Source 2 Viewer
  • CCitadel_Ability_ViperVenom
  • CCitadel_Ability_ViperVenomVData
  • CCitadel_Ability_Viper_Ability04
  • CCitadel_Ability_Viper_Ability04VData
  • CCitadel_Ability_Viper_DebuffDagger
  • CCitadel_Ability_Viper_DebuffDaggerVData
  • CCitadel_Ability_Viper_PetrifyBola
  • CCitadel_Ability_Viper_PetrifyBolaVData
  • CCitadel_Ability_Viscous_Telepunch
  • CCitadel_Ability_Viscous_TelepunchVData
  • CCitadel_Ability_VoidSphere
  • CCitadel_Ability_VoidSphereVData
  • CCitadel_Ability_Weapon_BossTier2
  • CCitadel_Ability_Weapon_BossTier3
  • CCitadel_Ability_Werewolf_ClawWeapon
  • CCitadel_Ability_Werewolf_ClawWeaponVData
  • CCitadel_Ability_Werewolf_KickFlip
  • CCitadel_Ability_Werewolf_KickFlipVData
  • CCitadel_Ability_Werewolf_Leap
  • CCitadel_Ability_Werewolf_LeapVData
  • CCitadel_Ability_Werewolf_MaulingLeap
  • CCitadel_Ability_Werewolf_MaulingLeapVData
  • CCitadel_Ability_Werewolf_NetShot
  • CCitadel_Ability_Werewolf_NetShotVData
  • CCitadel_Ability_Werewolf_OnTheHunt
  • CCitadel_Ability_Werewolf_OnTheHuntVData
  • CCitadel_Ability_Werewolf_Rifle
  • CCitadel_Ability_Werewolf_RifleVData
  • CCitadel_Ability_Werewolf_TrackingBomb
  • CCitadel_Ability_Werewolf_TrackingBombVData
  • CCitadel_Ability_WingBlast
  • CCitadel_Ability_Wraith_RapidFire
  • CCitadel_Ability_Wraith_RapidFireVData
  • CCitadel_Ability_WreckerGarbageSuck
  • CCitadel_Ability_WreckerScrapBlast
  • CCitadel_Ability_WreckerTeleport
  • CCitadel_Ability_Wrecker_BoulderGrenade
  • CCitadel_Ability_Wrecker_BoulderGrenadeVData
  • CCitadel_Ability_Wrecker_Salvage
  • CCitadel_Ability_Wrecker_Ultimate
  • CCitadel_Ability_WreckingBall
  • CCitadel_Ability_WreckingBallThrow
  • CCitadel_Ability_Yakuza_Shakedown
  • CCitadel_Ability_ZipLine
  • CCitadel_Ability_ZipLineBoost_VData
  • CCitadel_Ability_ZipLine_Boost
  • CCitadel_Ability_ZipLine_VData
  • CCitadel_ArmorUpgrade_AbilityLifeSteal
  • CCitadel_ArmorUpgrade_AblativeCoat
  • CCitadel_ArmorUpgrade_AblativeCoatVData
  • CCitadel_ArmorUpgrade_ActiveBulletShield
  • CCitadel_ArmorUpgrade_ActiveBulletShieldVData
  • CCitadel_ArmorUpgrade_BulletArmorReductionAura
  • CCitadel_ArmorUpgrade_CloakingDevice
  • CCitadel_ArmorUpgrade_CloakingDeviceActive
  • CCitadel_ArmorUpgrade_CloakingDeviceActive_VData
  • CCitadel_ArmorUpgrade_Colossus
  • CCitadel_ArmorUpgrade_Colossus_VData
  • CCitadel_ArmorUpgrade_DamageRecycler
  • CCitadel_ArmorUpgrade_DebuffReducer
  • CCitadel_ArmorUpgrade_DebuffReducerVData
  • CCitadel_ArmorUpgrade_DoubleJump
  • CCitadel_ArmorUpgrade_Frenzy
  • CCitadel_ArmorUpgrade_HealOnLevel
  • CCitadel_ArmorUpgrade_HealOnLevelVData
  • CCitadel_ArmorUpgrade_HighImpactArmor
  • CCitadel_ArmorUpgrade_MetalSkin
  • CCitadel_ArmorUpgrade_PersonalRejuvenator
  • CCitadel_ArmorUpgrade_PersonalRejuvenatorVData
  • CCitadel_ArmorUpgrade_RegeneratingBulletShield
  • CCitadel_ArmorUpgrade_RegenerativeArmor
  • CCitadel_ArmorUpgrade_RegenerativeArmorVData
  • CCitadel_ArmorUpgrade_ReturnFire
  • CCitadel_ArmorUpgrade_ReturnFireVData
  • CCitadel_ArmorUpgrade_Shrink_Ray
  • CCitadel_ArmorUpgrade_SlowImmunity
  • CCitadel_ArmorUpgrade_SlowImmunityVData
  • CCitadel_ArmorUpgrade_SpellShield
  • CCitadel_ArmorUpgrade_SpellShieldVData
  • CCitadel_ArmorUpgrade_SpiritBubble
Type / to search
  1. Deadlock
  2. client
  3. CitadelAbilityVData
  4. CCitadel_Ability_Werewolf_LeapVData

CCitadel_Ability_Werewolf_LeapVData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_strCrashSound: CSoundEventName6168 (0x1818)
    MPropertyStartGroup: "Sounds"
  • m_LeapingModifier: CEmbeddedSubclass< CCitadelModifier > = {}6184 (0x1828)
    MPropertyStartGroup: "Modifiers"
  • m_LandingBonusesModifier: CEmbeddedSubclass< CCitadelModifier > = {}6200 (0x1838)
  • m_DebuffModifier: CEmbeddedSubclass< CCitadelModifier > = {}6216 (0x1848)
  • m_CrashParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6232 (0x1858)
    MPropertyStartGroup: "Visuals"
  • m_flBufferTimeBeforeLanding: float32 = 0.26456 (0x1938)
    MPropertyStartGroup: "Gameplay"
  • m_flMaxPitch: float32 = 906460 (0x193C)
  • m_flMinPitch: float32 = 306464 (0x1940)
  • m_LeapSpeedCurve: CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}6472 (0x1948)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.