Source 2 Viewer
  • C_INIT_RandomVectorComponent
  • C_INIT_RandomYaw
  • C_INIT_RandomYawFlip
  • C_INIT_RemapInitialDirectionToTransformToVector
  • C_INIT_RemapInitialTransformDirectionToRotation
  • C_INIT_RemapInitialVisibilityScalar
  • C_INIT_RemapNamedModelBodyPartToScalar
  • C_INIT_RemapNamedModelElementToScalar
  • C_INIT_RemapNamedModelMeshGroupToScalar
  • C_INIT_RemapNamedModelSequenceToScalar
  • C_INIT_RemapParticleCountToNamedModelBodyPartScalar
  • C_INIT_RemapParticleCountToNamedModelElementScalar
  • C_INIT_RemapParticleCountToNamedModelMeshGroupScalar
  • C_INIT_RemapParticleCountToNamedModelSequenceScalar
  • C_INIT_RemapParticleCountToScalar
  • C_INIT_RemapQAnglesToRotation
  • C_INIT_RemapScalarToVector
  • C_INIT_RemapTransformOrientationToRotations
  • C_INIT_RemapTransformToVector
  • C_INIT_RingWave
  • C_INIT_RtEnvCull
  • C_INIT_ScaleVelocity
  • C_INIT_ScreenSpacePositionOfTarget
  • C_INIT_SequenceFromCP
  • C_INIT_SequenceLifeTime
  • C_INIT_SetAttributeToScalarExpression
  • C_INIT_SetFloatAttributeToVectorExpression
  • C_INIT_SetHitboxToClosest
  • C_INIT_SetHitboxToModel
  • C_INIT_SetRigidAttachment
  • C_INIT_SetVectorAttributeToVectorExpression
  • C_INIT_StatusEffect
  • C_INIT_StatusEffectCitadel
  • C_INIT_VelocityFromCP
  • C_INIT_VelocityFromNormal
  • C_INIT_VelocityRadialRandom
  • C_INIT_VelocityRandom
  • C_OP_AlphaDecay
  • C_OP_AttractToControlPoint
  • C_OP_BasicMovement
  • C_OP_BoxConstraint
  • C_OP_CPOffsetToPercentageBetweenCPs
  • C_OP_CPVelocityForce
  • C_OP_CalculateVectorAttribute
  • C_OP_Callback
  • C_OP_ChladniWave
  • C_OP_ChooseRandomChildrenInGroup
  • C_OP_ClampScalar
  • C_OP_ClampVector
  • C_OP_ClientPhysics
  • C_OP_CollideWithParentParticles
  • C_OP_CollideWithSelf
  • C_OP_ColorAdjustHSL
  • C_OP_ColorInterpolate
  • C_OP_ColorInterpolateRandom
  • C_OP_ConnectParentParticleToNearest
  • C_OP_ConstrainDistance
  • C_OP_ConstrainDistanceToPath
  • C_OP_ConstrainDistanceToUserSpecifiedPath
  • C_OP_ConstrainLineLength
  • C_OP_ContinuousEmitter
  • C_OP_ControlPointToRadialScreenSpace
  • C_OP_ControlpointLight
  • C_OP_CreateParticleSystemRenderer
  • C_OP_Cull
  • C_OP_CurlNoiseForce
  • C_OP_CycleScalar
  • C_OP_CylindricalDistanceToTransform
  • C_OP_DampenToCP
  • C_OP_Decay
  • C_OP_DecayClampCount
  • C_OP_DecayMaintainCount
  • C_OP_DecayOffscreen
  • C_OP_DensityForce
  • C_OP_DifferencePreviousParticle
  • C_OP_Diffusion
  • C_OP_DirectionBetweenVecsToVec
  • C_OP_DistanceBetweenCPsToCP
  • C_OP_DistanceBetweenTransforms
  • C_OP_DistanceBetweenVecs
Type / to search
  1. Counter-Strike 2
  2. particles
  3. CParticleFunctionInitializer
  4. C_INIT_RingWave

C_INIT_RingWave

Inherits from (17 fields)
CParticleFunctionInitializerCParticleFunction
  • m_TransformInput: CParticleTransformInput472 (0x01D8)
    MPropertyFriendlyName: "input transform"
  • m_flParticlesPerOrbit: CParticleCollectionFloatInput = {"m_flLiteralValue":-1}576 (0x0240)
    MPropertyFriendlyName: "even distribution count"
  • m_flInitialRadius: CPerParticleFloatInput944 (0x03B0)
    MPropertyFriendlyName: "initial radius"
  • m_flThickness: CPerParticleFloatInput1312 (0x0520)
    MPropertyFriendlyName: "thickness"
  • m_flInitialSpeedMin: CPerParticleFloatInput1680 (0x0690)
    MPropertyFriendlyName: "min initial speed"
  • m_flInitialSpeedMax: CPerParticleFloatInput2048 (0x0800)
    MPropertyFriendlyName: "max initial speed"
  • m_flRoll: CPerParticleFloatInput2416 (0x0970)
    MPropertyFriendlyName: "roll"
  • m_flPitch: CPerParticleFloatInput2784 (0x0AE0)
    MPropertyFriendlyName: "pitch"
  • m_flYaw: CPerParticleFloatInput3152 (0x0C50)
    MPropertyFriendlyName: "yaw"
  • m_bEvenDistribution: bool3520 (0x0DC0)
    MPropertyFriendlyName: "even distribution"
  • m_bXYVelocityOnly: bool = true3521 (0x0DC1)
    MPropertyFriendlyName: "XY velocity only"
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.