Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,270
ConVars & Commands
6,280
Show
All
10,270
Classes
9,390
Enums
880
Entities
2,157
Components
26
Networked
870
VData
41
Exclusive
6,331
CCitadel_Ability_Opera
_Ability03
CCitadel_Ability_Opera
_Ability04
CCitadel_Ability_Operative
_Blindside
CCitadel_Ability_Operative_Blind
side_VData
CCitadel_Ability_Pa
ssiveBeefy
CCitadel_Ability_Passive
BeefyVData
CCitadel_Ability_Perche
d_Predator
CCitadel_Ability
_PowerJump
CCitadel_Ability_
PowerSlash
CCitadel_Ability_
PowerSurge
CCitadel_Ability_Priest_Anti
SpiritVest
CCitadel_Ability_Priest_AntiSpiri
tVestVData
CCitadel_Ability_Pries
t_BearTrap
CCitadel_Ability_Priest_Bea
rTrapVData
CCitadel_Ability_Priest_Cros
sbowWeapon
CCitadel_Ability_Priest_CrossbowW
eaponVData
CCitadel_Ability_Priest
_Flashbang
CCitadel_Ability_Priest_Flash
bang_VData
CCitadel_Ability_Priest
_Knockback
CCitadel_Ability_Priest_Knoc
kbackVData
CCitadel_Ability_Pries
t_SelfHeal
CCitadel_Ability_Priest_Sel
fHealVData
CCitadel_Ability_Priest_S
ilenceBomb
CCitadel_Ability_Priest_Silenc
eBombVData
CCitadel_Ability_Priest_Sm
okeGrenade
CCitadel_Ability_Priest_SmokeGr
enadeVData
CCitadel_Ability_Priest_Stack
ingDefense
CCitadel_Ability_Priest_StackingDe
fenseVData
CCitadel_Ability_Priest_
WeaponSwap
CCitadel_Ability_Priest_Weapo
nSwapVData
CCitadel_Ability_Pri
maryWeapon
CCitadel_Ability_PrimaryW
eaponVData
CCitadel_Ability_PrimaryWe
apon_Bebop
CCitadel_Ability_PrimaryWeapon_
BebopVData
CCitadel_Ability_PrimaryWeap
on_Cadence
CCitadel_Ability_PrimaryWe
apon_Empty
CCitadel_Ability_PrimaryWeapon_Scal
ingAltFire
CCitadel_Ability_P
rojectMind
CCitadel_Ability_Projec
tMindVData
CCitadel_Ability_Protect
ion_Racket
CCitadel_Ability_Protection_R
acketVData
CCitadel_Ability_Proxi
mityRitual
CCitadel_Ability_ProximityRi
tual_VData
CCitadel_Ability_P
sychicLift
CCitadel_Ability_PunkGo
at_Blasted
CCitadel_Ability_PunkGoa
t_GoatFlip
CCitadel_Ability_PunkG
oat_Tether
CCitadel_Ability_Pu
nkGoat_Ult
CCitadel_Ability_Punkgoat_Pri
maryWeapon
CCitadel_Ability_Punkgoat_PrimaryW
eaponVData
Type
/
to search schemas
Deadlock
server
CitadelAbilityVData
CCitadel_Ability_Priest_KnockbackVData
CCitadel_Ability_Priest_KnockbackVData
5896 bytes (0x1708), align 8
Source
Inherits
CitadelAbilityVData
CEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
client
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x13E7
m_SlowModifier
CEmbeddedSubclass
<
CCitadelModifier
>
5096
0x13E8
MPropertyStartGroup
: "Modifiers"
m_BuffModifier
CEmbeddedSubclass
<
CCitadelModifier
>
5112
0x13F8
m_DebuffModifier
CEmbeddedSubclass
<
CCitadelModifier
>
5128
0x1408
m_KnockbackToWallModifier
CEmbeddedSubclass
<
CCitadelModifier
>
5144
0x1418
m_KnockbackModifier
CEmbeddedSubclass
<
CCitadelModifier
>
5160
0x1428
m_ShootParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5176
0x1438
MPropertyStartGroup
: "Visuals"
m_InitialImpactParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5400
0x1518
m_WallImpactParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5624
0x15F8
m_strShootSound
CSoundEventName
5848
0x16D8
MPropertyStartGroup
: "Sounds"
m_bDoWallSlamBehavior
bool
= true
5864
0x16E8
MPropertyStartGroup
: "GamePlay"
m_flMinTravelTime
float32
= 0.1
5868
0x16EC
m_flTravelTimeFudge
float32
= 0.1
5872
0x16F0
m_iFakeBulletCount
int32
= 5
5876
0x16F4
m_flFakeBulletSpread
float32
= 0.5
5880
0x16F8
m_flFakeBulletDistanceFudge
float32
= 10
5884
0x16FC
m_flDotProductToStun
float32
= -0.5
5888
0x1700