Source 2 Viewer
CCitadel_Ability_Tengu_AirLiftVData
CCitadel_Ability_Tengu_StoneForm
CCitadel_Ability_Tengu_StoneFormVData
CCitadel_Ability_Tengu_Urn
CCitadel_Ability_Tengu_UrnVData
CCitadel_Ability_ThrowSand
CCitadel_Ability_ThrowSandVData
CCitadel_Ability_Thumper_1
CCitadel_Ability_Thumper_2
CCitadel_Ability_Thumper_3
CCitadel_Ability_Thumper_4
CCitadel_Ability_Tier2Boss_AoEWave
CCitadel_Ability_Tier2Boss_AoEWaveVData
CCitadel_Ability_Tier2Boss_LaserBeam
CCitadel_Ability_Tier2Boss_LaserBeamVData
CCitadel_Ability_Tier2Boss_RocketBarrage
CCitadel_Ability_Tier2Boss_RocketBarrageVData
CCitadel_Ability_Tier2Boss_Stomp
CCitadel_Ability_Tier3Boss_AoEWave
CCitadel_Ability_Tier3Boss_AoEWaveVData
CCitadel_Ability_Tier3Boss_DropBombs
CCitadel_Ability_Tier3Boss_DropBombsVData
CCitadel_Ability_Tier3Boss_LaserBeam
CCitadel_Ability_Tier3Boss_LaserBeamVData
CCitadel_Ability_Tier3Boss_RocketBarrage
CCitadel_Ability_Tier3Boss_RocketBarrageVData
CCitadel_Ability_Tokamak_Breach
CCitadel_Ability_Tokamak_CrimsonCannon
CCitadel_Ability_Tokamak_CrimsonCannonVData
CCitadel_Ability_Tokamak_DyingStar
CCitadel_Ability_Tokamak_DyingStarVData
CCitadel_Ability_Tokamak_HeatSinks
CCitadel_Ability_Tokamak_HeatSinks_Inherent
CCitadel_Ability_Tokamak_HotShot
CCitadel_Ability_Tokamak_Radiance
CCitadel_Ability_Trapper_Fear
CCitadel_Ability_Trapper_FearVData
CCitadel_Ability_Trapper_PoisonJar
CCitadel_Ability_Trapper_PoisonJarVData
CCitadel_Ability_Trapper_SpiderJar
CCitadel_Ability_Trapper_SpiderJar_VData
CCitadel_Ability_Trapper_WebWall
CCitadel_Ability_Trapper_WebWallVData
CCitadel_Ability_Trappers_Bolo
CCitadel_Ability_TriggerTower
CCitadel_Ability_TrooperBossGrenade
CCitadel_Ability_TrooperGrenade
CCitadel_Ability_TrooperNeutralGrenade
CCitadel_Ability_TrooperZipLine
CCitadel_Ability_TurretClone
CCitadel_Ability_TurretClone_Trigger
CCitadel_Ability_TurretClone_VData
CCitadel_Ability_UltCombo
CCitadel_Ability_UltComboVData
CCitadel_Ability_Unicorn_DazzlingOrb
CCitadel_Ability_Unicorn_DazzlingOrbVData
CCitadel_Ability_Unicorn_LuminousStrike
CCitadel_Ability_Unicorn_LuminousStrikeVData
CCitadel_Ability_Unicorn_PrimaryWeapon
CCitadel_Ability_Unicorn_PrimaryWeaponVData
CCitadel_Ability_Unicorn_PrismaticGuard
CCitadel_Ability_Unicorn_PrismaticGuardVData
CCitadel_Ability_Unicorn_RadiantBlast
CCitadel_Ability_Unicorn_RadiantBlastVData
CCitadel_Ability_Uppercut
CCitadel_Ability_VampireBat_BatBlink
CCitadel_Ability_VampireBat_BatBlinkVData
CCitadel_Ability_VampireBat_BatCloud
CCitadel_Ability_VampireBat_BatCloudVData
CCitadel_Ability_VampireBat_BatSwarm
CCitadel_Ability_VampireBat_BatSwarmVData
CCitadel_Ability_VampireBat_DoubleDagger
CCitadel_Ability_VampireBat_DoubleDaggerVData
CCitadel_Ability_VampireBat_LoveBites
CCitadel_Ability_VampireBat_LoveBitesVData
CCitadel_Ability_VampireBat_StealLife
CCitadel_Ability_VampireBat_StealLifeVData
CCitadel_Ability_VandalOverflow
CCitadel_Ability_VandalSurge
CCitadel_Ability_Vandal_Ability03
Type
/
to search
Deadlock
server
CitadelAbilityVData
CCitadel_Ability_Tier3Boss_AoEWaveVData
CCitadel_Ability_Tier3Boss_AoEWaveVData
Inherits from (100 fields)
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_AmberInitialExplodeParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6168 (0x1818)
MPropertyStartGroup
: "Visuals"
m_AmberShrineChargeParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6392 (0x18F8)
m_SapphInitialExplodeParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6616 (0x19D8)
m_SapphShrineChargeParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6840 (0x1AB8)
m_AOEAmberImpactSound
:
CSoundEventName
7064 (0x1B98)
MPropertyStartGroup
: "Sounds"
m_AOESapphImpactSound
:
CSoundEventName
7080 (0x1BA8)
m_AOEAmberAnnounceSound
:
CSoundEventName
7096 (0x1BB8)
m_AOESapphAnnounceSound
:
CSoundEventName
7112 (0x1BC8)
m_AoEModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7128 (0x1BD8)
MPropertyStartGroup
: "Modifiers"
m_PreviewModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
7144 (0x1BE8)
m_flCastCompleteToAttackTime
:
float32
= 0.5
7160 (0x1BF8)
MPropertyStartGroup
: "Gameplay"
m_flShakeRadius
:
float32
= 1000
7164 (0x1BFC)
MPropertyStartGroup
: "ScreenShake"
m_flShakeAmplitue
:
float32
= 3
7168 (0x1C00)
m_flShakeFreqency
:
float32
= 10
7172 (0x1C04)
m_flShakeDuration
:
float32
= 3
7176 (0x1C08)
Also in
client.dll