Struct SceneEnvMap.EnvMapVisibility128
- Namespace
- ValveResourceFormat.Renderer
- Assembly
- Renderer.dll
128-bit bitmask tracking which environment maps are visible to a node.
public struct SceneEnvMap.EnvMapVisibility128Inherited Members
Methods
GetVisibleShaderIndices()
public readonly IEnumerable<int> GetVisibleShaderIndices()Returns
Store(List<SceneEnvMap>)
public SceneEnvMap.EnvMapVisibility128 Store(List<SceneEnvMap> envMaps)Parameters
envMapsList<SceneEnvMap>
Returns
ToTuple()
public readonly (uint, uint, uint, uint) ToTuple()