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  • CDOTA_Modifier_Magnataur_Shockwave_Pull
  • CDOTA_Modifier_Magnataur_Skewer_Impact
  • CDOTA_Modifier_Magnataur_Skewer_Movement
  • CDOTA_Modifier_Magnataur_Skewer_Slow
  • CDOTA_Modifier_Magnataur_Solid_Core
  • CDOTA_Modifier_Magnetic_Horn_Items
  • CDOTA_Modifier_Magnifying_Monocle
  • CDOTA_Modifier_Magnus_Strength_Of_Joelrak
  • CDOTA_Modifier_ManaDraught_Regeneration
  • CDOTA_Modifier_Mangataur_Shockwave_Intrinsic
  • CDOTA_Modifier_Manta
  • CDOTA_Modifier_Manta_Phase
  • CDOTA_Modifier_Marci_Bodyguard_Self
  • CDOTA_Modifier_Marci_Bodyguarded
  • CDOTA_Modifier_Marci_CompanionRun_AllyMovespeed
  • CDOTA_Modifier_Marci_CompanionRun_Intrinsic
  • CDOTA_Modifier_Marci_Dispose_Debuff
  • CDOTA_Modifier_Marci_Grapple_VictimMotion
  • CDOTA_Modifier_Marci_Guardian_Buff
  • CDOTA_Modifier_Marci_Lunge_Arc
  • CDOTA_Modifier_Marci_Lunge_Buff
  • CDOTA_Modifier_Marci_Lunge_Debuff
  • CDOTA_Modifier_Marci_Lunge_LandingAnim
  • CDOTA_Modifier_Marci_Lunge_TrackingMotion
  • CDOTA_Modifier_Marci_Special_Delivery
  • CDOTA_Modifier_Marci_Special_Delivery_Aura
  • CDOTA_Modifier_Marci_Special_Delivery_Teleport_Effect
  • CDOTA_Modifier_Marci_Unleash
  • CDOTA_Modifier_Marci_Unleash_Flurry
  • CDOTA_Modifier_Marci_Unleash_FlurryCooldown
  • CDOTA_Modifier_Marci_Unleash_FlurryPulse_Debuff
  • CDOTA_Modifier_Marci_Unleash_Pulse_Silence
  • CDOTA_Modifier_Mars_ArenaOfBlood
  • CDOTA_Modifier_Mars_ArenaOfBlood_Animation
  • CDOTA_Modifier_Mars_ArenaOfBlood_AnimationAura
  • CDOTA_Modifier_Mars_ArenaOfBlood_Buff
  • CDOTA_Modifier_Mars_ArenaOfBlood_BuffAura
  • CDOTA_Modifier_Mars_ArenaOfBlood_Kill_Buff
  • CDOTA_Modifier_Mars_ArenaOfBlood_Leash
  • CDOTA_Modifier_Mars_ArenaOfBlood_Marker
  • CDOTA_Modifier_Mars_ArenaOfBlood_SelfLeash
  • CDOTA_Modifier_Mars_ArenaOfBlood_Spear
  • CDOTA_Modifier_Mars_ArenaOfBlood_Thinker
  • CDOTA_Modifier_Mars_ArenaOfBlood_VisionObstruction
  • CDOTA_Modifier_Mars_ArenaOfBlood_VisionObstructionAura
  • CDOTA_Modifier_Mars_Bulwark
  • CDOTA_Modifier_Mars_Bulwark_Active
  • CDOTA_Modifier_Mars_Bulwark_Soldier_Bonus
  • CDOTA_Modifier_Mars_Bulwark_Soldier_Thinker
  • CDOTA_Modifier_Mars_Dauntless
  • CDOTA_Modifier_Mars_Dauntless_Effect
  • CDOTA_Modifier_Mars_GodsRebuke_Crit
  • CDOTA_Modifier_Mars_Gods_Rebuke
  • CDOTA_Modifier_Mars_Immovable
  • CDOTA_Modifier_Mars_Scepter_Damage
  • CDOTA_Modifier_Mars_Scepter_Damage_Slow
  • CDOTA_Modifier_Mars_Scepter_Damage_Tracker
  • CDOTA_Modifier_Mars_Spear_Impale
  • CDOTA_Modifier_Mars_Spear_Stun
  • CDOTA_Modifier_MaskOfDispair_Berserk
  • CDOTA_Modifier_MaskOfMadness_Berserk
  • CDOTA_Modifier_Mechanical_Arm_Counter
  • CDOTA_Modifier_Medusa_Cold_Blooded
  • CDOTA_Modifier_Medusa_FixedMovespeed
  • CDOTA_Modifier_Medusa_GorgonGrasp_Root
  • CDOTA_Modifier_Medusa_GorgonGrasp_Thinker
  • CDOTA_Modifier_Medusa_ManaShield
  • CDOTA_Modifier_Medusa_ManaShield_AttackBuff
  • CDOTA_Modifier_Medusa_Mystic_Snake_AttackBuff
  • CDOTA_Modifier_Medusa_Mystic_Snake_Slow
  • CDOTA_Modifier_Medusa_SplitShot
  • CDOTA_Modifier_Medusa_StoneGaze
  • CDOTA_Modifier_Medusa_StoneGaze_Facing
  • CDOTA_Modifier_Medusa_StoneGaze_Slow
  • CDOTA_Modifier_Medusa_StoneGaze_Stone
  • CDOTA_Modifier_Medusa_StoneGaze_Tracker
  • CDOTA_Modifier_Medusa_VenomedVolley
  • CDOTA_Modifier_Medusa_VenomedVolley_Slow
  • CDOTA_Modifier_Meepo_Divided_We_Stand
  • CDOTA_Modifier_Meepo_Divided_We_Stand_SupportGroup
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Marci_Lunge_Arc

CDOTA_Modifier_Marci_Lunge_Arc

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_flPredictedTotalTime: float326600 (0x19C8)
  • m_vStartPosition: Vector6604 (0x19CC)
  • m_flCurrentTimeHoriz: float326616 (0x19D8)
  • m_flCurrentTimeVert: float326620 (0x19DC)
  • m_bDamageApplied: bool6624 (0x19E0)
  • m_bTargetTeleported: bool6625 (0x19E1)
  • m_vHorizontalVelocity: Vector6628 (0x19E4)
  • m_vLastKnownTargetPosition: Vector6640 (0x19F0)
  • m_flInitialVelocityZ: float326652 (0x19FC)
  • m_fClampedProjectileSpeed: float326656 (0x1A00)
  • m_nFXIndex: ParticleIndex_t6660 (0x1A04)
  • m_fAcceleration: float326664 (0x1A08)
  • m_bTriggeredLandingAnim: bool6668 (0x1A0C)
  • m_nMaxJumpDistance: int326672 (0x1A10)
  • min_jump_distance: int326676 (0x1A14)
  • max_jump_distance: int326680 (0x1A18)
  • min_lob_travel_time: float326684 (0x1A1C)
  • max_lob_travel_time: float326688 (0x1A20)
  • landing_radius: float326692 (0x1A24)
  • debuff_duration: float326696 (0x1A28)
  • min_height_above_lowest: float326700 (0x1A2C)
  • min_height_above_highest: float326704 (0x1A30)
  • min_acceleration: float326708 (0x1A34)
  • max_acceleration: float326712 (0x1A38)
  • impact_damage: float326716 (0x1A3C)
  • impact_position_offset: int326720 (0x1A40)
  • ally_impact_damage_pct: int326724 (0x1A44)
  • ally_buff_duration: float326728 (0x1A48)
  • m_hBounceEntity: CHandle< CBaseEntity >6732 (0x1A4C)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.