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  • CDOTA_Modifier_Jakiro_LiquidFire_Burn
  • CDOTA_Modifier_Jakiro_LiquidIce
  • CDOTA_Modifier_Jakiro_LiquidIce_Debuff
  • CDOTA_Modifier_Jakiro_Macropyre_Burn
  • CDOTA_Modifier_Jakiro_Macropyre_Ice_EdgeThinker
  • CDOTA_Modifier_Jakiro_Macropyre_Ice_Edge_Slow
  • CDOTA_Modifier_Jakiro_Macropyre_Thinker
  • CDOTA_Modifier_Jidi_Pollen_Bag
  • CDOTA_Modifier_Jugg_Caster
  • CDOTA_Modifier_Juggernaut_BladeDance
  • CDOTA_Modifier_Juggernaut_BladeFury
  • CDOTA_Modifier_Juggernaut_BladeFury_Pull
  • CDOTA_Modifier_Juggernaut_BladeFury_PullAura
  • CDOTA_Modifier_Juggernaut_Bladeform
  • CDOTA_Modifier_Juggernaut_Bladeform_Linger
  • CDOTA_Modifier_Juggernaut_Duelist
  • CDOTA_Modifier_Juggernaut_Healing_Ward_Aura
  • CDOTA_Modifier_Juggernaut_Healing_Ward_Heal
  • CDOTA_Modifier_Juggernaut_Healing_Ward_Tracker
  • CDOTA_Modifier_Juggernaut_Omnislash
  • CDOTA_Modifier_Juggernaut_Omnislash_Invulnerability
  • CDOTA_Modifier_Juggernaut_Trinity_Movement
  • CDOTA_Modifier_Juggernaut_Vaulted_Strike
  • CDOTA_Modifier_Juggernaut_Vaulted_Strike_Slashes
  • CDOTA_Modifier_JumpBoots
  • CDOTA_Modifier_JumpBootsIntrinsic
  • CDOTA_Modifier_JungleVarmint_Creator
  • CDOTA_Modifier_JungleVarmint_Dive
  • CDOTA_Modifier_Jungle_Varmint
  • CDOTA_Modifier_Keen_Optic
  • CDOTA_Modifier_KeeperOfTheLight_BlindingLight
  • CDOTA_Modifier_KeeperOfTheLight_BlindingLight_Thinker
  • CDOTA_Modifier_KeeperOfTheLight_Illuminate
  • CDOTA_Modifier_KeeperOfTheLight_ManaLeak
  • CDOTA_Modifier_KeeperOfTheLight_Radiant_Bind
  • CDOTA_Modifier_KeeperOfTheLight_Recall
  • CDOTA_Modifier_KeeperOfTheLight_Recall_Movespeed
  • CDOTA_Modifier_KeeperOfTheLight_SpiritForm
  • CDOTA_Modifier_KeeperOfTheLight_Will_O_Wisp
  • CDOTA_Modifier_KeeperOfTheLight_Will_O_Wisp_Aura
  • CDOTA_Modifier_Keeper_of_the_Light_BrightSpeed
  • CDOTA_Modifier_Keeper_of_the_Light_ManaMagnifier
  • CDOTA_Modifier_Keeper_of_the_Light_ManaMagnifier_Boost
  • CDOTA_Modifier_Keeper_of_the_Light_SpecialReserve
  • CDOTA_Modifier_Kez_Echo_Slash_Echo_Damage
  • CDOTA_Modifier_Kez_Echo_Slash_Slow
  • CDOTA_Modifier_Kez_FalconRush
  • CDOTA_Modifier_Kez_FalconRush_Echo_Damage
  • CDOTA_Modifier_Kez_FalconRush_Intrinsic
  • CDOTA_Modifier_Kez_GrapplingClaw_LandingAnim
  • CDOTA_Modifier_Kez_GrapplingClaw_Movement
  • CDOTA_Modifier_Kez_GrapplingClaw_Slow
  • CDOTA_Modifier_Kez_Katana
  • CDOTA_Modifier_Kez_Katana_Bleed
  • CDOTA_Modifier_Kez_Katana_Shard_Active
  • CDOTA_Modifier_Kez_Katana_Shard_Debuff
  • CDOTA_Modifier_Kez_RaptorDance_Immune
  • CDOTA_Modifier_Kez_RavensVeil_Blind
  • CDOTA_Modifier_Kez_RavensVeil_Buff
  • CDOTA_Modifier_Kez_RavensVeil_Thinker
  • CDOTA_Modifier_Kez_Sai
  • CDOTA_Modifier_Kez_ShodoSai_Mark_Slow
  • CDOTA_Modifier_Kez_ShodoSai_Parry
  • CDOTA_Modifier_Kez_Shodo_Sai_Mark
  • CDOTA_Modifier_Kez_SwitchWeapon_Aghs
  • CDOTA_Modifier_Kez_SwitchWeapon_Flutter_Katana
  • CDOTA_Modifier_Kez_SwitchWeapon_Flutter_Sai
  • CDOTA_Modifier_Kez_TalonToss_Damage
  • CDOTA_Modifier_Kez_TalonToss_Silence
  • CDOTA_Modifier_Kill
  • CDOTA_Modifier_Knockback
  • CDOTA_Modifier_KoboldTaskmaster_SpeedAura
  • CDOTA_Modifier_KoboldTaskmaster_SpeedAura_Bonus
  • CDOTA_Modifier_KoboldTunneler_ProspectingAura
  • CDOTA_Modifier_KoboldTunneler_ProspectingAura_Money
  • CDOTA_Modifier_Kobold_Cup
  • CDOTA_Modifier_Kobold_Disarm
  • CDOTA_Modifier_Kunkka_Admirals_Rum
  • CDOTA_Modifier_Kunkka_GhostShip_DamageAbsorb
  • CDOTA_Modifier_Kunkka_GhostShip_DamageDelay
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_Juggernaut_Omnislash

CDOTA_Modifier_Juggernaut_Omnislash

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_hTarget: CHandle< C_BaseEntity >6600 (0x19C8)
  • m_hLastTarget: CHandle< C_BaseEntity >6604 (0x19CC)
  • m_nJumps: int326608 (0x19D0)
  • bonus_damage: int326612 (0x19D4)
  • bonus_attack_speed: int326616 (0x19D8)
  • omni_slash_radius: float326620 (0x19DC)
  • attack_rate_multiplier: float326624 (0x19E0)
  • m_bFirstHit: bool6628 (0x19E4)
  • m_iTotalDamage: int326632 (0x19E8)
  • m_iHeroDamage: int326636 (0x19EC)
  • m_iKilledHeroes: int326640 (0x19F0)
  • m_fNextAttackTime: GameTime_t6644 (0x19F4)
  • m_bScepterCast: bool6648 (0x19F8)
  • m_bReflection: bool6649 (0x19F9)
  • m_bEndNext: bool6650 (0x19FA)
Also in
server.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.