Source 2 Viewer
  • CDOTA_Modifier_MonkeyKing_Spring_Thinker
  • CDOTA_Modifier_MonkeyKing_Strike_Crit
  • CDOTA_Modifier_MonkeyKing_Strike_Stun
  • CDOTA_Modifier_MonkeyKing_Transfiguration_Hidden
  • CDOTA_Modifier_MonkeyKing_Transform
  • CDOTA_Modifier_MonkeyKing_TreeDance_Activity
  • CDOTA_Modifier_MonkeyKing_TreeJump_Hidden
  • CDOTA_Modifier_MonkeyKing_UnperchedStunned
  • CDOTA_Modifier_MonsterHunterEvent
  • CDOTA_Modifier_Morphling_Accumulation
  • CDOTA_Modifier_Morphling_Adaptive_Strike
  • CDOTA_Modifier_Morphling_Become_Agility
  • CDOTA_Modifier_Morphling_Become_Strength
  • CDOTA_Modifier_Morphling_EbbAndFlow
  • CDOTA_Modifier_Morphling_EbbAndFlow_Intrinsic
  • CDOTA_Modifier_Morphling_Max_Attribute_Shift_Tracker
  • CDOTA_Modifier_Morphling_Morph_Agi
  • CDOTA_Modifier_Morphling_Morph_Str
  • CDOTA_Modifier_Morphling_Morph_Str_Intrinsic
  • CDOTA_Modifier_Morphling_Replicate
  • CDOTA_Modifier_Morphling_Replicate_Illusion
  • CDOTA_Modifier_Morphling_Replicate_Manager
  • CDOTA_Modifier_Morphling_Replicate_MorphedIllusionsEffect
  • CDOTA_Modifier_Morphling_Scepter
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Agility_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Agility_Debuff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_All_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_All_Debuff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Intelligence_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Intelligence_Debuff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Strength_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Strength_Debuff
  • CDOTA_Modifier_Morphling_Syntropy
  • CDOTA_Modifier_Morphling_Syntropy_Slow
  • CDOTA_Modifier_Morphling_Waveform
  • CDOTA_Modifier_Morphling_Waveform_ChargeCounter
  • CDOTA_Modifier_Morty_Hop
  • CDOTA_Modifier_Morty_Hop_Controller
  • CDOTA_Modifier_MoveSpeed_Percentage
  • CDOTA_Modifier_MudGolem_CloakAura
  • CDOTA_Modifier_MudGolem_CloakAura_Bonus
  • CDOTA_Modifier_MudGolem_RockDestroy
  • CDOTA_Modifier_MudGolem_Rock_Shard
  • CDOTA_Modifier_Muerta_DeadShot_Fear
  • CDOTA_Modifier_Muerta_DeadShot_Slow
  • CDOTA_Modifier_Muerta_Gunslinger
  • CDOTA_Modifier_Muerta_Gunslinger_Increased_Proc_Chance
  • CDOTA_Modifier_Muerta_OfrendaIntrinsic
  • CDOTA_Modifier_Muerta_Ofrenda_DamageAmp
  • CDOTA_Modifier_Muerta_Ofrenda_Invulnerable
  • CDOTA_Modifier_Muerta_PartingShot_Knockback
  • CDOTA_Modifier_Muerta_PartingShot_PhysicalBodyDebuff
  • CDOTA_Modifier_Muerta_PartingShot_ProjectileReturn
  • CDOTA_Modifier_Muerta_PartingShot_SoulClone
  • CDOTA_Modifier_Muerta_PartingShot_SoulDebuff
  • CDOTA_Modifier_Muerta_PierceTheVeil
  • CDOTA_Modifier_Muerta_PierceTheVeilTransform
  • CDOTA_Modifier_Muerta_PierceTheVeil_Buff
  • CDOTA_Modifier_Muerta_PierceTheVeil_MagicImmunityDamageCancel
  • CDOTA_Modifier_Muerta_PierceTheVeil_SpellAmpBoost
  • CDOTA_Modifier_Muerta_Revenant_HealingThinker
  • CDOTA_Modifier_Muerta_Revenant_Thinker
  • CDOTA_Modifier_Muerta_SpectralSlugEthereal
  • CDOTA_Modifier_Muerta_Supernatural
  • CDOTA_Modifier_Muerta_TheCallingAuraSlow
  • CDOTA_Modifier_Muerta_TheCalling_Aura_HPRegen
  • CDOTA_Modifier_Muerta_TheCalling_Invulnerable
  • CDOTA_Modifier_Muerta_TheCalling_Silence
  • CDOTA_Modifier_Mutation_Cooldown_Reduction
  • CDOTA_Modifier_Mutation_Cooldown_Reduction_Team_Aura
  • CDOTA_Modifier_Mutation_CreateTombstone
  • CDOTA_Modifier_Mutation_CreateTombstone_Aura
  • CDOTA_Modifier_Mutation_CreateTombstone_Team_Aura
  • CDOTA_Modifier_Mutation_CritChance_Team_Aura
  • CDOTA_Modifier_Mutation_Crit_Chance
  • CDOTA_Modifier_Mutation_DeathExplosion
  • CDOTA_Modifier_Mutation_DeathExplosionDelayed
  • CDOTA_Modifier_Mutation_DeathExplosion_Aura
  • CDOTA_Modifier_Mutation_DeathExplosion_TeamAura
  • CDOTA_Modifier_Mutation_KillstreakPower
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_Morphling_Replicate

CDOTA_Modifier_Morphling_Replicate

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_hTinyTreeWearable: CHandle< C_BaseEntity >6600 (0x19C8)
  • m_flBaseAttackRange: float326604 (0x19CC)
  • m_flBaseMovementSpeed: float326608 (0x19D0)
  • m_iszModelName: CUtlSymbolLarge6616 (0x19D8)
  • m_iszProjectileName: CUtlSymbolLarge6624 (0x19E0)
  • m_nFacetKey: HeroFacetKey_t6632 (0x19E8)
  • m_iszOriginalModel: CUtlSymbolLarge6640 (0x19F0)
  • m_nCopiedHeroID: HeroID_t6648 (0x19F8)
  • m_fOriginalModelScale: float326652 (0x19FC)
  • m_vecOriginalItems: CUtlVector< C_EconItemView* >6656 (0x1A00)
  • m_flOriginalStr: float326728 (0x1A48)
  • m_flOriginalAgi: float326732 (0x1A4C)
  • m_flOriginalInt: float326736 (0x1A50)
  • m_iOriginalAttackCapability: int326740 (0x1A54)
  • m_flOriginalHealthPercentage: float326744 (0x1A58)
  • m_flOriginalManaPercentage: float326748 (0x1A5C)
Also in
server.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.