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  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_CrystalMaiden_FreezingField

CDOTA_Modifier_CrystalMaiden_FreezingField

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • radius: float326600 (0x19C8)
  • damage: int326604 (0x19CC)
  • bonus_armor: int326608 (0x19D0)
  • explosion_interval: float326612 (0x19D4)
  • shard_bonus_explosion: float326616 (0x19D8)
  • explosion_radius: float326620 (0x19DC)
  • slow_duration: float326624 (0x19E0)
  • explosion_min_dist: int326628 (0x19E4)
  • explosion_max_dist: float326632 (0x19E8)
  • frostbite_delay: float326636 (0x19EC)
  • m_fLastTick: GameTime_t6640 (0x19F0)
  • m_fTimeAccumulator: float326644 (0x19F4)
  • m_iExplosionCount: int326648 (0x19F8)
  • m_iExplosionTotalCount: int326652 (0x19FC)
  • m_iExplosionQuadrant: int326656 (0x1A00)
  • m_iExplosionDistance: int326660 (0x1A04)
  • shard_self_movement_speed_slow_pct: int326664 (0x1A08)
  • m_nFXIndex: ParticleIndex_t6668 (0x1A0C)
  • m_hHitEntities: CUtlVector< CHandle< CBaseEntity > >6696 (0x1A28)
  • m_hHitHeroes: CUtlVector< CHandle< CBaseEntity > >6720 (0x1A40)
  • m_bHitInvisibleHero: bool6744 (0x1A58)
  • can_move: int326748 (0x1A5C)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.