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CCitadel_Ability_SleepDagger
CCitadel_Ability_Slide
CCitadel_Ability_SmokeBomb
CCitadel_Ability_SmokeBombVData
CCitadel_Ability_SnakeDash
CCitadel_Ability_SnakeDashVData
CCitadel_Ability_SpiderShield
CCitadel_Ability_Spinning_Blade
CCitadel_Ability_Spinning_BladeVData
CCitadel_Ability_Spinning_Blade_GraphController
CCitadel_Ability_Sprint
CCitadel_Ability_StaticCharge
CCitadel_Ability_StaticChargeVData
CCitadel_Ability_StaticCharge_V2
CCitadel_Ability_StaticCharge_V2_VData
CCitadel_Ability_StickyBomb
CCitadel_Ability_Stomp
CCitadel_Ability_StormCloud
CCitadel_Ability_SummonGangster
CCitadel_Ability_SuperNeutralCharge
CCitadel_Ability_SuperNeutralIncendiary
CCitadel_Ability_SuperNeutralShield
CCitadel_Ability_Swan_Ability04
CCitadel_Ability_Swan_Acrobat
CCitadel_Ability_Swan_AcrobatVData
CCitadel_Ability_Swan_FeatherBoomerang
CCitadel_Ability_Swan_FeatherBoomerangVData
CCitadel_Ability_Swan_Leap
CCitadel_Ability_Swan_LeapVData
CCitadel_Ability_SwingLineVData
CCitadel_Ability_TangoTether
CCitadel_Ability_TangoTether_Trigger
CCitadel_Ability_TargetPractice
CCitadel_Ability_Targetdummy_1
CCitadel_Ability_Targetdummy_2
CCitadel_Ability_Targetdummy_3
CCitadel_Ability_Targetdummy_4
CCitadel_Ability_Targetdummy_Inherent
CCitadel_Ability_Teleport
CCitadel_Ability_TeleportToGangster
CCitadel_Ability_Tenacity
CCitadel_Ability_Tengu_AirLift
CCitadel_Ability_Tengu_AirLiftVData
CCitadel_Ability_Tengu_StoneForm
CCitadel_Ability_Tengu_StoneFormVData
CCitadel_Ability_Tengu_Urn
CCitadel_Ability_Tengu_UrnVData
CCitadel_Ability_ThrowSand
CCitadel_Ability_ThrowSandVData
CCitadel_Ability_Thumper_1
CCitadel_Ability_Thumper_2
CCitadel_Ability_Thumper_3
CCitadel_Ability_Thumper_4
CCitadel_Ability_Tier2Boss_AoEWave
CCitadel_Ability_Tier2Boss_AoEWaveVData
CCitadel_Ability_Tier2Boss_LaserBeam
CCitadel_Ability_Tier2Boss_LaserBeamVData
CCitadel_Ability_Tier2Boss_RocketBarrage
CCitadel_Ability_Tier2Boss_RocketBarrageVData
CCitadel_Ability_Tier2Boss_Stomp
CCitadel_Ability_Tier3Boss_AoEWave
CCitadel_Ability_Tier3Boss_AoEWaveVData
CCitadel_Ability_Tier3Boss_DropBombs
CCitadel_Ability_Tier3Boss_DropBombsVData
CCitadel_Ability_Tier3Boss_LaserBeam
CCitadel_Ability_Tier3Boss_LaserBeamVData
CCitadel_Ability_Tier3Boss_RocketBarrage
CCitadel_Ability_Tier3Boss_RocketBarrageVData
CCitadel_Ability_Tokamak_Breach
CCitadel_Ability_Tokamak_CrimsonCannon
CCitadel_Ability_Tokamak_CrimsonCannonVData
CCitadel_Ability_Tokamak_DyingStar
CCitadel_Ability_Tokamak_DyingStarVData
CCitadel_Ability_Tokamak_HeatSinks
CCitadel_Ability_Tokamak_HeatSinks_Inherent
CCitadel_Ability_Tokamak_HotShot
CCitadel_Ability_Tokamak_Radiance
CCitadel_Ability_Trapper_Fear
CCitadel_Ability_Trapper_FearVData
CCitadel_Ability_Trapper_PoisonJar
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Deadlock
client
C_CitadelBaseAbility
CCitadel_Ability_SuperNeutralCharge
CCitadel_Ability_SuperNeutralCharge
MNetworkVarNames
"bool m_bPreparing"
"bool m_bTackling"
"GameTime_t m_flTackleStartTime"
"float m_flTackleDuration"
"Vector m_vecTackleDir"
Inherits from (123 fields)
C_CitadelBaseAbility
C_BaseEntity
CEntityInstance
expand fields
m_bPreparing
:
bool
5592 (0x15D8)
MNetworkEnable
m_bTackling
:
bool
5593 (0x15D9)
MNetworkEnable
m_flTackleStartTime
:
GameTime_t
5596 (0x15DC)
MNetworkEnable
m_flTackleDuration
:
float32
5600 (0x15E0)
MNetworkEnable
m_vecTackleDir
:
Vector
5604 (0x15E4)
MNetworkEnable
m_vecLastPosition
:
Vector
5616 (0x15F0)
m_nStuckFramesCount
:
int32
5628 (0x15FC)
m_vecHitEnemies
:
CUtlVector
<
CEntityIndex
>
5632 (0x1600)
m_flPrepareStartTime
:
GameTime_t
5656 (0x1618)
m_nDistancePreview
:
ParticleIndex_t
5660 (0x161C)
Also in
server.dll