- Deadlock
- animgraphdoclib
- CAnimGraphDoc_Node
- CAnimGraphDoc_TargetWarpNode
- Inherits
- CAnimGraphDoc_Node
- Metadata
- MPropertyFriendlyName: "Target Warp"
- Also in
- Counter-Strike 2Dota 2
Fields
NameTypeOffset
TargetWarpLinearRootMotionMode = "TargetWarpLinearRootMotionMode_Default"
MPropertyFriendlyName: "Linear Root Motion Mode"
TargetWarpCorrectionMethod = "ScaleMotion"
MPropertyFriendlyName: "Correction Method"
TargetWarpTimingMethod = "ReachDestinationOnRootMotionEnd"
MPropertyFriendlyName: "Timing Method"
MPropertyFriendlyName: "Move Heading"
MPropertyAttributeChoiceName: "FloatParameter"
MPropertyFriendlyName: "Desired Move Heading"
MPropertyAttributeChoiceName: "FloatParameter"
MPropertyFriendlyName: "Target Position"
MPropertyAttributeChoiceName: "VectorParameter"
bool
MPropertyFriendlyName: "Target Position Is World Space"
MPropertyFriendlyName: "Target Face Position"
MPropertyAttributeChoiceName: "VectorParameter"
bool
MPropertyFriendlyName: "Target Face Position Is World Space"
MPropertyFriendlyName: "Target Up Vector (World Space)"
MPropertyAttributeChoiceName: "VectorParameter"
bool
MPropertyDescription: "Only warp if there is a warp tag active. Otherwise this node will warp whenever it's active"
MPropertyFriendlyName: "Require warp tag"
bool
MPropertyDescription: "If the source animation has no rotation root motion and there is no tag present that specifies rotation warp section, rotation will be introduced only during linear root motion."
MPropertyFriendlyName: "Warp orientation during translation"
float32 = 180
MPropertyDescription: "If the angle delta between the current face direction and the target face direction is more than this angle, no warping will occur."
MPropertyFriendlyName: "Max Angle"
bool
MPropertyDescription: "If set, orientation warp pivots around the model center instead of abs origin."
MPropertyFriendlyName: "Warp orientation around center"