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  • CDOTA_Modifier_Healing_Campfire_Aura
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  • CDOTA_Modifier_Hoodwink_AcornShot_DelayThinker
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  • CDOTA_Modifier_Hoodwink_AcornShot_Slow
  • CDOTA_Modifier_Hoodwink_AcornShot_TreeThinker
  • CDOTA_Modifier_Hoodwink_ArcingBoomerang
  • CDOTA_Modifier_Hoodwink_Boomerang_Invulnerable
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  • CDOTA_Modifier_Hoodwink_MistwoodsWayfarer_Passive
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  • CDOTA_Modifier_Hoodwink_Sharpshooter_Debuff
  • CDOTA_Modifier_Hoodwink_Sharpshooter_Recoil
  • CDOTA_Modifier_Hoodwink_Sharpshooter_Recoil_EndAnim
  • CDOTA_Modifier_Hoodwink_Sharpshooter_VisionThinker
  • CDOTA_Modifier_Hoodwink_Sharpshooter_Windup
  • CDOTA_Modifier_Hoodwink_TomokanTracker_Tracks
  • CDOTA_Modifier_Hoodwink_Tomokan_Tracker_Aura
  • CDOTA_Modifier_Hurricane_Pike_Active
  • CDOTA_Modifier_Hurricane_Pike_Active_Alternate
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  • CDOTA_Modifier_Huskar_Berserkers_Blood
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  • CDOTA_Modifier_Huskar_Burning_Spear_Debuff
  • CDOTA_Modifier_Huskar_Burning_Spear_Self
  • CDOTA_Modifier_Huskar_Cauterize_Delay
  • CDOTA_Modifier_Huskar_Inner_Fire_Disarm
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  • CDOTA_Modifier_Invisible
  • CDOTA_Modifier_InvisibleTrueSightImmune
  • CDOTA_Modifier_Invoke_Bonuses
  • CDOTA_Modifier_Invoker_Alacrity
  • CDOTA_Modifier_Invoker_AttackVisuals
  • CDOTA_Modifier_Invoker_ChaosMeteor_Burn
  • CDOTA_Modifier_Invoker_ChaosMeteor_Land
  • CDOTA_Modifier_Invoker_ColdSnap
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  • CDOTA_Modifier_Invoker_DeafeningBlast_Disarm
  • CDOTA_Modifier_Invoker_DeafeningBlast_Knockback
  • CDOTA_Modifier_Invoker_EMP
  • CDOTA_Modifier_Invoker_EMP_Pull
  • CDOTA_Modifier_Invoker_EMP_Pull_Thinker
  • CDOTA_Modifier_Invoker_ExortInstance
  • CDOTA_Modifier_Invoker_Exort_Intrinsic
  • CDOTA_Modifier_Invoker_GhostWalk_Enemy
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Hoodwink_ArcingBoomerang

CDOTA_Modifier_Hoodwink_ArcingBoomerang

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_vLeftControl: Vector6600 (0x19C8)
  • m_vRightControl: Vector6612 (0x19D4)
  • m_vTargetLoc: VectorWS6624 (0x19E0)
  • m_vOriginalTargetLoc: VectorWS6636 (0x19EC)
  • m_vSourceLoc: VectorWS6648 (0x19F8)
  • m_bGroundTargeted: bool6660 (0x1A04)
  • m_flTravelDuration: float326664 (0x1A08)
  • m_flBoomerangDieTime: GameTime_t6668 (0x1A0C)
  • m_bReturning: bool6672 (0x1A10)
  • m_bCatchingBoomerang: bool6673 (0x1A11)
  • m_bDisjointed: bool6674 (0x1A12)
  • m_nFramesToWait: int326676 (0x1A14)
  • m_hBoomerang: CHandle< CBaseEntity >6680 (0x1A18)
  • m_hTarget: CHandle< CBaseEntity >6684 (0x1A1C)
  • m_nBoomerangFXIndex: ParticleIndex_t6688 (0x1A20)
  • m_nOldBoomerangFXindex: ParticleIndex_t6692 (0x1A24)
  • m_vecUniqueHitList: CUtlVector< CHandle< CBaseEntity > >6696 (0x1A28)
  • radius: float326720 (0x1A40)
  • spread: float326724 (0x1A44)
  • damage: float326728 (0x1A48)
  • mark_duration: float326732 (0x1A4C)
  • min_throw_duration: float326736 (0x1A50)
  • max_throw_duration: float326740 (0x1A54)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.