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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CAnimGraphDoc_PathMetric
CAnimGraphDoc_PathMotor
CAnimGraphDoc_PathMotorBase
CAnimGraphDoc_PlayerInputMotor
CAnimGraphDoc_ProxyNodeBase
CAnimGraphDoc_RagdollNode
CAnimGraphDoc_RigidBodyWeightList
CAnimGraphDoc_RootNode
CAnimGraphDoc_SelectorNode
CAnimGraphDoc_SequenceBlend2DItem
CAnimGraphDoc_SequenceMotionItem
CAnimGraphDoc_SequenceNode
CAnimGraphDoc_SetParameterAction
CAnimGraphDoc_SingleFrameNode
CAnimGraphDoc_SlowDownOnSlopesNode
CAnimGraphDoc_SolveIKChainNode
CAnimGraphDoc_SpeedScaleNode
CAnimGraphDoc_StanceOverrideNode
CAnimGraphDoc_StanceScaleNode
CAnimGraphDoc_State
CAnimGraphDoc_StateList
CAnimGraphDoc_StateMachine
CAnimGraphDoc_StateMachineNode
CAnimGraphDoc_StateStatusCondition
CAnimGraphDoc_StateTransition
CAnimGraphDoc_StepsRemainingMetric
CAnimGraphDoc_StopAtGoalNode
CAnimGraphDoc_SubGraph
CAnimGraphDoc_SubGraphNode
CAnimGraphDoc_SubtractNode
CAnimGraphDoc_TagCondition
CAnimGraphDoc_TagManager
CAnimGraphDoc_TagSpan
CAnimGraphDoc_TargetSelectorNode
CAnimGraphDoc_TargetWarpNode
CAnimGraphDoc_TimeCondition
CAnimGraphDoc_TimeRemainingMetric
CAnimGraphDoc_ToggleComponentAction
CAnimGraphDoc_TurnHelperNode
CAnimGraphDoc_TwoBoneIKNode
CAnimGraphDoc_WayPointHelperNode
CAnimGraphDoc_ZeroPoseNode
CAnimParameterConflict
CAnimScriptComponent
CAnimTagConflict
CBlendNodeChild
CCPPScriptComponent
CChoiceNodeChild
CConnectionProxyItem
CDampedValueComponent
CDampedValueItem
CDemoSettingsComponent
CFloatAnimValue
CFootLockItem
CFootPinningItem
CFootStepTriggerItem
CJiggleBoneItem
CLODComponent
CLookComponent
CMovementComponent
CPairedSequenceComponent
CRagdollComponent
CRemapValueComponent
CRemapValueItem
CRigidBodyWeight
CSlopeComponent
CSolveIKChainAnimNodeChainData
CStateAction
CStateMachineComponent
CTargetSelectorChild
ComparisonValueType
Comparison_t
DampedValueType
EAnimConflictIndex_t
EAnimValueSource
FinishedConditionOption
RemapValueType
SelectionSource_t
SingleFrameSelection
SolveIKChainAnimNodeSettingSource
Type
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Deadlock
animgraphdoclib
CAnimGraphDoc_State
CAnimGraphDoc_State
128 bytes (0x80), align 8
Source
Derived classes
CAnimGraphDoc_ComponentState
CAnimGraphDoc_NodeState
Used by fields
CAnimGraphDoc_StateList
m_states
CAnimGraphDoc_StateMachine
m_states
Metadata
MPropertyFriendlyName
: "Animation State"
MHasKV3TransferPolymorphicClassname
Also in
Counter-Strike 2
Dota 2
Fields
Name
Type
Offset
m_transitions
CUtlVector
<
CSmartPtr
<
CAnimGraphDoc_StateTransition
>
>
40
0x28
MPropertySuppressField
m_actions
CUtlVector
<
CStateAction
>
64
0x40
MPropertySuppressField
m_name
CUtlString
= "Unnamed"
88
0x58
MPropertyFriendlyName
: "Name"
MPropertySortPriority
: 100
m_sComment
CUtlString
96
0x60
MPropertyFriendlyName
: "Comment"
MPropertyAttributeEditor
: "TextBlock()"
MPropertySortPriority
: -100
m_stateID
AnimStateID
104
0x68
MPropertySuppressField
m_position
Vector2D
108
0x6C
MPropertySuppressField
m_bIsStartState
bool
116
0x74
MPropertyFriendlyName
: "Start State"
m_bIsEndtState
bool
117
0x75
MPropertyFriendlyName
: "End State"
m_bIsInputToGraph
bool
= true
118
0x76
MPropertyFriendlyName
: "Show Input To Graph"
m_bIsPassthrough
bool
119
0x77
MPropertyFriendlyName
: "Passthrough"
m_bIsPassthroughRootMotion
bool
120
0x78
MPropertyFriendlyName
: "Passthrough Root Motion"
m_bPreEvaluatePassthroughTransitionPath
bool
121
0x79
MPropertyFriendlyName
: "Pre Evaluate Passthrough Transition Path"