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  • CDOTA_Modifier_CrystalMaiden_IceRink_Thinker
  • CDOTA_Modifier_CrystalMaiden_Let_It_Go_Bonus
  • CDOTA_Modifier_CrystalMaiden_Let_It_Go_Slow
  • CDOTA_Modifier_CrystalMaiden_Let_It_Go_Thinker
  • CDOTA_Modifier_Crystal_Maiden_Crystal_Clone
  • CDOTA_Modifier_Crystal_Maiden_Crystal_Clone_Statue
  • CDOTA_Modifier_Crystal_Maiden_GlacialGuard
  • CDOTA_Modifier_Crystal_Maiden_GlacialGuard_Passive
  • CDOTA_Modifier_Cyclone
  • CDOTA_Modifier_DaggerOfRistul_Buff
  • CDOTA_Modifier_Dagon
  • CDOTA_Modifier_DarkSeer_IonShell_IllusionInvulnerability
  • CDOTA_Modifier_DarkSeer_Normal_Punch
  • CDOTA_Modifier_DarkSeer_Normal_Punch_Illusion
  • CDOTA_Modifier_DarkSeer_Normal_Punch_Illusion_Thinker
  • CDOTA_Modifier_DarkSeer_Surge
  • CDOTA_Modifier_DarkSeer_Surge_Trail
  • CDOTA_Modifier_DarkSeer_Surge_Trail_Thinker
  • CDOTA_Modifier_DarkSeer_Vacuum
  • CDOTA_Modifier_DarkSeer_WallOfReplica
  • CDOTA_Modifier_DarkSeer_WallOfReplica_Illusion
  • CDOTA_Modifier_DarkSeer_WallOfReplica_Slow
  • CDOTA_Modifier_DarkTrollWarlord_Ensnare
  • CDOTA_Modifier_DarkWillow_Bedlam
  • CDOTA_Modifier_DarkWillow_BrambleMaze
  • CDOTA_Modifier_DarkWillow_BrambleMaze_Creation_Thinker
  • CDOTA_Modifier_DarkWillow_BrambleMaze_Thinker
  • CDOTA_Modifier_DarkWillow_Creature_Invulnerable
  • CDOTA_Modifier_DarkWillow_CursedCrown
  • CDOTA_Modifier_DarkWillow_Debuff_Fear
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Aura_Debuff
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Buff
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Buff_Attack_Logic
  • CDOTA_Modifier_DarkWillow_ShadowRealm_FadeTime
  • CDOTA_Modifier_DarkWillow_Terrorize_Thinker
  • CDOTA_Modifier_Dark_Seer_Aggrandize
  • CDOTA_Modifier_Dark_Seer_Innate_MasterTactician
  • CDOTA_Modifier_Dark_Seer_Mental_Fortitude
  • CDOTA_Modifier_Dark_Seer_Quick_Wit
  • CDOTA_Modifier_Dark_Willow_Pixie_Dust
  • CDOTA_Modifier_DataDriven
  • CDOTA_Modifier_Dawnbreaker_BreakOfDawn
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Caster
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Movement
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Thinker
  • CDOTA_Modifier_Dawnbreaker_Converge
  • CDOTA_Modifier_Dawnbreaker_Converge_Thinker
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Attack_Bonus
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Caster
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Magic_Immunity_Tooltip
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Slow
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Smash_Stun
  • CDOTA_Modifier_Dawnbreaker_Hearthfire
  • CDOTA_Modifier_Dawnbreaker_Hearthfire_Thinker
  • CDOTA_Modifier_Dawnbreaker_Luminosity
  • CDOTA_Modifier_Dawnbreaker_Luminosity_Attack_Buff
  • CDOTA_Modifier_Dawnbreaker_Luminosity_Blaze_Buff
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_After_Land
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_AirTime
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_Disable
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_Evasion
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_LandingStun
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_Thinker
  • CDOTA_Modifier_Dawnbreaker_Unbreakable
  • CDOTA_Modifier_Dazzle_Bad_Juju_Manacost
  • CDOTA_Modifier_Dazzle_Good_Juju
  • CDOTA_Modifier_Dazzle_Innate_Weave_Armor
  • CDOTA_Modifier_Dazzle_Innate_Weave_Armor_Counter
  • CDOTA_Modifier_Dazzle_NothlBoon
  • CDOTA_Modifier_Dazzle_NothlBoon_Shield
  • CDOTA_Modifier_Dazzle_NothlProjection_Knockback
  • CDOTA_Modifier_Dazzle_NothlProjection_ProjectileReturn
  • CDOTA_Modifier_Dazzle_NothlProjection_SoulClone
  • CDOTA_Modifier_Dazzle_NothlProjection_SoulDebuff
  • CDOTA_Modifier_Dazzle_Poison_Touch
  • CDOTA_Modifier_Dazzle_Poison_Touch_Self
  • CDOTA_Modifier_Dazzle_Poison_Touch_Split
  • CDOTA_Modifier_Dazzle_Rain_Of_Vermin
  • CDOTA_Modifier_Dazzle_Shallow_Grave
  • CDOTA_Modifier_Dazzle_Weave_Armor
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_DarkSeer_WallOfReplica

CDOTA_Modifier_DarkSeer_WallOfReplica

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_vWallDirection: Vector6600 (0x19C8)
  • m_vWallRight: Vector6612 (0x19D4)
  • m_PreventReplicateTime: CUtlOrderedMap< int32, GameTime_t >6648 (0x19F8)
  • width: float326688 (0x1A20)
  • wall_damage: int326692 (0x1A24)
  • slow_duration: float326696 (0x1A28)
  • replica_damage_incoming: int326700 (0x1A2C)
  • replica_damage_outgoing: int326704 (0x1A30)
Also in
server.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.