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CNmVelocityBasedSpeedScaleNode::CDefinition
CNmVelocityBlendNode::CDefinition
CNmVirtualParameterBoneMaskNode::CDefinition
CNmVirtualParameterBoolNode::CDefinition
CNmVirtualParameterFloatNode::CDefinition
CNmVirtualParameterIDNode::CDefinition
CNmVirtualParameterTargetNode::CDefinition
CNmVirtualParameterVectorNode::CDefinition
CNmZeroPoseNode::CDefinition
CNmZeroPoseTask
NmBoneMaskSetDefinition_t
NmCachedValueMode_t
NmCompressionSettings_t
NmCompressionSettings_t::QuantizationRange_t
NmEasingFunction_t
NmEasingOperation_t
NmEventConditionRules_t
NmFloatCurveCompressionSettings_t
NmFollowBoneMode_t
NmFootPhaseCondition_t
NmFootPhase_t
NmFrameSnapEventMode_t
NmGraphEventTypeCondition_t
NmGraphValueType_t
NmIKBlendMode_t
NmPercent_t
NmPoseBlendMode_t
NmRootMotionBlendMode_t
NmSyncTrackTimeRange_t
NmSyncTrackTime_t
NmTargetWarpAlgorithm_t
NmTargetWarpRule_t
NmTransitionRuleCondition_t
NmTransitionRule_t
compositematerialslib (17)
CCompositeMaterialEditorDoc
CompMatMutatorCondition_t
CompMatPropertyMutatorConditionType_t
CompMatPropertyMutatorType_t
CompMatPropertyMutator_t
CompositeMaterialAssemblyProcedure_t
CompositeMaterialEditorPoint_t
CompositeMaterialInputContainerSourceType_t
CompositeMaterialInputContainer_t
CompositeMaterialInputLooseVariableType_t
CompositeMaterialInputLooseVariable_t
CompositeMaterialInputTextureType_t
CompositeMaterialMatchFilterType_t
CompositeMaterialMatchFilter_t
CompositeMaterialVarSystemVar_t
CompositeMaterial_t
GeneratedTextureHandle_t
entity2 (17)
CEmptyEntityInstance
CEntityAttributeTable
CEntityComponent
CEntityComponentHelper
CEntityIOOutput
CEntityIdentity
CEntityInstance
CNetworkVarChainer
CScriptComponent
CVariantDefaultAllocator
EntComponentInfo_t
EntInput_t
EntOutput_t
EntityDormancyType_t
EntityIOTargetType_t
GameTick_t
GameTime_t
hammer (10)
ColorOptionsEditableData_t
GeneralOptionsEditableData_t
ImportExportOptionsEditableData_t
ImportExportOptionsEditableData_t::ExportDefaultFormat_t
ImportExportOptionsEditableData_t::ExportEncoding_t
ImportExportOptionsEditableData_t::ExportFbxUnit_t
TexturesOptionsEditableData_t
ToolsOptionsEditableData_t
View2DOptionsEditableData_t
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Counter-Strike 2
animlib
NmFootPhaseCondition_t
NmFootPhaseCondition_t
uint8_t
LeftFootDown
=
0
0x00
LeftFootPassing
=
1
0x01
LeftPhase
=
4
0x04
RightFootDown
=
2
0x02
RightFootPassing
=
3
0x03
RightPhase
=
5
0x05
None
=
6
0x06
Referenced by (4)
CNmGraphDocFootEventConditionNode
m_phaseCondition
CNmGraphDocFootstepEventPercentageThroughNode
m_phaseCondition
CNmFootEventConditionNode::CDefinition
m_phaseCondition
CNmFootstepEventPercentageThroughNode::CDefinition
m_phaseCondition
Also in
Dota 2
Deadlock