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Type / to search
  1. Dota 2
  2. server
  3. CDOTABaseAbility
  4. CDOTA_Ability_Dawnbreaker_Celestial_Hammer

CDOTA_Ability_Dawnbreaker_Celestial_Hammer

Inherits from (142 fields)
CDOTABaseAbilityCBaseEntityCEntityInstance
  • m_nProjectileIndex: int321408 (0x0580)
  • m_nReturnProjectileID: int321412 (0x0584)
  • m_vEndLocation: Vector1416 (0x0588)
  • m_fZCoord: float321428 (0x0594)
  • m_vLastTrailThinkerLocation: Vector1432 (0x0598)
  • m_bFlareDone: bool1444 (0x05A4)
  • m_bStartedCatchAnimation: bool1445 (0x05A5)
  • m_bIsReturning: bool1446 (0x05A6)
  • m_hReturnHits: CUtlVector< CHandle< CBaseEntity > >1448 (0x05A8)
  • m_hAoEHits: CUtlVector< CHandle< CBaseEntity > >1472 (0x05C0)
  • m_nFXIndex: ParticleIndex_t1496 (0x05D8)
  • m_nFXIndexC: ParticleIndex_t1500 (0x05DC)
  • m_nFXHammerReturnIndex: ParticleIndex_t1504 (0x05E0)
  • m_nFXHammerProjectileIndex: ParticleIndex_t1508 (0x05E4)
  • m_nFXHeroSolarGuardianTrailIndex: ParticleIndex_t1512 (0x05E8)
  • m_hThinker: CHandle< CBaseEntity >1516 (0x05EC)
  • projectile_speed: float321520 (0x05F0)
  • projectile_radius: float321524 (0x05F4)
  • hammer_damage: float321528 (0x05F8)
  • hammer_aoe_radius: float321532 (0x05FC)
  • flare_radius: float321536 (0x0600)
  • fire_trail_health_regen: float321540 (0x0604)
  • bHasStartedBurning: bool1544 (0x0608)
  • flare_debuff_duration: float321548 (0x060C)
  • return_anim_distance_threshold: int321552 (0x0610)
  • range: float321556 (0x0614)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.