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CreateAttachmentFromVertexOpts_t

32 bytes (0x20), align 8Source
Metadata
MPropertyDescription: "Options for creating an attachment from a mesh vertex."
Also in
Dota 2

Fields

NameTypeOffset
CUtlString = "attach"
MPropertyDescription: "Base name for the created attachment. A unique suffix is appended if needed."
MPropertyFriendlyName: "Attachment Name"
VertexAttachmentAlignModeSchema_t = "VTX_ATTACH_ALIGN_NORMAL"
MPropertyDescription: "How the created attachment is oriented."
int32 = 3
MPropertyDescription: "Maximum number of bone influences to copy (1-3). A vertex can have more, but attachments support at most 3."
MPropertyFriendlyName: "Max Influences"
bool = true
MPropertyDescription: "Draw the nearby-vertex point cloud while hovering. Turn off if the attachment axis preview alone is enough."
MPropertyFriendlyName: "Show Vertex Preview"
bool = true
MPropertyDescription: "Temporarily turn off Show Config during placement. Config/SpawnConfig attached models can never be picked by this tool, so they only obscure the mesh."
MPropertyFriendlyName: "Hide Config Models"