Source 2 Viewer
  • CCitadel_Ability_Sprint
  • CCitadel_Ability_StaticCharge
  • CCitadel_Ability_StaticChargeVData
  • CCitadel_Ability_StaticCharge_V2
  • CCitadel_Ability_StaticCharge_V2_VData
  • CCitadel_Ability_StickyBomb
  • CCitadel_Ability_Stomp
  • CCitadel_Ability_StormCloud
  • CCitadel_Ability_SummonGangster
  • CCitadel_Ability_SuperNeutralCharge
  • CCitadel_Ability_SuperNeutralIncendiary
  • CCitadel_Ability_SuperNeutralShield
  • CCitadel_Ability_Swan_Ability04
  • CCitadel_Ability_Swan_Acrobat
  • CCitadel_Ability_Swan_AcrobatVData
  • CCitadel_Ability_Swan_FeatherBoomerang
  • CCitadel_Ability_Swan_FeatherBoomerangVData
  • CCitadel_Ability_Swan_Leap
  • CCitadel_Ability_Swan_LeapVData
  • CCitadel_Ability_SwingLineVData
  • CCitadel_Ability_TangoTether
  • CCitadel_Ability_TangoTether_Trigger
  • CCitadel_Ability_TargetPractice
  • CCitadel_Ability_Targetdummy_1
  • CCitadel_Ability_Targetdummy_2
  • CCitadel_Ability_Targetdummy_3
  • CCitadel_Ability_Targetdummy_4
  • CCitadel_Ability_Targetdummy_Inherent
  • CCitadel_Ability_Teleport
  • CCitadel_Ability_TeleportToGangster
  • CCitadel_Ability_Tenacity
  • CCitadel_Ability_Tengu_AirLift
  • CCitadel_Ability_Tengu_AirLiftVData
  • CCitadel_Ability_Tengu_StoneForm
  • CCitadel_Ability_Tengu_StoneFormVData
  • CCitadel_Ability_Tengu_Urn
  • CCitadel_Ability_Tengu_UrnVData
  • CCitadel_Ability_ThrowSand
  • CCitadel_Ability_ThrowSandVData
  • CCitadel_Ability_Thumper_1
  • CCitadel_Ability_Thumper_2
  • CCitadel_Ability_Thumper_3
  • CCitadel_Ability_Thumper_4
  • CCitadel_Ability_Tier2Boss_AoEWave
  • CCitadel_Ability_Tier2Boss_AoEWaveVData
  • CCitadel_Ability_Tier2Boss_LaserBeam
  • CCitadel_Ability_Tier2Boss_LaserBeamVData
  • CCitadel_Ability_Tier2Boss_RocketBarrage
  • CCitadel_Ability_Tier2Boss_RocketBarrageVData
  • CCitadel_Ability_Tier2Boss_Stomp
  • CCitadel_Ability_Tier3Boss_AoEWave
  • CCitadel_Ability_Tier3Boss_AoEWaveVData
  • CCitadel_Ability_Tier3Boss_DropBombs
  • CCitadel_Ability_Tier3Boss_DropBombsVData
  • CCitadel_Ability_Tier3Boss_LaserBeam
  • CCitadel_Ability_Tier3Boss_LaserBeamVData
  • CCitadel_Ability_Tier3Boss_RocketBarrage
  • CCitadel_Ability_Tier3Boss_RocketBarrageVData
  • CCitadel_Ability_Tokamak_Breach
  • CCitadel_Ability_Tokamak_CrimsonCannon
  • CCitadel_Ability_Tokamak_CrimsonCannonVData
  • CCitadel_Ability_Tokamak_DyingStar
  • CCitadel_Ability_Tokamak_DyingStarVData
  • CCitadel_Ability_Tokamak_HeatSinks
  • CCitadel_Ability_Tokamak_HeatSinks_Inherent
  • CCitadel_Ability_Tokamak_HotShot
  • CCitadel_Ability_Tokamak_Radiance
  • CCitadel_Ability_Trapper_Fear
  • CCitadel_Ability_Trapper_FearVData
  • CCitadel_Ability_Trapper_PoisonJar
  • CCitadel_Ability_Trapper_PoisonJarVData
  • CCitadel_Ability_Trapper_SpiderJar
  • CCitadel_Ability_Trapper_SpiderJar_VData
  • CCitadel_Ability_Trapper_WebWall
  • CCitadel_Ability_Trapper_WebWallVData
  • CCitadel_Ability_Trappers_Bolo
  • CCitadel_Ability_TriggerTower
  • CCitadel_Ability_TrooperBossGrenade
  • CCitadel_Ability_TrooperGrenade
  • CCitadel_Ability_TrooperNeutralGrenade
Type / to search
  1. Deadlock
  2. server
  3. CitadelAbilityVData
  4. CCitadel_Ability_SwingLineVData

CCitadel_Ability_SwingLineVData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_SwingModifier: CEmbeddedSubclass< CCitadelModifier > = {}6168 (0x1818)
    MPropertyStartGroup: "Modifiers"
  • m_SwingAttachParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6184 (0x1828)
    MPropertyStartGroup: "Visuals"
  • m_strDaggerHitSound: CSoundEventName6408 (0x1908)
    MPropertyStartGroup: "Sounds"
  • m_strDaggerExplodeSound: CSoundEventName6424 (0x1918)
  • m_flSwingStartDelay: float32 = 0.16440 (0x1928)
    MPropertyStartGroup: "Gameplay"
  • m_flSwingMaxDuration: float32 = 106444 (0x192C)
  • m_flMass: float326448 (0x1930)
  • m_flBodyForwardForce: float326452 (0x1934)
  • m_flCameraForwardForce: float326456 (0x1938)
  • m_flInputForce: float326460 (0x193C)
  • m_flPullForce: float326464 (0x1940)
  • m_flGravityForce: float326468 (0x1944)
  • m_flDampingConstant: float326472 (0x1948)
  • m_flIdealSpringLengthOverride: float32 = -16476 (0x194C)
  • m_flTensionSpringConstant: float326480 (0x1950)
  • m_flMaxSpringForce: float326484 (0x1954)
  • m_flMaxSpeed: float32 = 1006488 (0x1958)
  • m_flWhiskerLength: float32 = 106492 (0x195C)
  • m_flWhiskerOffset: float32 = 36496 (0x1960)
  • m_flWhiskerForce: float32 = 16500 (0x1964)
  • m_flWhiskerPositionVerticalOffset: float32 = 306504 (0x1968)
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.