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VertexAttachmentAlignModeSchema_t

uint32_tSource
Also in
Dota 2

Members

NameValueHex
MPropertyDescription: "Orient +X along the surface normal, using the mesh tangent for a secondary axis (world up as a fallback)."
MPropertyFriendlyName: "Surface Normal"
MPropertyDescription: "Use the identity orientation (model space, Z up)."