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Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Tinker_Turret_Drop_Thinker

CDOTA_Modifier_Tinker_Turret_Drop_Thinker

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • missile_damage: float326744 (0x1A58)
  • radius: float326748 (0x1A5C)
  • turret_placement_radius: float326752 (0x1A60)
  • delay: float326756 (0x1A64)
  • drop_knockback_distance: float326760 (0x1A68)
  • drop_knockback_distance_tinker: float326764 (0x1A6C)
  • drop_knockback_duration: float326768 (0x1A70)
  • drop_knockback_duration_tinker: float326772 (0x1A74)
  • slow_duration: float326776 (0x1A78)
  • missile_target_range: float326780 (0x1A7C)
  • activation_time: float326784 (0x1A80)
  • turret_duration: float326788 (0x1A84)
  • turrets_per_drop: int326792 (0x1A88)
  • extra_turrets_per_drop: int326796 (0x1A8C)
  • drop_damage: float326800 (0x1A90)
  • pre_delay: float326804 (0x1A94)
  • m_bAttachToRocket1: bool6808 (0x1A98)
  • m_vecHitHeroes: CUtlVector< CHandle< CBaseEntity > >6816 (0x1AA0)
  • m_bHitInvisibleHeroes: bool6840 (0x1AB8)
  • m_nIndicatorParticle: ParticleIndex_t6844 (0x1ABC)
  • m_bWaitingForPreDelay: bool6848 (0x1AC0)
  • m_bTurretsSpawned: bool6849 (0x1AC1)
  • m_vecTurrets: CUtlVector< CHandle< CBaseEntity > >6856 (0x1AC8)
  • m_vecTurretActivationTimes: CUtlVector< float32 >6880 (0x1AE0)
  • m_flTotalTurretLifeTime: float326904 (0x1AF8)
  • m_flTurretSpawnTime: float326908 (0x1AFC)
  • m_hCurrentTarget: CHandle< CBaseEntity >6912 (0x1B00)
Also in
client.dll
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.