Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,583
ConVars & Commands
6,288
Show
All
10,583
Classes
9,701
Enums
882
Entities
2,245
Components
26
Networked
1,442
VData
41
Exclusive
6,644
CCitadel_Abil
ity_Burrow
CCitadel_Ability_B
urrowVData
CCitadel_Ability_Cade
nce_Anthem
CCitadel_Ability_Cadence
_Crescendo
CCitadel_Ability_Cadence_G
randFinale
CCitadel_Ability_Caden
ce_Lullaby
CCitadel_Ability_Cadence_SilenceCo
ntraptions
CCitadel_Abilit
y_CardToss
CCitadel_Ability_CardTo
ss::Card_t
CCitadel_Ability_C
hargedShot
CCitadel_Ability_Cha
rgedTackle
CCitadel_Ability_Ch
arged_Bomb
CCitadel_Ability_ChessMaster_Pri
maryWeapon
CCitadel_Ability_ChessMaster_PrimaryW
eaponVData
CCitadel_Ability_Chessmaster
_ForkPiece
CCitadel_Ability_Chessmaster_Fork
PieceVData
CCitadel_Ability_Chessmaster_
KnightBuff
CCitadel_Ability_Chessmaster_Knigh
tBuffVData
CCitadel_Ability_Chessmaster_Move
ChessPiece
CCitadel_Ability_Chessmaster_MoveChess
PieceVData
CCitadel_Ability_Chessma
ster_Queen
CCitadel_Ability_Chessmaster_
QueenVData
CCitadel_Ability_Chessmaster_T
hrowBishop
CCitadel_Ability_Chessmaster_ThrowB
ishopVData
CCitadel_Ability_
ChronoSwap
CCitadel_Ability_Chrono_Kine
ticCarbine
CCitadel_Ability_Chrono_KineticCa
rbineVData
CCitadel_Ability_Chrono_Pu
lseGrenade
CCitadel_Ability_Chrono_PulseGre
nade_VData
CCitadel_Ability_Chron
o_TimeWall
CCitadel_Ability_Chrono_Tim
eWallVData
CCitadel_Ability_
Climb_Rope
CCitadel_Ability_Climb
_RopeVData
CCitadel_Ability
_Crackshot
CCitadel_Ability_Cr
owdControl
CCitadel_Ab
ility_Dash
CCitadel_Ability_DeadpackCharge
BlastVData
CCitadel_Ability_DeadpackPrimaryWeaponC
hargeVData
CCitadel_Ability_DeadpackRock
eteerVData
CCitadel_Ability_Deadpack_C
hargeBlast
CCitadel_Ability_Deadpack_Fl
amethrower
CCitadel_Ability_Deadpack_Flameth
rowerVData
CCitadel_Ability_Deadpack_PrimaryWea
pon_Charge
CCitadel_Ability_Deadpack
_Rocketeer
CCitadel_Ability_Deadpac
k_Ultimate
CCitadel_Ability_Deadpack_Ult
imateVData
CCitadel_Abilit
y_DeathTax
CCitadel_Ability_Digger_E
nterTunnel
CCitadel_Ability_Digger_EnterT
unnelVData
CCitadel_Ability_Disrupt
ive_Charge
Type
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to search schemas
Deadlock
server
CitadelAbilityVData
CCitadel_Ability_Chessmaster_MoveChessPieceVData
CCitadel_Ability_Chessmaster_MoveChessPieceVData
5608 bytes (0x15E8), align 8
Source
Inherits
CitadelAbilityVData
CEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
client
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x106F
m_mapChessAbilities
CUtlOrderedMap
<
EChessPieceType
,
CSubclassName
<
4
>
>
= {}
4208
0x1070
MPropertyStartGroup
: "Gameplay"
m_MoveBishopModifier
CEmbeddedSubclass
<
CCitadelModifier
>
4248
0x1098
MPropertyStartGroup
: "Modifiers"
m_MoveAllyModifier
CEmbeddedSubclass
<
CCitadelModifier
>
4264
0x10A8
m_MoveKingModifier
CEmbeddedSubclass
<
CCitadelModifier
>
4280
0x10B8
m_MoveQueenModifier
CEmbeddedSubclass
<
CCitadelModifier
>
4296
0x10C8
m_CooldownModifier
CEmbeddedSubclass
<
CCitadelModifier
>
4312
0x10D8
m_CooldownPlayerModifier
CEmbeddedSubclass
<
CCitadelModifier
>
4328
0x10E8
m_cHoverOutlineColor
Color
4344
0x10F8
MPropertyStartGroup
: "Visuals"
m_flHoverOutlineWidth
float32
4348
0x10FC
m_TargetHoverParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
4352
0x1100
m_TargetPreviewBishopParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
4576
0x11E0
m_TargetPreviewAllyParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
4800
0x12C0
m_TargetPreviewQueenParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5024
0x13A0
m_TargetPreviewKingParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5248
0x1480
m_strMoveBishopSound
CSoundEventName
5472
0x1560
MPropertyStartGroup
: "Sounds"
m_strMoveKnightSound
CSoundEventName
5488
0x1570
m_strMoveQueenSound
CSoundEventName
5504
0x1580
m_strMoveKingSound
CSoundEventName
5520
0x1590
m_strSelectPieceSound
CSoundEventName
5536
0x15A0
m_flHoverTime
float32
= 3
5552
0x15B0
MPropertyStartGroup
: "Gameplay"
m_flPassiveTargetingConeAngle
float32
= 40
5556
0x15B4
m_flPassiveTargetingHalfWidth
float32
= 40
5560
0x15B8
m_flPassiveTargetingNearbyCasterRadius
float32
= 100
5564
0x15BC
m_flPassiveTargetingNearbyCrosshairRadius
float32
= 100
5568
0x15C0
m_flSpawnPositionNavMeshSearchRange
float32
= 100
5572
0x15C4
m_bSweepToDestination
bool
5576
0x15C8
m_bCreateSatVolume
bool
5577
0x15C9
m_bAllowSelfTarget
bool
= true
5578
0x15CA
m_bAllowNonSelfTarget
bool
= true
5579
0x15CB
m_bDrawUIElements
bool
= true
5580
0x15CC
m_bDebug
bool
5581
0x15CD
m_bApplyMoveCooldown
bool
5582
0x15CE
m_vecPossibleClasses
CUtlVector
<
Class_T
>
5584
0x15D0