKing_SpectralBlade_Curse
  • CDOTA_Modifier_SkeletonKing_SpectralBlade_CurseCooldown
  • CDOTA_Modifier_Skeleton_King_Arcana
  • CDOTA_Modifier_Skeleton_King_Innate_VampiricSpirit_Aura
  • CDOTA_Modifier_Skeleton_King_Scepter_Tracker
  • CDOTA_Modifier_Skywrath_Mage_Ancient_Seal
  • CDOTA_Modifier_Skywrath_Mage_Arcana
  • CDOTA_Modifier_Skywrath_Mage_Arcana_Kill_Effect
  • CDOTA_Modifier_Skywrath_Mage_Arcane_Bolt_Lifesteal
  • CDOTA_Modifier_Skywrath_Mage_Concussive_Shot
  • CDOTA_Modifier_Skywrath_Mage_Mystic_Flare
  • CDOTA_Modifier_Skywrath_Mage_Ruin_And_Restoration
  • CDOTA_Modifier_Skywrath_Mage_Shard
  • CDOTA_Modifier_Skywrath_Mage_Shard_Bonus
  • CDOTA_Modifier_Skywrath_Mage_Shard_Bonus_Counter
  • CDOTA_Modifier_Skywrath_Mage_Shield_Barrier
  • CDOTA_Modifier_Skywrath_Mage_Staff_Of_The_Scion
  • CDOTA_Modifier_Skywrath_Mystic_Flare_Aura_Effect
  • CDOTA_Modifier_Slardar_Amplify_Damage
  • CDOTA_Modifier_Slardar_Amplify_Damage_SelfBuff
  • CDOTA_Modifier_Slardar_Bash_Active
  • CDOTA_Modifier_Slardar_Puddle
  • CDOTA_Modifier_Slardar_Puddle_Thinker
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Shredder_TwistedChakram

CDOTA_Modifier_Shredder_TwistedChakram

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_vControlOne: VectorWS6744 (0x1A58)
  • m_vControlTwo: VectorWS6756 (0x1A64)
  • m_vControlThree: VectorWS6768 (0x1A70)
  • m_vControlFour: VectorWS6780 (0x1A7C)
  • m_vTargetLoc: VectorWS6792 (0x1A88)
  • m_vOriginalTargetLoc: VectorWS6804 (0x1A94)
  • m_vSourceLoc: VectorWS6816 (0x1AA0)
  • m_vMidPoint: VectorWS6828 (0x1AAC)
  • m_vEndPoint: VectorWS6840 (0x1AB8)
  • m_nCurrentLeg: int326852 (0x1AC4)
  • m_flTravelDuration: float326856 (0x1AC8)
  • m_flBoomerangDieTime: GameTime_t6860 (0x1ACC)
  • m_bReturning: bool6864 (0x1AD0)
  • m_nFramesToWait: int326868 (0x1AD4)
  • m_hChakram: CHandle< CBaseEntity >6872 (0x1AD8)
  • m_nChakramFXIndex: ParticleIndex_t6876 (0x1ADC)
  • m_nOldChakramFXindex: ParticleIndex_t6880 (0x1AE0)
  • m_vecUniqueHitList: CUtlVector< CHandle< CBaseEntity > >6888 (0x1AE8)
  • radius: float326912 (0x1B00)
  • spread: float326916 (0x1B04)
  • damage: float326920 (0x1B08)
  • pass_slow_duration: float326924 (0x1B0C)
  • min_throw_duration: float326928 (0x1B10)
  • max_throw_duration: float326932 (0x1B14)
Also in
client.dll
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.