Source 2 Viewer
  • CDOTA_Modifier_MonkeyKing_Spring_Thinker
  • CDOTA_Modifier_MonkeyKing_Strike_Crit
  • CDOTA_Modifier_MonkeyKing_Strike_Stun
  • CDOTA_Modifier_MonkeyKing_Transfiguration_Hidden
  • CDOTA_Modifier_MonkeyKing_Transform
  • CDOTA_Modifier_MonkeyKing_TreeDance_Activity
  • CDOTA_Modifier_MonkeyKing_TreeJump_Hidden
  • CDOTA_Modifier_MonkeyKing_UnperchedStunned
  • CDOTA_Modifier_MonsterHunterEvent
  • CDOTA_Modifier_Morphling_Accumulation
  • CDOTA_Modifier_Morphling_Adaptive_Strike
  • CDOTA_Modifier_Morphling_Become_Agility
  • CDOTA_Modifier_Morphling_Become_Strength
  • CDOTA_Modifier_Morphling_EbbAndFlow
  • CDOTA_Modifier_Morphling_EbbAndFlow_Intrinsic
  • CDOTA_Modifier_Morphling_Max_Attribute_Shift_Tracker
  • CDOTA_Modifier_Morphling_Morph_Agi
  • CDOTA_Modifier_Morphling_Morph_Str
  • CDOTA_Modifier_Morphling_Morph_Str_Intrinsic
  • CDOTA_Modifier_Morphling_Replicate
  • CDOTA_Modifier_Morphling_Replicate_Illusion
  • CDOTA_Modifier_Morphling_Replicate_Manager
  • CDOTA_Modifier_Morphling_Replicate_MorphedIllusionsEffect
  • CDOTA_Modifier_Morphling_Scepter
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Agility_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Agility_Debuff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_All_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_All_Debuff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Intelligence_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Intelligence_Debuff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Strength_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Strength_Debuff
  • CDOTA_Modifier_Morphling_Syntropy
  • CDOTA_Modifier_Morphling_Syntropy_Slow
  • CDOTA_Modifier_Morphling_Waveform
  • CDOTA_Modifier_Morphling_Waveform_ChargeCounter
  • CDOTA_Modifier_Morty_Hop
  • CDOTA_Modifier_Morty_Hop_Controller
  • CDOTA_Modifier_MoveSpeed_Percentage
  • CDOTA_Modifier_MudGolem_CloakAura
  • CDOTA_Modifier_MudGolem_CloakAura_Bonus
  • CDOTA_Modifier_MudGolem_RockDestroy
  • CDOTA_Modifier_MudGolem_Rock_Shard
  • CDOTA_Modifier_Muerta_DeadShot_Fear
  • CDOTA_Modifier_Muerta_DeadShot_Slow
  • CDOTA_Modifier_Muerta_Gunslinger
  • CDOTA_Modifier_Muerta_Gunslinger_Increased_Proc_Chance
  • CDOTA_Modifier_Muerta_OfrendaIntrinsic
  • CDOTA_Modifier_Muerta_Ofrenda_DamageAmp
  • CDOTA_Modifier_Muerta_Ofrenda_Invulnerable
  • CDOTA_Modifier_Muerta_PartingShot_Knockback
  • CDOTA_Modifier_Muerta_PartingShot_PhysicalBodyDebuff
  • CDOTA_Modifier_Muerta_PartingShot_ProjectileReturn
  • CDOTA_Modifier_Muerta_PartingShot_SoulClone
  • CDOTA_Modifier_Muerta_PartingShot_SoulDebuff
  • CDOTA_Modifier_Muerta_PierceTheVeil
  • CDOTA_Modifier_Muerta_PierceTheVeilTransform
  • CDOTA_Modifier_Muerta_PierceTheVeil_Buff
  • CDOTA_Modifier_Muerta_PierceTheVeil_MagicImmunityDamageCancel
  • CDOTA_Modifier_Muerta_PierceTheVeil_SpellAmpBoost
  • CDOTA_Modifier_Muerta_Revenant_HealingThinker
  • CDOTA_Modifier_Muerta_Revenant_Thinker
  • CDOTA_Modifier_Muerta_SpectralSlugEthereal
  • CDOTA_Modifier_Muerta_Supernatural
  • CDOTA_Modifier_Muerta_TheCallingAuraSlow
  • CDOTA_Modifier_Muerta_TheCalling_Aura_HPRegen
  • CDOTA_Modifier_Muerta_TheCalling_Invulnerable
  • CDOTA_Modifier_Muerta_TheCalling_Silence
  • CDOTA_Modifier_Mutation_Cooldown_Reduction
  • CDOTA_Modifier_Mutation_Cooldown_Reduction_Team_Aura
  • CDOTA_Modifier_Mutation_CreateTombstone
  • CDOTA_Modifier_Mutation_CreateTombstone_Aura
  • CDOTA_Modifier_Mutation_CreateTombstone_Team_Aura
  • CDOTA_Modifier_Mutation_CritChance_Team_Aura
  • CDOTA_Modifier_Mutation_Crit_Chance
  • CDOTA_Modifier_Mutation_DeathExplosion
  • CDOTA_Modifier_Mutation_DeathExplosionDelayed
  • CDOTA_Modifier_Mutation_DeathExplosion_Aura
  • CDOTA_Modifier_Mutation_DeathExplosion_TeamAura
  • CDOTA_Modifier_Mutation_KillstreakPower
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_Morphling_Replicate

CDOTA_Modifier_Morphling_Replicate

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_hTinyTreeWearable: CHandle< C_BaseEntity >6776 (0x1A78)
  • m_flBaseAttackRange: float326780 (0x1A7C)
  • m_flBaseMovementSpeed: float326784 (0x1A80)
  • m_iszModelName: CUtlSymbolLarge6792 (0x1A88)
  • m_iszProjectileName: CUtlSymbolLarge6800 (0x1A90)
  • m_nFacetKey: HeroFacetKey_t6808 (0x1A98)
  • m_iszOriginalModel: CUtlSymbolLarge6816 (0x1AA0)
  • m_nCopiedHeroID: HeroID_t6824 (0x1AA8)
  • m_fOriginalModelScale: float326828 (0x1AAC)
  • m_vecOriginalItems: CUtlVector< C_EconItemView* >6832 (0x1AB0)
  • m_flOriginalStr: float326904 (0x1AF8)
  • m_flOriginalAgi: float326908 (0x1AFC)
  • m_flOriginalInt: float326912 (0x1B00)
  • m_iOriginalAttackCapability: int326916 (0x1B04)
  • m_flOriginalHealthPercentage: float326920 (0x1B08)
  • m_flOriginalManaPercentage: float326924 (0x1B0C)
Also in
server.dll
Offsets are from Windows. Source revision 10920491 built on Aug 18 2026.