Source 2 Viewer
  • CCitadel_Modifier_NearbyAllyResist
  • CCitadel_Modifier_NearbyEnemyBoostVData
  • CCitadel_Modifier_NearbyEnemyResist
  • CCitadel_Modifier_NearbyEnemyResistVData
  • CCitadel_Modifier_Nearby_Enemy_Boost
  • CCitadel_Modifier_Necro_Ghoul_Explode
  • CCitadel_Modifier_Necro_Ghoul_ExplodeVData
  • CCitadel_Modifier_Necro_Gravestone_Buff
  • CCitadel_Modifier_Necro_Gravestone_BuffVData
  • CCitadel_Modifier_Necro_GunSearching
  • CCitadel_Modifier_Necro_GunTether
  • CCitadel_Modifier_Necro_GunTetherVData
  • CCitadel_Modifier_Necro_HauntingSkull_Area
  • CCitadel_Modifier_Necro_HauntingSkull_AreaVData
  • CCitadel_Modifier_Necro_HauntingSpirits
  • CCitadel_Modifier_Necro_HauntingSpiritsVData
  • CCitadel_Modifier_Necro_RampUp
  • CCitadel_Modifier_Necro_RampUpVData
  • CCitadel_Modifier_Necro_SpawnZombies_Area
  • CCitadel_Modifier_Necro_SpawnZombies_AreaVData
  • CCitadel_Modifier_Necro_StackingDebuff
  • CCitadel_Modifier_Necro_SummonDecay
  • CCitadel_Modifier_Necro_WallDebuff
  • CCitadel_Modifier_Necro_WallDebuffVData
  • CCitadel_Modifier_Necro_WallTether
  • CCitadel_Modifier_NeutralAgro
  • CCitadel_Modifier_NeutralDamageGrowth
  • CCitadel_Modifier_NeutralDamageGrowthVData
  • CCitadel_Modifier_NeutralShield
  • CCitadel_Modifier_Neutral_Debuff_Pushback
  • CCitadel_Modifier_Neutral_Debuff_PushbackVData
  • CCitadel_Modifier_Nikuman
  • CCitadel_Modifier_NoCatapult
  • CCitadel_Modifier_NonPlayerCamera
  • CCitadel_Modifier_NullificationAuraAOE
  • CCitadel_Modifier_NullificationAuraAOE_VData
  • CCitadel_Modifier_Objective_BulletReistVData
  • CCitadel_Modifier_Objective_Bullet_Resist
  • CCitadel_Modifier_Objective_HealthGrowth
  • CCitadel_Modifier_Objective_HealthGrowthVData
  • CCitadel_Modifier_Objective_Regen
  • CCitadel_Modifier_Objective_RegenVData
  • CCitadel_Modifier_Obscured
  • CCitadel_Modifier_OneVsOne
  • CCitadel_Modifier_Out_Of_Combat_Health_Regen
  • CCitadel_Modifier_ParriedStun
  • CCitadel_Modifier_Parry
  • CCitadel_Modifier_Passive_Camouflage
  • CCitadel_Modifier_Passive_Cloak
  • CCitadel_Modifier_Passive_CloakVData
  • CCitadel_Modifier_PatronsBlessingAura
  • CCitadel_Modifier_PatronsBlessingEnemyTracker
  • CCitadel_Modifier_PatronsBlessingEnemyTrackerVData
  • CCitadel_Modifier_PatronsBlessingProcWatcher
  • CCitadel_Modifier_PatronsBlessingProcWatcherVData
  • CCitadel_Modifier_PatronsBlessingTarget
  • CCitadel_Modifier_PerchedPredatorDrag
  • CCitadel_Modifier_PermanentPickup
  • CCitadel_Modifier_PermanentPickupVData
  • CCitadel_Modifier_Petrify
  • CCitadel_Modifier_PetrifyVData
  • CCitadel_Modifier_Pillar
  • CCitadel_Modifier_PillarVData
  • CCitadel_Modifier_PlayerDisconnected
  • CCitadel_Modifier_PlayerPinged
  • CCitadel_Modifier_PoisonJar_Debuff
  • CCitadel_Modifier_PowerGenerator
  • CCitadel_Modifier_PowerJump
  • CCitadel_Modifier_PowerSurge
  • CCitadel_Modifier_PowerSurgeVData
  • CCitadel_Modifier_PowerSurge_ChainLightning
  • CCitadel_Modifier_PowerUp
  • CCitadel_Modifier_PowerUp_Casting
  • CCitadel_Modifier_PowerUp_Gun
  • CCitadel_Modifier_PowerUp_Movement
  • CCitadel_Modifier_PowerUp_Survival
  • CCitadel_Modifier_PreMatchWait
  • CCitadel_Modifier_PredatorPrecision
  • CCitadel_Modifier_PreventHealing
  • CCitadel_Modifier_PriestKnockback
Type / to search
  1. Deadlock
  2. server
  3. CCitadelModifierVData
  4. CCitadel_Modifier_Necro_SpawnZombies_AreaVData

CCitadel_Modifier_Necro_SpawnZombies_AreaVData

Inherits from (61 fields)
CCitadelModifierVDataCModifierVDataCEntitySubclassVDataBase
  • m_SummonParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >1872 (0x0750)
    MPropertyStartGroup: "Visuals"
  • m_SummonModifier: CEmbeddedSubclass< CCitadelModifier > = {}2096 (0x0830)
    MPropertyStartGroup: "Modifiers"
  • m_SummonDecayModifier: CEmbeddedSubclass< CCitadelModifier > = {}2112 (0x0840)
  • m_SpawningInModifier: CEmbeddedSubclass< CCitadelModifier > = {}2128 (0x0850)
  • m_bDebug: bool2144 (0x0860)
    MPropertyStartGroup: "Gameplay"
  • m_flRandomSpawnOffsetPerSummon: float322148 (0x0864)
  • m_flZombieSpawnVerticalOffset: float32 = 52152 (0x0868)
  • m_flZombieSpawnForwardOffset: float32 = 602156 (0x086C)
  • m_flZombieSpawnNavMeshSearchDistance: float32 = 202160 (0x0870)
  • m_flForwardWalkDistance: float32 = 2002164 (0x0874)
  • m_flWalkDestinationRandomness: float32 = 2002168 (0x0878)
  • m_flSpawningInTime: float32 = 0.12172 (0x087C)
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.