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  • CDOTA_Modifier_DaggerOfRistul_Buff
  • CDOTA_Modifier_Dagon
  • CDOTA_Modifier_DarkSeer_IonShell_IllusionInvulnerability
  • CDOTA_Modifier_DarkSeer_Normal_Punch
  • CDOTA_Modifier_DarkSeer_Normal_Punch_Illusion
  • CDOTA_Modifier_DarkSeer_Normal_Punch_Illusion_Thinker
  • CDOTA_Modifier_DarkSeer_Surge
  • CDOTA_Modifier_DarkSeer_Surge_Trail
  • CDOTA_Modifier_DarkSeer_Surge_Trail_Thinker
  • CDOTA_Modifier_DarkSeer_Vacuum
  • CDOTA_Modifier_DarkSeer_WallOfReplica
  • CDOTA_Modifier_DarkSeer_WallOfReplica_Illusion
  • CDOTA_Modifier_DarkSeer_WallOfReplica_Slow
  • CDOTA_Modifier_DarkTrollWarlord_Ensnare
  • CDOTA_Modifier_DarkWillow_Bedlam
  • CDOTA_Modifier_DarkWillow_BrambleMaze
  • CDOTA_Modifier_DarkWillow_BrambleMaze_Creation_Thinker
  • CDOTA_Modifier_DarkWillow_BrambleMaze_Thinker
  • CDOTA_Modifier_DarkWillow_Creature_Invulnerable
  • CDOTA_Modifier_DarkWillow_CursedCrown
  • CDOTA_Modifier_DarkWillow_Debuff_Fear
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Aura_Debuff
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Buff
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Buff_Attack_Logic
  • CDOTA_Modifier_DarkWillow_ShadowRealm_FadeTime
  • CDOTA_Modifier_DarkWillow_Terrorize_Thinker
  • CDOTA_Modifier_Dark_Seer_Aggrandize
  • CDOTA_Modifier_Dark_Seer_Innate_MasterTactician
  • CDOTA_Modifier_Dark_Seer_Mental_Fortitude
  • CDOTA_Modifier_Dark_Seer_Quick_Wit
  • CDOTA_Modifier_Dark_Willow_Pixie_Dust
  • CDOTA_Modifier_DataDriven
  • CDOTA_Modifier_Dawnbreaker_BreakOfDawn
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Caster
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Movement
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Thinker
  • CDOTA_Modifier_Dawnbreaker_Converge
  • CDOTA_Modifier_Dawnbreaker_Converge_Thinker
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Attack_Bonus
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Caster
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Magic_Immunity_Tooltip
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Slow
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Smash_Stun
  • CDOTA_Modifier_Dawnbreaker_Hearthfire
  • CDOTA_Modifier_Dawnbreaker_Hearthfire_Thinker
  • CDOTA_Modifier_Dawnbreaker_Luminosity
  • CDOTA_Modifier_Dawnbreaker_Luminosity_Attack_Buff
  • CDOTA_Modifier_Dawnbreaker_Luminosity_Blaze_Buff
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_After_Land
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_AirTime
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_Disable
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_Evasion
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_LandingStun
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_Thinker
  • CDOTA_Modifier_Dawnbreaker_Unbreakable
  • CDOTA_Modifier_Dazzle_Bad_Juju_Manacost
  • CDOTA_Modifier_Dazzle_Good_Juju
  • CDOTA_Modifier_Dazzle_Innate_Weave_Armor
  • CDOTA_Modifier_Dazzle_Innate_Weave_Armor_Counter
  • CDOTA_Modifier_Dazzle_NothlBoon
  • CDOTA_Modifier_Dazzle_NothlBoon_Shield
  • CDOTA_Modifier_Dazzle_NothlProjection_Knockback
  • CDOTA_Modifier_Dazzle_NothlProjection_ProjectileReturn
  • CDOTA_Modifier_Dazzle_NothlProjection_SoulClone
  • CDOTA_Modifier_Dazzle_NothlProjection_SoulDebuff
  • CDOTA_Modifier_Dazzle_Poison_Touch
  • CDOTA_Modifier_Dazzle_Poison_Touch_Self
  • CDOTA_Modifier_Dazzle_Poison_Touch_Split
  • CDOTA_Modifier_Dazzle_Rain_Of_Vermin
  • CDOTA_Modifier_Dazzle_Shallow_Grave
  • CDOTA_Modifier_Dazzle_Weave_Armor
  • CDOTA_Modifier_DeathProphet_CryptSwarm_Slow
  • CDOTA_Modifier_DeathProphet_Exorcism
  • CDOTA_Modifier_DeathProphet_Scepter
  • CDOTA_Modifier_DeathProphet_Silence
  • CDOTA_Modifier_DeathProphet_Silence_Debuff
  • CDOTA_Modifier_DeathProphet_Slow
  • CDOTA_Modifier_DeathProphet_SpiritCollector
  • CDOTA_Modifier_DeathProphet_SpiritSiphon
  • CDOTA_Modifier_DeathProphet_SpiritSiphon_Buff
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_DarkWillow_CursedCrown

CDOTA_Modifier_DarkWillow_CursedCrown

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • delay: float326600 (0x19C8)
  • stun_duration: float326604 (0x19CC)
  • stun_radius: float326608 (0x19D0)
  • accumulated_damage_pct: int326612 (0x19D4)
  • accumulated_damage_pct_ally: int326616 (0x19D8)
  • m_fStartTime: GameTime_t6620 (0x19DC)
  • flAccumulatedDamage: float326624 (0x19E0)
  • bAccumulatedDamageDealt: bool6628 (0x19E4)
Also in
server.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.