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  • CDOTA_Modifier_MuertaReleaseEvent_RemoveGravestone
  • CDOTA_Modifier_Muerta_DeadShot_Fear
  • CDOTA_Modifier_Muerta_DeadShot_Slow
  • CDOTA_Modifier_Muerta_Gunslinger
  • CDOTA_Modifier_Muerta_Gunslinger_Increased_Proc_Chance
  • CDOTA_Modifier_Muerta_OfrendaIntrinsic
  • CDOTA_Modifier_Muerta_Ofrenda_DamageAmp
  • CDOTA_Modifier_Muerta_Ofrenda_Invulnerable
  • CDOTA_Modifier_Muerta_PartingShot_Knockback
  • CDOTA_Modifier_Muerta_PartingShot_PhysicalBodyDebuff
  • CDOTA_Modifier_Muerta_PartingShot_ProjectileReturn
  • CDOTA_Modifier_Muerta_PartingShot_SoulClone
  • CDOTA_Modifier_Muerta_PartingShot_SoulDebuff
  • CDOTA_Modifier_Muerta_PierceTheVeil
  • CDOTA_Modifier_Muerta_PierceTheVeilTransform
  • CDOTA_Modifier_Muerta_PierceTheVeil_Buff
  • CDOTA_Modifier_Muerta_PierceTheVeil_MagicImmunityDamageCancel
  • CDOTA_Modifier_Muerta_PierceTheVeil_SpellAmpBoost
  • CDOTA_Modifier_Muerta_Revenant_HealingThinker
  • CDOTA_Modifier_Muerta_Revenant_Thinker
  • CDOTA_Modifier_Muerta_SpectralSlugEthereal
  • CDOTA_Modifier_Muerta_Supernatural
  • CDOTA_Modifier_Muerta_TheCallingAuraSlow
  • CDOTA_Modifier_Muerta_TheCalling_Aura_HPRegen
  • CDOTA_Modifier_Muerta_TheCalling_Invulnerable
  • CDOTA_Modifier_Muerta_TheCalling_Silence
  • CDOTA_Modifier_Mutation_Cooldown_Reduction
  • CDOTA_Modifier_Mutation_Cooldown_Reduction_Team_Aura
  • CDOTA_Modifier_Mutation_CreateTombstone
  • CDOTA_Modifier_Mutation_CreateTombstone_Aura
  • CDOTA_Modifier_Mutation_CreateTombstone_Team_Aura
  • CDOTA_Modifier_Mutation_CritChance_Team_Aura
  • CDOTA_Modifier_Mutation_Crit_Chance
  • CDOTA_Modifier_Mutation_DeathExplosion
  • CDOTA_Modifier_Mutation_DeathExplosionDelayed
  • CDOTA_Modifier_Mutation_DeathExplosion_Aura
  • CDOTA_Modifier_Mutation_DeathExplosion_TeamAura
  • CDOTA_Modifier_Mutation_DropItemOnDeath_Team
  • CDOTA_Modifier_Mutation_FreeRapiers_Team
  • CDOTA_Modifier_Mutation_KillstreakPower
  • CDOTA_Modifier_Mutation_KillstreakPower_Aura
  • CDOTA_Modifier_Mutation_NoHealthBars_Aura
  • CDOTA_Modifier_Mutation_PocketRoshan_Team
  • CDOTA_Modifier_Mutation_Spellcast
  • CDOTA_Modifier_Mutation_StationaryDamageReduction
  • CDOTA_Modifier_Mutation_StationaryDamageReduction_Aura
  • CDOTA_Modifier_Mutation_Treecutter
  • CDOTA_Modifier_Mutation_Treecutter_Aura
  • CDOTA_Modifier_Mutation_Vampire
  • CDOTA_Modifier_Mutation_Vampire_Aura
  • CDOTA_Modifier_Muted
  • CDOTA_Modifier_NPXBuff
  • CDOTA_Modifier_NagaSiren_Crit_Passive
  • CDOTA_Modifier_NagaSiren_Deluge_Status_Resistance
  • CDOTA_Modifier_NagaSiren_Eelskin
  • CDOTA_Modifier_NagaSiren_Ensnare
  • CDOTA_Modifier_NagaSiren_MirrorImage
  • CDOTA_Modifier_NagaSiren_RipTide
  • CDOTA_Modifier_NagaSiren_RipTideCounter
  • CDOTA_Modifier_NagaSiren_RipTide_Passive
  • CDOTA_Modifier_NagaSiren_RipTide_Slow
  • CDOTA_Modifier_NagaSiren_SlithereenCutlass
  • CDOTA_Modifier_NagaSiren_SlithereenCutlass_MissChance
  • CDOTA_Modifier_NagaSiren_SongOfTheSiren
  • CDOTA_Modifier_NagaSiren_SongOfTheSiren_Aura
  • CDOTA_Modifier_NagaSiren_SongOfTheSiren_Healing_Aura
  • CDOTA_Modifier_NagaSiren_SongOfTheSiren_IgnoreMe
  • CDOTA_Modifier_Naga_Siren_Reel_In
  • CDOTA_Modifier_Necrolyte_GhostShroud_Active
  • CDOTA_Modifier_Necrolyte_GhostShroud_Aura_Effect
  • CDOTA_Modifier_Necrolyte_Heartstopper_Aura
  • CDOTA_Modifier_Necrolyte_Heartstopper_Aura_Effect
  • CDOTA_Modifier_Necrolyte_ReapersScythe
  • CDOTA_Modifier_Necrolyte_ReapersScythe_RespawnTime
  • CDOTA_Modifier_Necrolyte_Sadist
  • CDOTA_Modifier_Necrolyte_Sadist_Counter
  • CDOTA_Modifier_Necronomicon_Archer_AoE
  • CDOTA_Modifier_Necronomicon_Archer_Purge
  • CDOTA_Modifier_Necronomicon_Warrior_LastWill
  • CDOTA_Modifier_Necronomicon_Warrior_ManaBurn
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Muerta_Revenant_Thinker

CDOTA_Modifier_Muerta_Revenant_Thinker

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_bSpiritsExplode: bool6600 (0x19C8)
  • m_fDeadZoneDistance: float326604 (0x19CC)
  • m_fDesiredDeadZoneDistance: float326608 (0x19D0)
  • damage: float326612 (0x19D4)
  • hit_radius: float326616 (0x19D8)
  • speed_initial: float326620 (0x19DC)
  • speed_max: float326624 (0x19E0)
  • acceleration: float326628 (0x19E4)
  • kill_check_radius: float326632 (0x19E8)
  • kill_radius_expansion: float326636 (0x19EC)
  • kill_radius_expansion_speed: float326640 (0x19F0)
  • hp_regen_pct: float326644 (0x19F4)
  • num_revenants: int326648 (0x19F8)
  • rotation_direction: int326652 (0x19FC)
  • radius: float326656 (0x1A00)
  • rotation_initial: float326660 (0x1A04)
  • m_nWarningFX: ParticleIndex_t6664 (0x1A08)
  • m_SpiritDefs: CUtlVector< sRevenantDef >6672 (0x1A10)
  • m_hHealingThinker: CHandle< CBaseEntity >6720 (0x1A40)
  • m_nRevenantImpacts: int326724 (0x1A44)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.