Source 2 Viewer
  • CCitadel_Ability_ChargedTackle
  • CCitadel_Ability_Charged_Bomb
  • CCitadel_Ability_ChronoSwap
  • CCitadel_Ability_Chrono_KineticCarbine
  • CCitadel_Ability_Chrono_KineticCarbineVData
  • CCitadel_Ability_Chrono_PulseGrenade
  • CCitadel_Ability_Chrono_PulseGrenade_VData
  • CCitadel_Ability_Chrono_TimeWall
  • CCitadel_Ability_Chrono_TimeWallVData
  • CCitadel_Ability_Climb_Rope
  • CCitadel_Ability_Climb_RopeVData
  • CCitadel_Ability_Crackshot
  • CCitadel_Ability_CrowdControl
  • CCitadel_Ability_Dash
  • CCitadel_Ability_DeathTax
  • CCitadel_Ability_Digger_MudShield
  • CCitadel_Ability_Digger_MudShieldVData
  • CCitadel_Ability_Disruptive_Charge
  • CCitadel_Ability_Doorman_Bomb
  • CCitadel_Ability_Doorman_Bomb_VData
  • CCitadel_Ability_Doorman_Cart
  • CCitadel_Ability_Doorman_Cart_VData
  • CCitadel_Ability_Doorman_Doorway
  • CCitadel_Ability_Doorman_Doorway_VData
  • CCitadel_Ability_Doorman_Hotel
  • CCitadel_Ability_Doorman_Hotel_VData
  • CCitadel_Ability_Drifter_Hunger
  • CCitadel_Ability_Drifter_HungerVData
  • CCitadel_Ability_Drifter_PrimaryWeapon
  • CCitadel_Ability_Drifter_PrimaryWeapon_VData
  • CCitadel_Ability_Dust_Storm
  • CCitadel_Ability_EmpowerBullet
  • CCitadel_Ability_Empty
  • CCitadel_Ability_ExplosiveBarrel
  • CCitadel_Ability_FamiliarAltWeaponVData
  • CCitadel_Ability_FamiliarPrimaryWeaponVData
  • CCitadel_Ability_Familiar_Ability01
  • CCitadel_Ability_Familiar_Ability01VData
  • CCitadel_Ability_Familiar_Ability02
  • CCitadel_Ability_Familiar_Ability02VData
  • CCitadel_Ability_Familiar_AltWeapon
  • CCitadel_Ability_Familiar_Attach
  • CCitadel_Ability_Familiar_AttachVData
  • CCitadel_Ability_Familiar_Attach_Trigger
  • CCitadel_Ability_Familiar_Attach_TriggerVData
  • CCitadel_Ability_Familiar_Clone
  • CCitadel_Ability_Familiar_CloneSingle
  • CCitadel_Ability_Familiar_CloneSingleVData
  • CCitadel_Ability_Familiar_CloneSingle_Trigger
  • CCitadel_Ability_Familiar_CloneVData
  • CCitadel_Ability_Familiar_Clone_End
  • CCitadel_Ability_Familiar_HealHost
  • CCitadel_Ability_Familiar_HealHostVData
  • CCitadel_Ability_Familiar_HelpingHands
  • CCitadel_Ability_Familiar_HelpingHandsVData
  • CCitadel_Ability_Familiar_PrimaryWeapon
  • CCitadel_Ability_Familiar_Spotlight
  • CCitadel_Ability_Familiar_SpotlightVData
  • CCitadel_Ability_Fathom_Breach
  • CCitadel_Ability_Fathom_Breach_VData
  • CCitadel_Ability_Fathom_ScaldingSpray
  • CCitadel_Ability_Fathom_ScaldingSpray_VData
  • CCitadel_Ability_Fealty
  • CCitadel_Ability_Fencer_PrimaryWeapon
  • CCitadel_Ability_Fencer_PrimaryWeapon_VData
  • CCitadel_Ability_Fencer_Riposte
  • CCitadel_Ability_Fencer_RiposteVData
  • CCitadel_Ability_Fencer_ThrowBlade
  • CCitadel_Ability_Fencer_ThrowBladeVData
  • CCitadel_Ability_FireBomb
  • CCitadel_Ability_FireBombVData
  • CCitadel_Ability_FissureWall
  • CCitadel_Ability_FissureWallVData
  • CCitadel_Ability_FlameDash
  • CCitadel_Ability_FlameDashVData
  • CCitadel_Ability_FlyingStrike
  • CCitadel_Ability_Fortuna_Ability01
  • CCitadel_Ability_Fortuna_Ability02
  • CCitadel_Ability_Fortuna_Ability03
  • CCitadel_Ability_Fortuna_Ability04
Type / to search
  1. Deadlock
  2. server
  3. CitadelAbilityVData
  4. CCitadel_Ability_Doorman_Bomb_VData

CCitadel_Ability_Doorman_Bomb_VData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_ExplodeParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6168 (0x1818)
    MPropertyStartGroup: "Visuals"
  • m_MiniExplodeParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6392 (0x18F8)
  • m_ImpactParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6616 (0x19D8)
  • m_ExplosionSound: CSoundEventName6840 (0x1AB8)
    MPropertyStartGroup: "Sounds"
  • m_ImpactSound: CSoundEventName6856 (0x1AC8)
  • m_HitConfirmSound: CSoundEventName6872 (0x1AD8)
  • m_InaccuracyModifier: CEmbeddedSubclass< CCitadelModifier > = {}6888 (0x1AE8)
    MPropertyStartGroup: "Modifiers"
  • m_AuraModifier: CEmbeddedSubclass< CCitadelModifierAura > = {}6904 (0x1AF8)
  • m_ProjectileDragCurve: CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}6920 (0x1B08)
    MPropertyStartGroup: "GamePlay"
  • m_flShakeAmp: float32 = 56984 (0x1B48)
  • m_flShakeFreq: float32 = 56988 (0x1B4C)
  • m_flShakeDuration: float32 = 26992 (0x1B50)
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.