Source 2 Viewer
  • CDOTA_Modifier_Special_Bonus_Tree_Walking
  • CDOTA_Modifier_Special_Bonus_TrueStrike
  • CDOTA_Modifier_Special_Bonus_Unique_Beastmaster_5
  • CDOTA_Modifier_Special_Bonus_Unique_Beastmaster_5_Aura
  • CDOTA_Modifier_Special_Bonus_Unique_Beastmaster_6
  • CDOTA_Modifier_Special_Bonus_Unique_Beastmaster_6_Aura
  • CDOTA_Modifier_Special_Bonus_Unique_Elder_Titan_4
  • CDOTA_Modifier_Special_Bonus_Unique_Morphling_4
  • CDOTA_Modifier_Special_Bonus_Unique_Treant_3
  • CDOTA_Modifier_Special_Bonus_Vision
  • CDOTA_Modifier_Special_Mars_Spear_Burning_Trail_Burn
  • CDOTA_Modifier_Special_Mars_Spear_Burning_Trail_Thinker
  • CDOTA_Modifier_Spectre_Arcana
  • CDOTA_Modifier_Spectre_Arcana_Kill_Effect
  • CDOTA_Modifier_Spectre_Desolate
  • CDOTA_Modifier_Spectre_Desolate_Blind
  • CDOTA_Modifier_Spectre_Dispersion
  • CDOTA_Modifier_Spectre_Dispersion_Boost
  • CDOTA_Modifier_Spectre_Dispersion_Memory
  • CDOTA_Modifier_Spectre_Haunt
  • CDOTA_Modifier_Spectre_Haunt_Fear
  • CDOTA_Modifier_Spectre_Reality
  • CDOTA_Modifier_Spectre_ShadowStep_Illusion
  • CDOTA_Modifier_Spectre_Spectral
  • CDOTA_Modifier_Spectre_SpectralDagger
  • CDOTA_Modifier_Spectre_SpectralDaggerInPath
  • CDOTA_Modifier_Spectre_SpectralDaggerPath
  • CDOTA_Modifier_Spectre_SpectralDaggerPathPhased
  • CDOTA_Modifier_Spectre_SpectralDaggerPath_ActivityModifierOnly
  • CDOTA_Modifier_Spectre_Spectral_Dagger_Illusions
  • CDOTA_Modifier_Spell_Prism
  • CDOTA_Modifier_Spell_Prism_Active
  • CDOTA_Modifier_Spellslinger_Restore
  • CDOTA_Modifier_SpiritBreaker_BullRush
  • CDOTA_Modifier_SpiritBreaker_BullRush_Intrinsic
  • CDOTA_Modifier_SpiritBreaker_Bulldoze
  • CDOTA_Modifier_SpiritBreaker_BullsHit
  • CDOTA_Modifier_SpiritBreaker_ChargeOfDarkness
  • CDOTA_Modifier_SpiritBreaker_ChargeOfDarknessTarget
  • CDOTA_Modifier_SpiritBreaker_ChargeOfDarknessVision
  • CDOTA_Modifier_SpiritBreaker_ChargeOfDarkness_Linger
  • CDOTA_Modifier_SpiritBreaker_ChargeOfDarkness_Untargetable
  • CDOTA_Modifier_SpiritBreaker_EmpoweringHaste
  • CDOTA_Modifier_SpiritBreaker_EmpoweringHasteAura
  • CDOTA_Modifier_SpiritBreaker_GreaterBash
  • CDOTA_Modifier_SpiritBreaker_GreaterBash_Break
  • CDOTA_Modifier_SpiritBreaker_GreaterBash_CascadingBashes
  • CDOTA_Modifier_SpiritBreaker_GreaterBash_CascadingBashesTracker
  • CDOTA_Modifier_SpiritBreaker_GreaterBash_Guaranteed
  • CDOTA_Modifier_SpiritBreaker_GreaterBash_Knockback
  • CDOTA_Modifier_SpiritBreaker_GreaterBash_Speed
  • CDOTA_Modifier_SpiritBreaker_HerdMentality
  • CDOTA_Modifier_SpiritBreaker_HerdMentality_Aura
  • CDOTA_Modifier_SpiritBreaker_KnockbackAmp
  • CDOTA_Modifier_SpiritBreaker_KnockbackAmpAura
  • CDOTA_Modifier_SpiritBreaker_NetherStrike
  • CDOTA_Modifier_SpiritBreaker_NetherStrike_Vision
  • CDOTA_Modifier_SpiritBreaker_PlanarPocket
  • CDOTA_Modifier_SpiritBreaker_PlanarPocketAura
  • CDOTA_Modifier_SpiritBreaker_SpecialAttack
  • CDOTA_Modifier_Spirit_Bear_Attack_Damage
  • CDOTA_Modifier_Spirit_Bear_Necessities
  • CDOTA_Modifier_StackedNeutral
  • CDOTA_Modifier_Stacking_Base
  • CDOTA_Modifier_Stacking_Exp_Rate_Boost
  • CDOTA_Modifier_Stacking_Gold_Rate_Boost
  • CDOTA_Modifier_Stacking_Multiple_Buff_Base
  • CDOTA_Modifier_StaffOfWizardry
  • CDOTA_Modifier_StormSpirit_BallLightning
  • CDOTA_Modifier_StormSpirit_ElectricVortex_NoStack
  • CDOTA_Modifier_StormSpirit_ElectricVortex_Pull
  • CDOTA_Modifier_StormSpirit_ElectricVortex_SelfSlow
  • CDOTA_Modifier_StormSpirit_Electric_Rave
  • CDOTA_Modifier_StormSpirit_Enemy_Overload
  • CDOTA_Modifier_StormSpirit_Galvanized
  • CDOTA_Modifier_StormSpirit_Overload
  • CDOTA_Modifier_StormSpirit_OverloadSlow
  • CDOTA_Modifier_StormSpirit_Overload_Attack_Speed_Buff
  • CDOTA_Modifier_StormSpirit_Overload_Passive
  • CDOTA_Modifier_StormSpirit_StaticRemnantThinker
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Spectre_Haunt

CDOTA_Modifier_Spectre_Haunt

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_bRealityApplied: bool6600 (0x19C8)
  • destroy_if_target_is_dead: int326604 (0x19CC)
  • m_fStartAttackTime: GameTime_t6608 (0x19D0)
  • m_hTarget: CHandle< CBaseEntity >6612 (0x19D4)
  • m_bTargetIsAlive: bool6616 (0x19D8)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.