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CCitadel_Modifier_Mirage_SandPhantom_Proc_VData

2704 bytes (0x0A90), align 8Source
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Fields

NameTypeOffset
bool = true
MPropertyDescription: "When true, we roll for a proc once per shot and apply that result to all bullets in the shot. When false, we roll independently for each bullet in the shot."
float32
MPropertyDescription: "When not rolling once for all shots, what's the max number of times we can proc in a single shot? 0 means no limit."
bool
MPropertyDescription: "When true, each bullet can apply its proc to any entities hit. When false, we only apply the first proc to the first entity."
bool
MPropertyDescription: "When true, will only call OnProc if the target hit passes the unit filter."
MPropertyDescription: "Sound to play on the shooter when a bullet rolls a proc when fired."