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CCycleControlClipUpdateNode
CCycleControlUpdateNode
CDampedPathAnimMotorUpdater
CDampedValueComponentUpdater
CDampedValueUpdateItem
CDemoSettingsComponentUpdater
CDirectPlaybackInstanceData
CDirectPlaybackTagData
CDirectPlaybackUpdateNode
CDirectionalBlendInstanceData
CDirectionalBlendUpdateNode
CDistanceRemainingMetricEvaluator
CEditableMotionGraph
CEmitTagActionUpdater
CEnumAnimParameter
CExpressionActionUpdater
CFloatAnimParameter
CFollowAttachmentUpdateNode
CFollowPathInstanceData
CFollowPathUpdateNode
CFollowTargetUpdateNode
CFootAdjustmentInstanceData
CFootAdjustmentUpdateNode
CFootCycleMetricEvaluator
CFootFallAnimTag
CFootLockUpdateNode
CFootPinningUpdateNode
CFootPositionMetricEvaluator
CFootStepTriggerUpdateNode
CFootstepLandedAnimTag
CFutureFacingMetricEvaluator
CFutureVelocityMetricEvaluator
CHandshakeAnimTagBase
CHitReactUpdateNode
CInputStreamUpdateNode
CIntAnimParameter
CJiggleBoneUpdateNode
CJumpHelperUpdateNode
CLODComponentUpdater
CLeafUpdateNode
CLeanMatrixInstanceData
CLeanMatrixUpdateNode
CLookAtUpdateNode
CLookComponentUpdater
CMaterialAttributeAnimTag
CMotionDataSet
CMotionGraph
CMotionGraphConfig
CMotionGraphGroup
CMotionGraphUpdateNode
CMotionMatchingUpdateNode
CMotionMetricEvaluator
CMotionNode
CMotionNodeBlend1D
CMotionNodeSequence
CMotionSearchDB
CMotionSearchNode
CMovementComponentUpdater
CMovementHandshakeAnimTag
CMoverInstanceData
CMoverUpdateNode
CNetworkedCycle
COrientationWarpUpdateNode
CPairedSequenceComponentUpdater
CPairedSequenceUpdateNode
CParamSpanUpdater
CParticleAnimTag
CPathAnimMotorUpdater
CPathAnimMotorUpdaterBase
CPathHelperUpdateNode
CPathMetricEvaluator
CPlayerInputAnimMotorUpdater
CPoseHandle
CProductQuantizer
CQuaternionAnimParameter
CRagdollAnimTag
CRagdollComponentUpdater
CRagdollUpdateNode
CRemapValueComponentUpdater
CRemapValueUpdateItem
Type
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Dota 2
animgraphlib
CUnaryUpdateNode
CFollowPathUpdateNode
CFollowPathUpdateNode
Inherits from (4 fields)
CUnaryUpdateNode
CAnimUpdateNodeBase
expand fields
m_flBlendOutTime
:
float32
= 0.3
116 (0x74)
m_bBlockNonPathMovement
:
bool
120 (0x78)
m_bStopFeetAtGoal
:
bool
121 (0x79)
m_bScaleSpeed
:
bool
122 (0x7A)
m_flScale
:
float32
124 (0x7C)
m_flMinAngle
:
float32
128 (0x80)
m_flMaxAngle
:
float32
132 (0x84)
m_flSpeedScaleBlending
:
float32
136 (0x88)
m_turnDamping
:
CAnimInputDamping
144 (0x90)
m_facingTarget
:
AnimValueSource
= "MoveHeading"
168 (0xA8)
m_hParam
:
CAnimParamHandle
172 (0xAC)
m_flTurnToFaceOffset
:
float32
176 (0xB0)
m_bTurnToFace
:
bool
180 (0xB4)
Also in
Counter-Strike 2
Deadlock