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  • CDOTA_Modifier_Magnataur_Shockwave_Pull
  • CDOTA_Modifier_Magnataur_Skewer_Impact
  • CDOTA_Modifier_Magnataur_Skewer_Movement
  • CDOTA_Modifier_Magnataur_Skewer_Slow
  • CDOTA_Modifier_Magnataur_Solid_Core
  • CDOTA_Modifier_Magnetic_Horn_Items
  • CDOTA_Modifier_Magnifying_Monocle
  • CDOTA_Modifier_Magnus_Strength_Of_Joelrak
  • CDOTA_Modifier_ManaDraught_Regeneration
  • CDOTA_Modifier_Mangataur_Shockwave_Intrinsic
  • CDOTA_Modifier_Manta
  • CDOTA_Modifier_Manta_Phase
  • CDOTA_Modifier_Marci_Bodyguard_Self
  • CDOTA_Modifier_Marci_Bodyguarded
  • CDOTA_Modifier_Marci_CompanionRun_AllyMovespeed
  • CDOTA_Modifier_Marci_CompanionRun_Intrinsic
  • CDOTA_Modifier_Marci_Dispose_Debuff
  • CDOTA_Modifier_Marci_Grapple_VictimMotion
  • CDOTA_Modifier_Marci_Guardian_Buff
  • CDOTA_Modifier_Marci_Lunge_Arc
  • CDOTA_Modifier_Marci_Lunge_Buff
  • CDOTA_Modifier_Marci_Lunge_Debuff
  • CDOTA_Modifier_Marci_Lunge_LandingAnim
  • CDOTA_Modifier_Marci_Lunge_TrackingMotion
  • CDOTA_Modifier_Marci_Special_Delivery
  • CDOTA_Modifier_Marci_Special_Delivery_Aura
  • CDOTA_Modifier_Marci_Special_Delivery_Teleport_Effect
  • CDOTA_Modifier_Marci_Unleash
  • CDOTA_Modifier_Marci_Unleash_Flurry
  • CDOTA_Modifier_Marci_Unleash_FlurryCooldown
  • CDOTA_Modifier_Marci_Unleash_FlurryPulse_Debuff
  • CDOTA_Modifier_Marci_Unleash_Pulse_Silence
  • CDOTA_Modifier_Mars_ArenaOfBlood
  • CDOTA_Modifier_Mars_ArenaOfBlood_Animation
  • CDOTA_Modifier_Mars_ArenaOfBlood_AnimationAura
  • CDOTA_Modifier_Mars_ArenaOfBlood_Buff
  • CDOTA_Modifier_Mars_ArenaOfBlood_BuffAura
  • CDOTA_Modifier_Mars_ArenaOfBlood_Kill_Buff
  • CDOTA_Modifier_Mars_ArenaOfBlood_Leash
  • CDOTA_Modifier_Mars_ArenaOfBlood_Marker
  • CDOTA_Modifier_Mars_ArenaOfBlood_SelfLeash
  • CDOTA_Modifier_Mars_ArenaOfBlood_Spear
  • CDOTA_Modifier_Mars_ArenaOfBlood_Thinker
  • CDOTA_Modifier_Mars_ArenaOfBlood_VisionObstruction
  • CDOTA_Modifier_Mars_ArenaOfBlood_VisionObstructionAura
  • CDOTA_Modifier_Mars_Bulwark
  • CDOTA_Modifier_Mars_Bulwark_Active
  • CDOTA_Modifier_Mars_Bulwark_Soldier_Bonus
  • CDOTA_Modifier_Mars_Bulwark_Soldier_Thinker
  • CDOTA_Modifier_Mars_Dauntless
  • CDOTA_Modifier_Mars_Dauntless_Effect
  • CDOTA_Modifier_Mars_GodsRebuke_Crit
  • CDOTA_Modifier_Mars_Gods_Rebuke
  • CDOTA_Modifier_Mars_Immovable
  • CDOTA_Modifier_Mars_Scepter_Damage
  • CDOTA_Modifier_Mars_Scepter_Damage_Slow
  • CDOTA_Modifier_Mars_Scepter_Damage_Tracker
  • CDOTA_Modifier_Mars_Spear_Impale
  • CDOTA_Modifier_Mars_Spear_Stun
  • CDOTA_Modifier_MaskOfDispair_Berserk
  • CDOTA_Modifier_MaskOfMadness_Berserk
  • CDOTA_Modifier_Mechanical_Arm_Counter
  • CDOTA_Modifier_Medusa_Cold_Blooded
  • CDOTA_Modifier_Medusa_FixedMovespeed
  • CDOTA_Modifier_Medusa_GorgonGrasp_Root
  • CDOTA_Modifier_Medusa_GorgonGrasp_Thinker
  • CDOTA_Modifier_Medusa_ManaShield
  • CDOTA_Modifier_Medusa_ManaShield_AttackBuff
  • CDOTA_Modifier_Medusa_Mystic_Snake_AttackBuff
  • CDOTA_Modifier_Medusa_Mystic_Snake_Slow
  • CDOTA_Modifier_Medusa_SplitShot
  • CDOTA_Modifier_Medusa_StoneGaze
  • CDOTA_Modifier_Medusa_StoneGaze_Facing
  • CDOTA_Modifier_Medusa_StoneGaze_Slow
  • CDOTA_Modifier_Medusa_StoneGaze_Stone
  • CDOTA_Modifier_Medusa_StoneGaze_Tracker
  • CDOTA_Modifier_Medusa_VenomedVolley
  • CDOTA_Modifier_Medusa_VenomedVolley_Slow
  • CDOTA_Modifier_Meepo_Divided_We_Stand
  • CDOTA_Modifier_Meepo_Divided_We_Stand_SupportGroup
Type / to search schemas
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Marci_Lunge_Arc

CDOTA_Modifier_Marci_Lunge_Arc

6960 bytes (0x1B30)Source
Inherits
CDOTA_BuffC_VerticalMotionControllerat 0x10C_HorizontalMotionController
Also in
client

Fields

NameTypeOffset
m_flPredictedTotalTime
float32
68240x1AA8
m_vStartPosition
VectorWS
68280x1AAC
m_flCurrentTimeHoriz
float32
68400x1AB8
m_flCurrentTimeVert
float32
68440x1ABC
m_bDamageApplied
bool
68480x1AC0
m_bTargetTeleported
bool
68490x1AC1
m_vHorizontalVelocity
Vector
68520x1AC4
m_vLastKnownTargetPosition
VectorWS
68640x1AD0
m_flInitialVelocityZ
float32
68760x1ADC
m_fClampedProjectileSpeed
float32
68800x1AE0
m_nFXIndex
ParticleIndex_t
68840x1AE4
m_fAcceleration
float32
68880x1AE8
m_bTriggeredLandingAnim
bool
68920x1AEC
m_nMaxJumpDistance
int32
68960x1AF0
min_jump_distance
int32
69000x1AF4
max_jump_distance
int32
69040x1AF8
min_lob_travel_time
float32
69080x1AFC
max_lob_travel_time
float32
69120x1B00
landing_radius
float32
69160x1B04
debuff_duration
float32
69200x1B08
min_height_above_lowest
float32
69240x1B0C
min_height_above_highest
float32
69280x1B10
min_acceleration
float32
69320x1B14
max_acceleration
float32
69360x1B18
impact_damage
float32
69400x1B1C
impact_position_offset
int32
69440x1B20
ally_impact_damage_pct
int32
69480x1B24
ally_buff_duration
float32
69520x1B28
m_hBounceEntity
CHandle<CBaseEntity>
69560x1B2C
Offsets are from Windows. Source revision 11101030 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.