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  • CDOTA_Modifier_Hoodwink_AcornShot_Slow
  • CDOTA_Modifier_Hoodwink_AcornShot_TreeThinker
  • CDOTA_Modifier_Hoodwink_ArcingBoomerang
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  • CDOTA_Modifier_Hoodwink_Sharpshooter_Debuff
  • CDOTA_Modifier_Hoodwink_Sharpshooter_Recoil
  • CDOTA_Modifier_Hoodwink_Sharpshooter_Recoil_EndAnim
  • CDOTA_Modifier_Hoodwink_Sharpshooter_VisionThinker
  • CDOTA_Modifier_Hoodwink_Sharpshooter_Windup
  • CDOTA_Modifier_Hoodwink_TomokanTracker_Tracks
  • CDOTA_Modifier_Hoodwink_Tomokan_Tracker_Aura
  • CDOTA_Modifier_Hurricane_Pike_Active
  • CDOTA_Modifier_Hurricane_Pike_Active_Alternate
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  • CDOTA_Modifier_Huskar_Berserkers_Blood
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  • CDOTA_Modifier_Huskar_Burning_Spear_Debuff
  • CDOTA_Modifier_Huskar_Burning_Spear_Self
  • CDOTA_Modifier_Huskar_Cauterize_Delay
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  • CDOTA_Modifier_Invisible
  • CDOTA_Modifier_InvisibleTrueSightImmune
  • CDOTA_Modifier_Invoke_Bonuses
  • CDOTA_Modifier_Invoker_Alacrity
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  • CDOTA_Modifier_Invoker_ChaosMeteor_Land
  • CDOTA_Modifier_Invoker_ColdSnap
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  • CDOTA_Modifier_Invoker_DeafeningBlast_Disarm
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  • CDOTA_Modifier_Invoker_EMP
  • CDOTA_Modifier_Invoker_EMP_Pull
  • CDOTA_Modifier_Invoker_EMP_Pull_Thinker
  • CDOTA_Modifier_Invoker_ExortInstance
  • CDOTA_Modifier_Invoker_Exort_Intrinsic
  • CDOTA_Modifier_Invoker_GhostWalk_Enemy
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Hoodwink_ArcingBoomerang

CDOTA_Modifier_Hoodwink_ArcingBoomerang

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_vLeftControl: Vector6616 (0x19D8)
  • m_vRightControl: Vector6628 (0x19E4)
  • m_vTargetLoc: VectorWS6640 (0x19F0)
  • m_vOriginalTargetLoc: VectorWS6652 (0x19FC)
  • m_vSourceLoc: VectorWS6664 (0x1A08)
  • m_bGroundTargeted: bool6676 (0x1A14)
  • m_flTravelDuration: float326680 (0x1A18)
  • m_flBoomerangDieTime: GameTime_t6684 (0x1A1C)
  • m_bReturning: bool6688 (0x1A20)
  • m_bCatchingBoomerang: bool6689 (0x1A21)
  • m_bDisjointed: bool6690 (0x1A22)
  • m_nFramesToWait: int326692 (0x1A24)
  • m_hBoomerang: CHandle< CBaseEntity >6696 (0x1A28)
  • m_hTarget: CHandle< CBaseEntity >6700 (0x1A2C)
  • m_nBoomerangFXIndex: ParticleIndex_t6704 (0x1A30)
  • m_nOldBoomerangFXindex: ParticleIndex_t6708 (0x1A34)
  • m_vecUniqueHitList: CUtlVector< CHandle< CBaseEntity > >6712 (0x1A38)
  • radius: float326736 (0x1A50)
  • spread: float326740 (0x1A54)
  • damage: float326744 (0x1A58)
  • mark_duration: float326748 (0x1A5C)
  • min_throw_duration: float326752 (0x1A60)
  • max_throw_duration: float326756 (0x1A64)
Also in
client.dll
Offsets are from Windows. Source revision 10650439 built on May 12 2026.