Source 2 Viewer
CRemapValueComponent
CRemapValueItem
CRigidBodyWeight
CSlopeComponent
CSolveIKChainAnimNodeChainData
CStateAction
CStateMachineComponent
CTargetSelectorChild
ComparisonValueType
Comparison_t
DampedValueType
EAnimConflictIndex_t
EAnimValueSource
FinishedConditionOption
RemapValueType
SelectionSource_t
SingleFrameSelection
SolveIKChainAnimNodeSettingSource
StateComparisonValueType
StateValue
TargetWarpLinearRootMotionMode
animgraphlib (298)
AimCameraOpFixedSettings_t
AimMatrixBlendMode
AimMatrixOpFixedSettings_t
AnimNodeNetworkMode
AnimParamButton_t
AnimParamNetworkSetting
AnimParamType_t
AnimParamVectorType_t
AnimScriptType
AnimValueSource
AnimVectorSource
BinaryNodeChildOption
BinaryNodeTiming
Blend2DMode
BlendItem_t
BlendKeyType
BoneDemoCaptureSettings_t
BoneMaskBlendSpace
CActionComponentUpdater
CAddUpdateNode
CAimCameraUpdateNode
CAimMatrixUpdateNode
CAnimActionUpdater
CAnimComponentUpdater
CAnimDemoCaptureSettings
CAnimGraphDebugReplay
CAnimGraphModelBinding
CAnimGraphNetworkSettings
CAnimGraphSettingsGroup
CAnimGraphSettingsManager
CAnimInputDamping
CAnimMotorUpdaterBase
CAnimNodePath
CAnimParamHandle
CAnimParamHandleMap
CAnimParameterBase
CAnimParameterManagerUpdater
CAnimReplayFrame
CAnimScriptComponentUpdater
CAnimScriptManager
CAnimStateMachineUpdater
CAnimTagBase
CAnimTagManagerUpdater
CAnimUpdateNodeBase
CAnimUpdateNodeRef
CAnimUpdateSharedData
CAnimationGraphInstance
CAnimationGraphVisualizerAxis
CAnimationGraphVisualizerLine
CAnimationGraphVisualizerPie
CAnimationGraphVisualizerPrimitiveBase
CAnimationGraphVisualizerPrimitiveType
CAnimationGraphVisualizerSphere
CAnimationGraphVisualizerText
CAnimationLayer
CAudioAnimTag
CBinaryUpdateNode
CBindPoseUpdateNode
Type
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Dota 2
animgraphdoclib
StateValue
StateValue
uint32_t
TotalTranslation_SourceState
=
0
0x00
MPropertyFriendlyName
: "Total Translation (Source State)"
TotalTranslation_TargetState
=
1
0x01
MPropertyFriendlyName
: "Total Translation (Target State)"
SourceStateBlendWeight
=
2
0x02
MPropertyFriendlyName
: "Source State Blend Weight"
TargetStateBlendWeight
=
3
0x03
MPropertyFriendlyName
: "Target State Blend Weight"
Count
=
4
0x04
Referenced by (2)
CAnimGraphDoc_StateStatusCondition
m_sourceValue
CAnimGraphDoc_StateStatusCondition
m_comparisonStateValue
Also in
Counter-Strike 2
Deadlock