MPropertySuppressBaseClassField: "m_bProcChanceAffectedByEffectiveness"
Inherits from (61 fields)
- MPropertyDescription: "When true, we roll for a proc once per shot and apply that result to all bullets in the shot. When false, we roll independently for each bullet in the shot."
- MPropertyDescription: "When not rolling once for all shots, what's the max number of times we can proc in a single shot? 0 means no limit."
- MPropertyDescription: "When true, each bullet can apply its proc to any entities hit. When false, we only apply the first proc to the first entity."
- MPropertyDescription: "When true, will only call OnProc if the target hit passes the unit filter."
- MPropertyStartGroup: "Modifiers"
- MPropertyDescription: "Sound to play on the shooter when a bullet rolls a proc when fired."MPropertyStartGroup: "Sounds"
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