Source 2 Viewer
  • CDOTA_Modifier_Tidehunter_Gush
  • CDOTA_Modifier_Tidehunter_KrakenShell
  • CDOTA_Modifier_Tidehunter_KrakenShell_Boost
  • CDOTA_Modifier_Tidehunter_LeviathansCatch
  • CDOTA_Modifier_Tidehunter_LeviathansCatch_Counter
  • CDOTA_Modifier_Tidehunter_LeviathansCatch_Stacks
  • CDOTA_Modifier_Tidehunter_Ravage
  • CDOTA_Modifier_Tidehunter_SmashAttack
  • CDOTA_Modifier_Tinker_Defensive_Matrix
  • CDOTA_Modifier_Tinker_Eureka
  • CDOTA_Modifier_Tinker_Innate_Keen_Teleport_Gold_On_Death
  • CDOTA_Modifier_Tinker_Innate_Keen_Teleport_XP_On_Death
  • CDOTA_Modifier_Tinker_LaserBlind
  • CDOTA_Modifier_Tinker_MarchOfTheMachinesThinker
  • CDOTA_Modifier_Tinker_Rearm
  • CDOTA_Modifier_Tinker_Rearmor
  • CDOTA_Modifier_Tinker_Repair_Bots
  • CDOTA_Modifier_Tinker_Turret
  • CDOTA_Modifier_Tinker_Turret_Debuff
  • CDOTA_Modifier_Tinker_Turret_Drop_Thinker
  • CDOTA_Modifier_Tinker_Warp_Grenade
  • CDOTA_Modifier_Tiny_Avalanche
  • CDOTA_Modifier_Tiny_Avalanche_Stun
  • CDOTA_Modifier_Tiny_CraggyExterior
  • CDOTA_Modifier_Tiny_CraggyExterior_Debuff
  • CDOTA_Modifier_Tiny_Grow
  • CDOTA_Modifier_Tiny_Insurmountable
  • CDOTA_Modifier_Tiny_Rocksteady
  • CDOTA_Modifier_Tiny_Toss
  • CDOTA_Modifier_Tiny_TossTree_Bonus
  • CDOTA_Modifier_Tiny_TossTree_Slow
  • CDOTA_Modifier_Tiny_Toss_ChargeCounter
  • CDOTA_Modifier_Tiny_Toss_Land_Debuff
  • CDOTA_Modifier_Tiny_Tree_Channel
  • CDOTA_Modifier_Tiny_Tree_Channel_Bonus
  • CDOTA_Modifier_Tiny_Tree_Grab
  • CDOTA_Modifier_Tiny_Tree_Grab_Damage
  • CDOTA_Modifier_Tome_Of_Knowledge
  • CDOTA_Modifier_Tome_Of_Knowledge_Consumed
  • CDOTA_Modifier_Tome_of_Aghanim
  • CDOTA_Modifier_Tornado_ExpirationTime
  • CDOTA_Modifier_Tornado_Tempest
  • CDOTA_Modifier_Tornado_Tempest_Debuff
  • CDOTA_Modifier_Tower_Armor_Bonus
  • CDOTA_Modifier_Tower_Aura
  • CDOTA_Modifier_Tower_Aura_Bonus
  • CDOTA_Modifier_Tower_Truesight_Aura
  • CDOTA_Modifier_Track_Order_Issuer
  • CDOTA_Modifier_Treant_Bonus
  • CDOTA_Modifier_Treant_EyesInTheForest_Thinker
  • CDOTA_Modifier_Treant_Large_Bonus
  • CDOTA_Modifier_Treant_LeechSeed
  • CDOTA_Modifier_Treant_LeechSeedPassive
  • CDOTA_Modifier_Treant_LeechSeed_Slow
  • CDOTA_Modifier_Treant_Lifebomb_Explode
  • CDOTA_Modifier_Treant_LivingArmor
  • CDOTA_Modifier_Treant_LivingArmorPassive
  • CDOTA_Modifier_Treant_LivingArmorPermanent
  • CDOTA_Modifier_Treant_NaturesGrasp_Creation_Thinker
  • CDOTA_Modifier_Treant_NaturesGrasp_Damage
  • CDOTA_Modifier_Treant_NaturesGrasp_Damage_Bonus
  • CDOTA_Modifier_Treant_NaturesGrasp_Latch_Thinker
  • CDOTA_Modifier_Treant_NaturesGuise
  • CDOTA_Modifier_Treant_NaturesGuise_DamageCooldown
  • CDOTA_Modifier_Treant_NaturesGuise_Invis
  • CDOTA_Modifier_Treant_NaturesGuise_NearTreeDisplay
  • CDOTA_Modifier_Treant_NaturesGuise_Root
  • CDOTA_Modifier_Treant_NaturesGuise_Tree_Walking
  • CDOTA_Modifier_Treant_Overgrowth
  • CDOTA_Modifier_Treant_SuperBloom
  • CDOTA_Modifier_TrollWarlord_Axe_Invulnerable
  • CDOTA_Modifier_TrollWarlord_BattleTrance
  • CDOTA_Modifier_TrollWarlord_BattleTrance_Ally
  • CDOTA_Modifier_TrollWarlord_BattleTrance_Aura
  • CDOTA_Modifier_TrollWarlord_BattleTrance_Vision
  • CDOTA_Modifier_TrollWarlord_BerserkersRage
  • CDOTA_Modifier_TrollWarlord_BerserkersRage_Ensnare
  • CDOTA_Modifier_TrollWarlord_BerserkersRage_Maim
  • CDOTA_Modifier_TrollWarlord_Fervor
  • CDOTA_Modifier_TrollWarlord_Melee
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Tinker_Turret_Drop_Thinker

CDOTA_Modifier_Tinker_Turret_Drop_Thinker

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • missile_damage: float326600 (0x19C8)
  • radius: float326604 (0x19CC)
  • turret_placement_radius: float326608 (0x19D0)
  • delay: float326612 (0x19D4)
  • drop_knockback_distance: float326616 (0x19D8)
  • drop_knockback_distance_tinker: float326620 (0x19DC)
  • drop_knockback_duration: float326624 (0x19E0)
  • drop_knockback_duration_tinker: float326628 (0x19E4)
  • slow_duration: float326632 (0x19E8)
  • missile_target_range: float326636 (0x19EC)
  • activation_time: float326640 (0x19F0)
  • turret_duration: float326644 (0x19F4)
  • turrets_per_drop: int326648 (0x19F8)
  • extra_turrets_per_drop: int326652 (0x19FC)
  • drop_damage: float326656 (0x1A00)
  • pre_delay: float326660 (0x1A04)
  • m_bAttachToRocket1: bool6664 (0x1A08)
  • m_vecHitHeroes: CUtlVector< CHandle< CBaseEntity > >6672 (0x1A10)
  • m_bHitInvisibleHeroes: bool6696 (0x1A28)
  • m_nIndicatorParticle: ParticleIndex_t6700 (0x1A2C)
  • m_bWaitingForPreDelay: bool6704 (0x1A30)
  • m_bTurretsSpawned: bool6705 (0x1A31)
  • m_vecTurrets: CUtlVector< CHandle< CBaseEntity > >6712 (0x1A38)
  • m_vecTurretActivationTimes: CUtlVector< float32 >6736 (0x1A50)
  • m_flTotalTurretLifeTime: float326760 (0x1A68)
  • m_flTurretSpawnTime: float326764 (0x1A6C)
  • m_hCurrentTarget: CHandle< CBaseEntity >6768 (0x1A70)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.