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  • CDOTA_Modifier_Grimstroke_InkCreature_Latched
  • CDOTA_Modifier_Grimstroke_InkCreature_Spawning
  • CDOTA_Modifier_Grimstroke_Ink_Trail
  • CDOTA_Modifier_Grimstroke_Ink_Trail_Debuff
  • CDOTA_Modifier_Grimstroke_Scepter_Buff
  • CDOTA_Modifier_Grimstroke_Shard_Buff
  • CDOTA_Modifier_Grimstroke_SoulChain
  • CDOTA_Modifier_Grimstroke_SoulChain_ChannelCheck
  • CDOTA_Modifier_Grimstroke_SpiritWalk_Buff
  • CDOTA_Modifier_Gungnir_Debuff
  • CDOTA_Modifier_Gungnir_Debuff_MagicResistance
  • CDOTA_Modifier_Gyrocopter_Afterburner
  • CDOTA_Modifier_Gyrocopter_Call_Down
  • CDOTA_Modifier_Gyrocopter_Call_Down_Slow
  • CDOTA_Modifier_Gyrocopter_Call_Down_Thinker_Tracking
  • CDOTA_Modifier_Gyrocopter_Chop_Shop
  • CDOTA_Modifier_Gyrocopter_Flak_Cannon
  • CDOTA_Modifier_Gyrocopter_Flak_Cannon_Scepter
  • CDOTA_Modifier_Gyrocopter_HomingMissile_ChargeCounter
  • CDOTA_Modifier_Gyrocopter_Homing_Missile
  • CDOTA_Modifier_Gyrocopter_Homing_Rocket_Barrage
  • CDOTA_Modifier_Gyrocopter_Rocket_Barrage
  • CDOTA_Modifier_Gyrocopter_Rocket_Barrage_Movespeed
  • CDOTA_Modifier_Gyrocopter_Side_Gunner
  • CDOTA_Modifier_HP_Regen
  • CDOTA_Modifier_HallOfFame_Glow
  • CDOTA_Modifier_HarpyScout_TakeOff
  • CDOTA_Modifier_HarpyStorm_ChainLightning
  • CDOTA_Modifier_Havoc_Hammer_Slow
  • CDOTA_Modifier_Healing_Campfire_Aura
  • CDOTA_Modifier_Healing_Campfire_Heal
  • CDOTA_Modifier_HeavensHalberd_Debuff
  • CDOTA_Modifier_HeroStatue
  • CDOTA_Modifier_HeroStatuePedestal
  • CDOTA_Modifier_Hexed
  • CDOTA_Modifier_Hidden_NoDamage
  • CDOTA_Modifier_Hide_On_Minimap
  • CDOTA_Modifier_HillTroll_Rally
  • CDOTA_Modifier_HillTroll_RallyAura
  • CDOTA_Modifier_HillTroll_Rally_Stack
  • CDOTA_Modifier_Holdout_StaticRemnantThinker
  • CDOTA_Modifier_Holy_Locket_ActiveBuff
  • CDOTA_Modifier_Hoodwink_AcornShot_ArmorCorruption
  • CDOTA_Modifier_Hoodwink_AcornShot_BonusDamage
  • CDOTA_Modifier_Hoodwink_AcornShot_DelayThinker
  • CDOTA_Modifier_Hoodwink_AcornShot_Dummy
  • CDOTA_Modifier_Hoodwink_AcornShot_Slow
  • CDOTA_Modifier_Hoodwink_AcornShot_TreeThinker
  • CDOTA_Modifier_Hoodwink_ArcingBoomerang
  • CDOTA_Modifier_Hoodwink_Boomerang_Invulnerable
  • CDOTA_Modifier_Hoodwink_Bushwhack_Trap
  • CDOTA_Modifier_Hoodwink_Caltrops
  • CDOTA_Modifier_Hoodwink_Caltrops_Debuff
  • CDOTA_Modifier_Hoodwink_Camouflage
  • CDOTA_Modifier_Hoodwink_Decoy_Illusion
  • CDOTA_Modifier_Hoodwink_Decoy_Invisibility
  • CDOTA_Modifier_Hoodwink_HeavyQuiver
  • CDOTA_Modifier_Hoodwink_HuntersQuiver
  • CDOTA_Modifier_Hoodwink_HuntersQuiver_Mark
  • CDOTA_Modifier_Hoodwink_Hunters_Mark
  • CDOTA_Modifier_Hoodwink_MistwoodsWayfarer_Passive
  • CDOTA_Modifier_Hoodwink_Scurry_Active
  • CDOTA_Modifier_Hoodwink_Sharpshooter_Debuff
  • CDOTA_Modifier_Hoodwink_Sharpshooter_Recoil
  • CDOTA_Modifier_Hoodwink_Sharpshooter_Recoil_EndAnim
  • CDOTA_Modifier_Hoodwink_Sharpshooter_VisionThinker
  • CDOTA_Modifier_Hoodwink_Sharpshooter_Windup
  • CDOTA_Modifier_Hoodwink_TomokanTracker_Tracks
  • CDOTA_Modifier_Hoodwink_Tomokan_Tracker_Aura
  • CDOTA_Modifier_Hurricane_Pike_Active
  • CDOTA_Modifier_Hurricane_Pike_Active_Alternate
  • CDOTA_Modifier_Hurricane_Pike_Range
  • CDOTA_Modifier_Huskar_Berserkers_Blood
  • CDOTA_Modifier_Huskar_Berserkers_Blood_Aura
  • CDOTA_Modifier_Huskar_Blood_Magic
  • CDOTA_Modifier_Huskar_Burning_Spear_Counter
  • CDOTA_Modifier_Huskar_Burning_Spear_Debuff
  • CDOTA_Modifier_Huskar_Burning_Spear_Self
  • CDOTA_Modifier_Huskar_Cauterize_Delay
  • CDOTA_Modifier_Huskar_Inner_Fire_Disarm
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Gyrocopter_Homing_Missile

CDOTA_Modifier_Gyrocopter_Homing_Missile

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_nFXIndex: ParticleIndex_t6600 (0x19C8)
  • m_nFXIndex2: ParticleIndex_t6604 (0x19CC)
  • hero_damage: int326608 (0x19D0)
  • acceleration: int326612 (0x19D4)
  • hit_damage: float326616 (0x19D8)
  • max_distance: int326620 (0x19DC)
  • shard_radius: float326624 (0x19E0)
  • shard_delay: float326628 (0x19E4)
  • pre_flight_time: float326632 (0x19E8)
  • stun_duration: float326636 (0x19EC)
  • m_nTeamNumber: int326640 (0x19F0)
  • speed: float326664 (0x1A08)
  • m_hAttachTarget: CHandle< CBaseEntity >6668 (0x1A0C)
  • m_vStartPosition: Vector6672 (0x1A10)
  • m_EnemyVision: CountdownTimer6688 (0x1A20)
  • m_MoveTime: CountdownTimer6712 (0x1A38)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.