Source 2 Viewer
  • CDOTA_Modifier_Visage_Silent_As_The_Grave
  • CDOTA_Modifier_Visage_Silent_As_The_GravePassive
  • CDOTA_Modifier_Visage_Silent_As_The_Grave_Bonus
  • CDOTA_Modifier_Visage_SoulAssumption
  • CDOTA_Modifier_Visage_SoulAssumption_Delay
  • CDOTA_Modifier_Visage_Stone_Form_PreCastRoot
  • CDOTA_Modifier_Visage_Stone_Form_Self_Cast_Cooldown_Manager
  • CDOTA_Modifier_Visage_SummonFamiliars_DamageCharge
  • CDOTA_Modifier_Visage_SummonFamiliars_In_Formation
  • CDOTA_Modifier_Visage_SummonFamiliars_Recall
  • CDOTA_Modifier_Visage_SummonFamiliars_StoneForm_Buff
  • CDOTA_Modifier_Visage_SummonFamiliars_StoneForm_Thinker
  • CDOTA_Modifier_Visage_SummonFamiliars_StoneForm_Timer
  • CDOTA_Modifier_Visage_SummonFamiliars_Talents
  • CDOTA_Modifier_Visage_TalentBaseDamage
  • CDOTA_Modifier_VoidSpirit_AetherRemnantCreepDamage
  • CDOTA_Modifier_VoidSpirit_AetherRemnantThinker
  • CDOTA_Modifier_VoidSpirit_AetherRemnantUnit_Truesight
  • CDOTA_Modifier_VoidSpirit_AetherRemnant_Pull
  • CDOTA_Modifier_VoidSpirit_AetherRemnant_Unit
  • CDOTA_Modifier_VoidSpirit_AetherRemnant_WatchThinker
  • CDOTA_Modifier_VoidSpirit_AstralStep_Caster
  • CDOTA_Modifier_VoidSpirit_AstralStep_ChargeCounter
  • CDOTA_Modifier_VoidSpirit_AstralStep_Debuff
  • CDOTA_Modifier_VoidSpirit_AstralStep_Intrinsic
  • CDOTA_Modifier_VoidSpirit_Dissimilate_Invis
  • CDOTA_Modifier_VoidSpirit_Dissimilate_Phase
  • CDOTA_Modifier_VoidSpirit_IntrinsicEdge
  • CDOTA_Modifier_VoidSpirit_ResonantPulse_PhysicalBuff
  • CDOTA_Modifier_VoidSpirit_ResonantPulse_Ring
  • CDOTA_Modifier_VoidSpirit_Variant_Equilibrium
  • CDOTA_Modifier_Voidwalker_Phased
  • CDOTA_Modifier_Ward_RecentlySpawned
  • CDOTA_Modifier_Warlock_EldritchSummoning
  • CDOTA_Modifier_Warlock_FatalBonds
  • CDOTA_Modifier_Warlock_Golem_Flaming_Fists
  • CDOTA_Modifier_Warlock_Golem_Permanent_Immolation
  • CDOTA_Modifier_Warlock_Golem_Permanent_Immolation_Debuff
  • CDOTA_Modifier_Warlock_Imp_AutoAttack
  • CDOTA_Modifier_Warlock_Imp_ExplodeThinker
  • CDOTA_Modifier_Warlock_Rain_Of_Chaos_Death_Trigger
  • CDOTA_Modifier_Warlock_Rain_Of_Chaos_Golem
  • CDOTA_Modifier_Warlock_Rain_Of_Chaos_Thinker
  • CDOTA_Modifier_Warlock_Rain_of_Chaos_Leash
  • CDOTA_Modifier_Warlock_Shadow_Word
  • CDOTA_Modifier_Warlock_Upheaval
  • CDOTA_Modifier_Warlock_Upheaval_Ally
  • CDOTA_Modifier_WarpineRaider_SeedShot
  • CDOTA_Modifier_WarpineRaider_SeedShot_Slow
  • CDOTA_Modifier_Watch_Tower
  • CDOTA_Modifier_Watch_Tower_Capturing
  • CDOTA_Modifier_Watch_Tower_Invulnerable
  • CDOTA_Modifier_Watch_Tower_Invulnerable_Temporary
  • CDOTA_Modifier_Watch_Tower_Marker
  • CDOTA_Modifier_Watcher_State
  • CDOTA_Modifier_Wave_Blast_Disarm
  • CDOTA_Modifier_Wave_Blast_Knockback
  • CDOTA_Modifier_Weaver_GeminateAttack
  • CDOTA_Modifier_Weaver_GeminateAttack_Bonus
  • CDOTA_Modifier_Weaver_Rewoven
  • CDOTA_Modifier_Weaver_Rewoven_Stacks
  • CDOTA_Modifier_Weaver_Shukuchi
  • CDOTA_Modifier_Weaver_Shukuchi_GeminateAttackManager
  • CDOTA_Modifier_Weaver_Shukuchi_GeminateAttackMark
  • CDOTA_Modifier_Weaver_Swarm
  • CDOTA_Modifier_Weaver_Swarm_Debuff
  • CDOTA_Modifier_Weaver_Threads_Of_Fate_Established
  • CDOTA_Modifier_Weaver_Threads_Of_Fate_Linger
  • CDOTA_Modifier_Weaver_TimeLapse
  • CDOTA_Modifier_Whisper_Of_The_Dread
  • CDOTA_Modifier_Wildkin_Tornado
  • CDOTA_Modifier_Wind_Waker
  • CDOTA_Modifier_Windrunner_Arcana
  • CDOTA_Modifier_Windrunner_Arcana_Kill_Effect
  • CDOTA_Modifier_Windrunner_EasyBreezy
  • CDOTA_Modifier_Windrunner_FocusFire
  • CDOTA_Modifier_Windrunner_GaleForce
  • CDOTA_Modifier_Windrunner_GaleForce_Aura
  • CDOTA_Modifier_Windrunner_Powershot_Slow
  • CDOTA_Modifier_Windrunner_ShackleShot
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_VoidSpirit_AetherRemnant_Unit

CDOTA_Modifier_VoidSpirit_AetherRemnant_Unit

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_vFacingDir: Vector6616 (0x19D8)
  • m_hWatchPathThinkers: CUtlVector< CHandle< C_BaseEntity > >6632 (0x19E8)
  • m_hShardWatchPathThinkers: CUtlVector< CHandle< C_BaseEntity > >6656 (0x1A00)
  • m_nBeamFXIndex: ParticleIndex_t6680 (0x1A18)
  • m_nShardBeamFXIndex: ParticleIndex_t6684 (0x1A1C)
  • m_nHeroFXIndex: ParticleIndex_t6688 (0x1A20)
  • m_nViewerIDs: CUtlVector< int32 >6696 (0x1A28)
  • m_nViewerTeam: int326720 (0x1A40)
  • remnant_watch_distance: float326724 (0x1A44)
  • remnant_watch_radius: float326728 (0x1A48)
  • duration: float326732 (0x1A4C)
  • watch_path_vision_radius: float326736 (0x1A50)
  • impact_damage: float326740 (0x1A54)
  • pull_duration: float326744 (0x1A58)
  • activation_delay: float326748 (0x1A5C)
  • m_bPiercesCreeps: bool6752 (0x1A60)
  • m_hAlreadyHit: CUtlVector< CHandle< C_BaseEntity > >6760 (0x1A68)
  • bIsArtifice: bool6784 (0x1A80)
  • artifice_duration_override: float326788 (0x1A84)
  • artifice_pct_effectiveness: float326792 (0x1A88)
  • m_bActivated: bool6796 (0x1A8C)
  • m_flRotation: float326800 (0x1A90)
  • m_hPartnerRemnant: CHandle< C_BaseEntity >6804 (0x1A94)
Also in
server.dll
Offsets are from Windows. Source revision 10650439 built on May 12 2026.