Table of Contents

Struct SceneEnvMap.EnvMapVisibility128

Namespace
ValveResourceFormat.Renderer
Assembly
Renderer.dll

128-bit bitmask tracking which environment maps are visible to a node.

public struct SceneEnvMap.EnvMapVisibility128

Inherited Members

Methods

GetVisibleShaderIndices()

public readonly IEnumerable<int> GetVisibleShaderIndices()

Returns

IEnumerable<int>

Store(List<SceneEnvMap>)

public SceneEnvMap.EnvMapVisibility128 Store(List<SceneEnvMap> envMaps)

Parameters

envMaps List<SceneEnvMap>

Returns

SceneEnvMap.EnvMapVisibility128

ToTuple()

public readonly (uint, uint, uint, uint) ToTuple()

Returns

(uint, uint, uint, uint)