Source 2 Viewer
CDOTA_Modifier_Tidehunter_Gush
CDOTA_Modifier_Tidehunter_KrakenShell
CDOTA_Modifier_Tidehunter_KrakenShell_Boost
CDOTA_Modifier_Tidehunter_LeviathansCatch
CDOTA_Modifier_Tidehunter_LeviathansCatch_Counter
CDOTA_Modifier_Tidehunter_LeviathansCatch_Stacks
CDOTA_Modifier_Tidehunter_Ravage
CDOTA_Modifier_Tidehunter_SmashAttack
CDOTA_Modifier_Tinker_Defensive_Matrix
CDOTA_Modifier_Tinker_Eureka
CDOTA_Modifier_Tinker_Innate_Keen_Teleport_Gold_On_Death
CDOTA_Modifier_Tinker_Innate_Keen_Teleport_XP_On_Death
CDOTA_Modifier_Tinker_LaserBlind
CDOTA_Modifier_Tinker_MarchOfTheMachinesThinker
CDOTA_Modifier_Tinker_Rearm
CDOTA_Modifier_Tinker_Rearmor
CDOTA_Modifier_Tinker_Repair_Bots
CDOTA_Modifier_Tinker_Turret
CDOTA_Modifier_Tinker_Turret_Debuff
CDOTA_Modifier_Tinker_Turret_Drop_Thinker
CDOTA_Modifier_Tinker_Warp_Grenade
CDOTA_Modifier_Tiny_Avalanche
CDOTA_Modifier_Tiny_Avalanche_Stun
CDOTA_Modifier_Tiny_CraggyExterior
CDOTA_Modifier_Tiny_CraggyExterior_Debuff
CDOTA_Modifier_Tiny_Grow
CDOTA_Modifier_Tiny_Insurmountable
CDOTA_Modifier_Tiny_Rocksteady
CDOTA_Modifier_Tiny_Toss
CDOTA_Modifier_Tiny_TossTree_Bonus
CDOTA_Modifier_Tiny_TossTree_Slow
CDOTA_Modifier_Tiny_Toss_ChargeCounter
CDOTA_Modifier_Tiny_Toss_Land_Debuff
CDOTA_Modifier_Tiny_Tree_Channel
CDOTA_Modifier_Tiny_Tree_Channel_Bonus
CDOTA_Modifier_Tiny_Tree_Grab
CDOTA_Modifier_Tiny_Tree_Grab_Damage
CDOTA_Modifier_Tome_Of_Knowledge
CDOTA_Modifier_Tome_Of_Knowledge_Consumed
CDOTA_Modifier_Tome_of_Aghanim
CDOTA_Modifier_Tornado_ExpirationTime
CDOTA_Modifier_Tornado_Tempest
CDOTA_Modifier_Tornado_Tempest_Debuff
CDOTA_Modifier_Tower_Armor_Bonus
CDOTA_Modifier_Tower_Aura
CDOTA_Modifier_Tower_Aura_Bonus
CDOTA_Modifier_Tower_Truesight_Aura
CDOTA_Modifier_Track_Order_Issuer
CDOTA_Modifier_Treant_Bonus
CDOTA_Modifier_Treant_EyesInTheForest_Thinker
CDOTA_Modifier_Treant_Large_Bonus
CDOTA_Modifier_Treant_LeechSeed
CDOTA_Modifier_Treant_LeechSeedPassive
CDOTA_Modifier_Treant_LeechSeed_Slow
CDOTA_Modifier_Treant_Lifebomb_Explode
CDOTA_Modifier_Treant_LivingArmor
CDOTA_Modifier_Treant_LivingArmorPassive
CDOTA_Modifier_Treant_LivingArmorPermanent
CDOTA_Modifier_Treant_NaturesGrasp_Creation_Thinker
CDOTA_Modifier_Treant_NaturesGrasp_Damage
CDOTA_Modifier_Treant_NaturesGrasp_Damage_Bonus
CDOTA_Modifier_Treant_NaturesGrasp_Latch_Thinker
CDOTA_Modifier_Treant_NaturesGuise
CDOTA_Modifier_Treant_NaturesGuise_DamageCooldown
CDOTA_Modifier_Treant_NaturesGuise_Invis
CDOTA_Modifier_Treant_NaturesGuise_NearTreeDisplay
CDOTA_Modifier_Treant_NaturesGuise_Root
CDOTA_Modifier_Treant_NaturesGuise_Tree_Walking
CDOTA_Modifier_Treant_Overgrowth
CDOTA_Modifier_Treant_SuperBloom
CDOTA_Modifier_TrollWarlord_Axe_Invulnerable
CDOTA_Modifier_TrollWarlord_BattleTrance
CDOTA_Modifier_TrollWarlord_BattleTrance_Ally
CDOTA_Modifier_TrollWarlord_BattleTrance_Aura
CDOTA_Modifier_TrollWarlord_BattleTrance_Vision
CDOTA_Modifier_TrollWarlord_BerserkersRage
CDOTA_Modifier_TrollWarlord_BerserkersRage_Ensnare
CDOTA_Modifier_TrollWarlord_BerserkersRage_Maim
CDOTA_Modifier_TrollWarlord_Fervor
CDOTA_Modifier_TrollWarlord_Melee
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Dota 2
server
CDOTA_Buff
CDOTA_Modifier_Tinker_Turret_Drop_Thinker
CDOTA_Modifier_Tinker_Turret_Drop_Thinker
Inherits from (38 fields)
CDOTA_Buff
C_VerticalMotionController
C_HorizontalMotionController
expand fields
missile_damage
:
float32
6600 (0x19C8)
radius
:
float32
6604 (0x19CC)
turret_placement_radius
:
float32
6608 (0x19D0)
delay
:
float32
6612 (0x19D4)
drop_knockback_distance
:
float32
6616 (0x19D8)
drop_knockback_distance_tinker
:
float32
6620 (0x19DC)
drop_knockback_duration
:
float32
6624 (0x19E0)
drop_knockback_duration_tinker
:
float32
6628 (0x19E4)
slow_duration
:
float32
6632 (0x19E8)
missile_target_range
:
float32
6636 (0x19EC)
activation_time
:
float32
6640 (0x19F0)
turret_duration
:
float32
6644 (0x19F4)
turrets_per_drop
:
int32
6648 (0x19F8)
extra_turrets_per_drop
:
int32
6652 (0x19FC)
drop_damage
:
float32
6656 (0x1A00)
pre_delay
:
float32
6660 (0x1A04)
m_bAttachToRocket1
:
bool
6664 (0x1A08)
m_vecHitHeroes
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
6672 (0x1A10)
m_bHitInvisibleHeroes
:
bool
6696 (0x1A28)
m_nIndicatorParticle
:
ParticleIndex_t
6700 (0x1A2C)
m_bWaitingForPreDelay
:
bool
6704 (0x1A30)
m_bTurretsSpawned
:
bool
6705 (0x1A31)
m_vecTurrets
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
6712 (0x1A38)
m_vecTurretActivationTimes
:
CUtlVector
<
float32
>
6736 (0x1A50)
m_flTotalTurretLifeTime
:
float32
6760 (0x1A68)
m_flTurretSpawnTime
:
float32
6764 (0x1A6C)
m_hCurrentTarget
:
CHandle
<
CBaseEntity
>
6768 (0x1A70)
Also in
client.dll