Source 2 Viewer
  • CDOTA_Modifier_QueenOfPain_SonicWave_Damage
  • CDOTA_Modifier_QueenOfPain_SonicWave_Delay
  • CDOTA_Modifier_QueenOfPain_SonicWave_Effect
  • CDOTA_Modifier_QueenOfPain_SonicWave_Knockback
  • CDOTA_Modifier_Radar_Thinker
  • CDOTA_Modifier_Rattletrap_Armor_Power
  • CDOTA_Modifier_Rattletrap_BatteryAssault
  • CDOTA_Modifier_Rattletrap_Cog
  • CDOTA_Modifier_Rattletrap_CogPush
  • CDOTA_Modifier_Rattletrap_Cog_Immune
  • CDOTA_Modifier_Rattletrap_Cog_Marker
  • CDOTA_Modifier_Rattletrap_Cog_Pinball
  • CDOTA_Modifier_Rattletrap_Cog_Self_Bonuses
  • CDOTA_Modifier_Rattletrap_Cog_Thinker
  • CDOTA_Modifier_Rattletrap_Cog_Thinker_Self_Bonuses
  • CDOTA_Modifier_Rattletrap_Cog_Thinker_Talent
  • CDOTA_Modifier_Rattletrap_Cogs_Movement
  • CDOTA_Modifier_Rattletrap_Hookshot
  • CDOTA_Modifier_Rattletrap_Hookshot_Barrier
  • CDOTA_Modifier_Rattletrap_JetPack
  • CDOTA_Modifier_Rattletrap_Jetpack_Tracker
  • CDOTA_Modifier_Rattletrap_Junk_Mail
  • CDOTA_Modifier_Rattletrap_Overclocking
  • CDOTA_Modifier_Rattletrap_Overheated
  • CDOTA_Modifier_Rattletrap_RocketFlare
  • CDOTA_Modifier_Rattletrap_RocketFlare_Overclock
  • CDOTA_Modifier_Rattletrap_RocketFlare_Slow
  • CDOTA_Modifier_Razor_Arcana
  • CDOTA_Modifier_Razor_Arcana_EmpoweredState
  • CDOTA_Modifier_Razor_Arcana_Kill_Effect
  • CDOTA_Modifier_Razor_Dynamo
  • CDOTA_Modifier_Razor_EyeOfTheStorm
  • CDOTA_Modifier_Razor_EyeOfTheStorm_Armor
  • CDOTA_Modifier_Razor_EyeOfTheStorm_Passive
  • CDOTA_Modifier_Razor_Link_Vision
  • CDOTA_Modifier_Razor_PlasmaField_Slow
  • CDOTA_Modifier_Razor_PlasmaField_Thinker
  • CDOTA_Modifier_Razor_StaticLink
  • CDOTA_Modifier_Razor_StaticLink_Buff
  • CDOTA_Modifier_Razor_StaticLink_Debuff
  • CDOTA_Modifier_Razor_StormSurge
  • CDOTA_Modifier_Razor_StormSurge_Slow
  • CDOTA_Modifier_Razor_UnstableCurrent
  • CDOTA_Modifier_Repair_Kit
  • CDOTA_Modifier_Riki_Backstab
  • CDOTA_Modifier_Riki_BlinkStrike
  • CDOTA_Modifier_Riki_BlinkStrike_ChargeCounter
  • CDOTA_Modifier_Riki_BlinkStrike_Slow
  • CDOTA_Modifier_Riki_Permanent_Invisibility
  • CDOTA_Modifier_Riki_Poison_Dart
  • CDOTA_Modifier_Riki_Poison_Dart_Debuff
  • CDOTA_Modifier_Riki_SmokeScreen
  • CDOTA_Modifier_Riki_SmokeScreenThinker
  • CDOTA_Modifier_Riki_TricksOfTheTrade
  • CDOTA_Modifier_Riki_TricksOfTheTrade_Move
  • CDOTA_Modifier_Riki_TricksOfTheTrade_Phase
  • CDOTA_Modifier_Ringmaster_CrystalBall_Truesight
  • CDOTA_Modifier_Ringmaster_CrystalBall_Truesight_Aura
  • CDOTA_Modifier_Ringmaster_DarkCarnivalSouvenirs
  • CDOTA_Modifier_Ringmaster_Decoy_Wheel
  • CDOTA_Modifier_Ringmaster_FunhouseMirror_ModelScale
  • CDOTA_Modifier_Ringmaster_FunhouseMirror_Phase
  • CDOTA_Modifier_Ringmaster_Impalement_Bleed
  • CDOTA_Modifier_Ringmaster_Spotlight_Debuff
  • CDOTA_Modifier_Ringmaster_Spotlight_Thinker
  • CDOTA_Modifier_Ringmaster_StrongmanTonic_Buff
  • CDOTA_Modifier_Ringmaster_StrongmanTonic_ScaleSpeed
  • CDOTA_Modifier_Ringmaster_TameTheBeasts
  • CDOTA_Modifier_Ringmaster_TameTheBeasts_Fear
  • CDOTA_Modifier_Ringmaster_TameTheBeasts_Thinker
  • CDOTA_Modifier_Ringmaster_TheBox_Buff
  • CDOTA_Modifier_Ringmaster_TheBox_Rescale
  • CDOTA_Modifier_Ringmaster_TheBox_Transform
  • CDOTA_Modifier_Ringmaster_TheBox_Visual
  • CDOTA_Modifier_Ringmaster_UnicycleMovement
  • CDOTA_Modifier_Ringmaster_Unicycle_Cycle
  • CDOTA_Modifier_Ringmaster_WeightedPie_Blind
  • CDOTA_Modifier_Ringmaster_WeightedPie_Debuff
  • CDOTA_Modifier_Ringmaster_Wheel_Debuff
  • CDOTA_Modifier_Ringmaster_Wheel_Knockback
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_Rattletrap_JetPack

CDOTA_Modifier_Rattletrap_JetPack

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_nMovementSpeed: int326744 (0x1A58)
  • bonus_speed: int326748 (0x1A5C)
  • turn_rate: float326752 (0x1A60)
  • m_flStartTime: GameTime_t6756 (0x1A64)
  • tick_interval: float326760 (0x1A68)
  • m_flFacingTarget: float326764 (0x1A6C)
  • m_nFXIndex: ParticleIndex_t6768 (0x1A70)
  • m_flTurnHistory: CUtlVector< float32 >6776 (0x1A78)
  • m_vecHeroesHitLastRicochet: CUtlVector< CHandle< C_BaseEntity > >6800 (0x1A90)
  • m_vecHeroesCredited: CUtlVector< CHandle< C_BaseEntity > >6824 (0x1AA8)
  • m_vecHeroesHitCurrentRicochet: CUtlVector< CHandle< C_BaseEntity > >6848 (0x1AC0)
Also in
server.dll
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.