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  • CDOTA_Modifier_Creature_HybridFlyer
  • CDOTA_Modifier_Creature_IceSlam_Thinker
  • CDOTA_Modifier_Creep_Bonus_XP
  • CDOTA_Modifier_Creep_Haste
  • CDOTA_Modifier_Creep_Irresolute
  • CDOTA_Modifier_Creep_Piercing
  • CDOTA_Modifier_Creep_Siege
  • CDOTA_Modifier_Creep_Slow
  • CDOTA_Modifier_CripplingCrossbow_Debuff
  • CDOTA_Modifier_CrystalMaiden_Arcane_Overflow_Active
  • CDOTA_Modifier_CrystalMaiden_BrillianceAura
  • CDOTA_Modifier_CrystalMaiden_BrillianceAuraEffect
  • CDOTA_Modifier_CrystalMaiden_CrystalNova
  • CDOTA_Modifier_CrystalMaiden_CrystalNova_Barrier
  • CDOTA_Modifier_CrystalMaiden_FreezingField
  • CDOTA_Modifier_CrystalMaiden_FreezingField_Slow
  • CDOTA_Modifier_CrystalMaiden_FreezingField_Tracker
  • CDOTA_Modifier_CrystalMaiden_Frostbite
  • CDOTA_Modifier_CrystalMaiden_FrozenExpanse
  • CDOTA_Modifier_CrystalMaiden_IceRink_Movement
  • CDOTA_Modifier_CrystalMaiden_IceRink_Thinker
  • CDOTA_Modifier_CrystalMaiden_Let_It_Go_Bonus
  • CDOTA_Modifier_CrystalMaiden_Let_It_Go_Slow
  • CDOTA_Modifier_CrystalMaiden_Let_It_Go_Thinker
  • CDOTA_Modifier_Crystal_Maiden_Crystal_Clone
  • CDOTA_Modifier_Crystal_Maiden_Crystal_Clone_Statue
  • CDOTA_Modifier_Crystal_Maiden_GlacialGuard
  • CDOTA_Modifier_Crystal_Maiden_GlacialGuard_Passive
  • CDOTA_Modifier_Cyclone
  • CDOTA_Modifier_DaggerOfRistul_Buff
  • CDOTA_Modifier_Dagon
  • CDOTA_Modifier_DarkSeer_IonShell_IllusionInvulnerability
  • CDOTA_Modifier_DarkSeer_Normal_Punch
  • CDOTA_Modifier_DarkSeer_Normal_Punch_Illusion
  • CDOTA_Modifier_DarkSeer_Normal_Punch_Illusion_Thinker
  • CDOTA_Modifier_DarkSeer_Surge
  • CDOTA_Modifier_DarkSeer_Surge_Trail
  • CDOTA_Modifier_DarkSeer_Surge_Trail_Thinker
  • CDOTA_Modifier_DarkSeer_Vacuum
  • CDOTA_Modifier_DarkSeer_WallOfReplica
  • CDOTA_Modifier_DarkSeer_WallOfReplica_Illusion
  • CDOTA_Modifier_DarkSeer_WallOfReplica_Slow
  • CDOTA_Modifier_DarkTrollWarlord_Ensnare
  • CDOTA_Modifier_DarkWillow_Bedlam
  • CDOTA_Modifier_DarkWillow_BrambleMaze
  • CDOTA_Modifier_DarkWillow_BrambleMaze_Creation_Thinker
  • CDOTA_Modifier_DarkWillow_BrambleMaze_Thinker
  • CDOTA_Modifier_DarkWillow_Creature_Invulnerable
  • CDOTA_Modifier_DarkWillow_CursedCrown
  • CDOTA_Modifier_DarkWillow_Debuff_Fear
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Aura_Debuff
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Buff
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Buff_Attack_Logic
  • CDOTA_Modifier_DarkWillow_ShadowRealm_FadeTime
  • CDOTA_Modifier_DarkWillow_Terrorize_Thinker
  • CDOTA_Modifier_Dark_Seer_Aggrandize
  • CDOTA_Modifier_Dark_Seer_Innate_MasterTactician
  • CDOTA_Modifier_Dark_Seer_Mental_Fortitude
  • CDOTA_Modifier_Dark_Seer_Quick_Wit
  • CDOTA_Modifier_Dark_Willow_Pixie_Dust
  • CDOTA_Modifier_DataDriven
  • CDOTA_Modifier_Dawnbreaker_BreakOfDawn
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Caster
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Movement
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Thinker
  • CDOTA_Modifier_Dawnbreaker_Converge
  • CDOTA_Modifier_Dawnbreaker_Converge_Thinker
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Attack_Bonus
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Caster
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Magic_Immunity_Tooltip
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Slow
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Smash_Stun
  • CDOTA_Modifier_Dawnbreaker_Hearthfire
  • CDOTA_Modifier_Dawnbreaker_Hearthfire_Thinker
  • CDOTA_Modifier_Dawnbreaker_Luminosity
  • CDOTA_Modifier_Dawnbreaker_Luminosity_Attack_Buff
  • CDOTA_Modifier_Dawnbreaker_Luminosity_Blaze_Buff
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_After_Land
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_AirTime
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_Disable
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_CrystalMaiden_IceRink_Movement

CDOTA_Modifier_CrystalMaiden_IceRink_Movement

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_bHitFirstUpdate: bool6600 (0x19C8)
  • flMovementSpeed: float326604 (0x19CC)
  • m_flTurnBoostProgress: float326608 (0x19D0)
  • m_flFacingTarget: float326612 (0x19D4)
  • m_nFXIndex: ParticleIndex_t6616 (0x19D8)
  • m_flHitEndTime: GameTime_t6620 (0x19DC)
  • hit_recover_time: float326624 (0x19E0)
  • m_vDirection: Vector6628 (0x19E4)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.