- Dota 2
- animgraphlib
- CAnimDemoCaptureSettings
- Also in
- Counter-Strike 2Deadlock
Fields
NameTypeOffset
Vector2D = [0.1,0.5]
MPropertyFriendlyName: "Rotation Error Range"
MPropertyGroupName: "+Spline Settings"
Vector2D = [0.1,0.5]
MPropertyFriendlyName: "Translation Error Range"
MPropertyGroupName: "+Spline Settings"
Vector2D = [0.1,0.5]
MPropertyFriendlyName: "Scale Error Range"
MPropertyGroupName: "+Spline Settings"
float32 = 0.03
MPropertyFriendlyName: "Max IK Rotation Error"
MPropertyGroupName: "+Spline Settings"
float32 = 0.3
MPropertyFriendlyName: "Max IK Translation Error"
MPropertyGroupName: "+Spline Settings"
Vector2D = [0.1,0.5]
MPropertyFriendlyName: "Rotation Error Range"
MPropertyGroupName: "+Quantization Settings"
Vector2D = [0.1,0.5]
MPropertyFriendlyName: "Translation Error Range"
MPropertyGroupName: "+Quantization Settings"
Vector2D = [0.1,0.5]
MPropertyFriendlyName: "Scale Error Range"
MPropertyGroupName: "+Quantization Settings"
float32 = 0.01
MPropertyFriendlyName: "Max IK Rotation Error"
MPropertyGroupName: "+Quantization Settings"
float32 = 0.1
MPropertyFriendlyName: "Max IK Translation Error"
MPropertyGroupName: "+Quantization Settings"
MPropertyFriendlyName: "Base Sequence"
MPropertyAttributeChoiceName: "Sequence"
MPropertyGroupName: "+Base Pose"
int32
MPropertyFriendlyName: "Base Sequence Frame"
MPropertyGroupName: "+Base Pose"
EDemoBoneSelectionMode = "CaptureSelectedBones"
MPropertyFriendlyName: "Bone Selection Mode"
MPropertyGroupName: "+Bones"