Source 2 Viewer
  • CCitadel_Item_PrismBlast
  • CCitadel_Item_PrismBlastVData
  • CCitadel_Item_ProjectileTest
  • CCitadel_Item_ProjectileTest02
  • CCitadel_Item_ProjectileTest02VData
  • CCitadel_Item_ProjectileTest04
  • CCitadel_Item_ProjectileTest04VData
  • CCitadel_Item_ProjectileTest05
  • CCitadel_Item_ProjectileTest05VData
  • CCitadel_Item_ProjectileTest06
  • CCitadel_Item_ProjectileTest06VData
  • CCitadel_Item_ProjectileTestVData
  • CCitadel_Item_Refresher
  • CCitadel_Item_RejuvTrackingProjectile
  • CCitadel_Item_RescueBeam
  • CCitadel_Item_RescueBeamVData
  • CCitadel_Item_SelfBuffModifier
  • CCitadel_Item_SelfBuffModifierVData
  • CCitadel_Item_ShadowStep
  • CCitadel_Item_ShadowStepVData
  • CCitadel_Item_ShadowStrike
  • CCitadel_Item_ShadowStrikeVData
  • CCitadel_Item_SingleTargetStun
  • CCitadel_Item_SpiritSap
  • CCitadel_Item_SpiritSap_VData
  • CCitadel_Item_StasisBomb_Aura
  • CCitadel_Item_Stasis_Bomb
  • CCitadel_Item_Stasis_BombVData
  • CCitadel_Item_TechCleave
  • CCitadel_Item_TechCleaveVData
  • CCitadel_Item_TechDamagePulse
  • CCitadel_Item_TechDamagePulseVData
  • CCitadel_Item_TrackingProjectileApplyModifier
  • CCitadel_Item_TrackingProjectileApplyModifierVData
  • CCitadel_Item_TrophyCollector
  • CCitadel_Item_TrophyCollectorVData
  • CCitadel_Item_WarpStone
  • CCitadel_Magic_Beam_Blocker
  • CCitadel_MagicianTurret
  • CCitadel_MobileResupply
  • CCitadel_Modifier_AIPhysics
  • CCitadel_Modifier_APRounds
  • CCitadel_Modifier_APRoundsVData
  • CCitadel_Modifier_AblativeCoatResistBuff
  • CCitadel_Modifier_AblativeCoatResistBuffVData
  • CCitadel_Modifier_AbsorbingArmor
  • CCitadel_Modifier_AbsorbingArmorVData
  • CCitadel_Modifier_AccuracyTracker
  • CCitadel_Modifier_AcolytesGlove
  • CCitadel_Modifier_AcolytesGlove_VData
  • CCitadel_Modifier_ActiveDisarm_SpiritSteal
  • CCitadel_Modifier_ActiveDisarm_SpiritSteal_VData
  • CCitadel_Modifier_Aerial_Assault
  • CCitadel_Modifier_Aerial_Assault_Watcher
  • CCitadel_Modifier_AfterburnWatcher
  • CCitadel_Modifier_AfterburnWatcherVData
  • CCitadel_Modifier_Afterburn_DOT
  • CCitadel_Modifier_Afterburn_DOT_VData
  • CCitadel_Modifier_AirDamping
  • CCitadel_Modifier_AirLiftExplodingAlly
  • CCitadel_Modifier_AirLiftExplodingAllyVData
  • CCitadel_Modifier_AirLift_Grab
  • CCitadel_Modifier_AirRaid
  • CCitadel_Modifier_AirheartStuckBomb
  • CCitadel_Modifier_Airheart_Mark
  • CCitadel_Modifier_Airheart_MarkVData
  • CCitadel_Modifier_AmmoScavenger
  • CCitadel_Modifier_AnimalCurse
  • CCitadel_Modifier_AnimalCurseVData
  • CCitadel_Modifier_ApexCombat_Proc
  • CCitadel_Modifier_ApexCombat_ProcVData
  • CCitadel_Modifier_Apex_Watcher
  • CCitadel_Modifier_ApplyDebuff_Proc
  • CCitadel_Modifier_ApplyDebuff_ProcVData
  • CCitadel_Modifier_ApplyModifierOnDamageTaken
  • CCitadel_Modifier_ArcaneEaterDebuffVData
  • CCitadel_Modifier_ArcaneEaterProcVData
  • CCitadel_Modifier_Arcane_Eater_Debuff
  • CCitadel_Modifier_Arcane_Eater_Proc
  • CCitadel_Modifier_Arcane_Eater_Watcher
Type / to search
  1. Deadlock
  2. server
  3. CitadelItemVData
  4. CCitadel_Item_ShadowStepVData

CCitadel_Item_ShadowStepVData

Inherits from (114 fields)
CitadelItemVDataCitadelAbilityVDataCEntitySubclassVDataBase
  • m_PulseParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6328 (0x18B8)
    MPropertyStartGroup: "Visuals"
  • m_TargetParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6552 (0x1998)
  • m_strPulseTickSound: CSoundEventName6776 (0x1A78)
    MPropertyStartGroup: "Sounds"
  • m_iMaxTargets: int32 = 156792 (0x1A88)
    MPropertyStartGroup: "Gameplay"
  • m_strExplodeSound: CSoundEventName6800 (0x1A90)
    MPropertyStartGroup: "Sounds"
  • m_CastDelayParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6816 (0x1AA0)
    MPropertyGroupName: "Visuals"
  • m_TeleportTrailParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >7040 (0x1B80)
  • m_flGroundProbeSpeed: float32 = 80007264 (0x1C60)
    MPropertyGroupName: "Gameplay"
  • m_flGroundStepDown: float32 = 1287268 (0x1C64)
  • m_flGroundStepUp: float32 = 207272 (0x1C68)
  • m_iMaxGroundIterations: int32 = 207276 (0x1C6C)
  • m_flVelocityScale: float32 = 0.757280 (0x1C70)
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.