Source 2 Viewer
  • CDOTA_Modifier_Kobold_Disarm
  • CDOTA_Modifier_Kunkka_Admirals_Rum
  • CDOTA_Modifier_Kunkka_GhostShip_DamageAbsorb
  • CDOTA_Modifier_Kunkka_GhostShip_DamageDelay
  • CDOTA_Modifier_Kunkka_GhostShip_Knockback
  • CDOTA_Modifier_Kunkka_GhostShip_Loaded
  • CDOTA_Modifier_Kunkka_Ghost_Ship_Fire_Cannons
  • CDOTA_Modifier_Kunkka_Ghost_Ship_Fleet
  • CDOTA_Modifier_Kunkka_Tidebringer
  • CDOTA_Modifier_Kunkka_Tidebringer_ArmorPiercing
  • CDOTA_Modifier_Kunkka_Tidebringer_Slow
  • CDOTA_Modifier_Kunkka_Torrent
  • CDOTA_Modifier_Kunkka_Torrent_Slow
  • CDOTA_Modifier_Kunkka_Torrent_Storm
  • CDOTA_Modifier_Kunkka_Torrent_Thinker
  • CDOTA_Modifier_Kunkka_XMarksTheSpot
  • CDOTA_Modifier_Kunkka_XMarksTheSpotMarker
  • CDOTA_Modifier_Kunkka_XMarksTheSpot_Thinker
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Ambient_Buff
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Self
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Self_Tracker
  • CDOTA_Modifier_Largo_CatchyLick_Buff
  • CDOTA_Modifier_Largo_CatchyLick_Intrinsic
  • CDOTA_Modifier_Largo_CatchyLick_Knockback
  • CDOTA_Modifier_Largo_CatchyLick_Rune
  • CDOTA_Modifier_Largo_CroakOfGenius_Buff
  • CDOTA_Modifier_Largo_CroakOfGenius_Debuff
  • CDOTA_Modifier_Largo_Encore
  • CDOTA_Modifier_Largo_Frogling
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling_Leave
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling_Vanish
  • CDOTA_Modifier_Largo_FroglingBand_Self
  • CDOTA_Modifier_Largo_Frogstomp_Debuff
  • CDOTA_Modifier_Largo_Frogstomp_Thinker
  • CDOTA_Modifier_Largo_Frogstomp_TreeShake
  • CDOTA_Modifier_Largo_Groovin
  • CDOTA_Modifier_Largo_Song_Attack_Burst
  • CDOTA_Modifier_Largo_Song_Speed_Burst
  • CDOTA_Modifier_Largo_Song_Speed_Burst_SlowRes
  • CDOTA_Modifier_Launchpad
  • CDOTA_Modifier_Launchpad_Aura
  • CDOTA_Modifier_LegacyChargeCounter
  • CDOTA_Modifier_LegionCommander_DuelAura
  • CDOTA_Modifier_LegionCommander_DuelAura_Effect
  • CDOTA_Modifier_LegionCommander_Intimidate
  • CDOTA_Modifier_LegionCommander_IntimidateSlow
  • CDOTA_Modifier_LegionCommander_Intimidate_DamageReduction
  • CDOTA_Modifier_LegionCommander_OverwhelmingOdds_Shield
  • CDOTA_Modifier_Legion_Commander_Duel
  • CDOTA_Modifier_Legion_Commander_Duel_DamageBoost
  • CDOTA_Modifier_Legion_Commander_MomentOfCourage
  • CDOTA_Modifier_Legion_Commander_MomentOfCourage_Lifesteal
  • CDOTA_Modifier_Legion_Commander_Outfight_Them
  • CDOTA_Modifier_Legion_Commander_Outfight_Them_AuraMarker
  • CDOTA_Modifier_Legion_Commander_Outfight_Them_Buff
  • CDOTA_Modifier_Legion_Commander_OverwhelmingOdds
  • CDOTA_Modifier_Legion_Commander_OverwhelmingOdds_Armor
  • CDOTA_Modifier_Legion_Commander_PressTheAttack
  • CDOTA_Modifier_Legion_Commander_PressTheAttack_Immunity
  • CDOTA_Modifier_Leshrac_ChronopticNourishment
  • CDOTA_Modifier_Leshrac_Decrepify
  • CDOTA_Modifier_Leshrac_Decrepify_Aura
  • CDOTA_Modifier_Leshrac_Defilement
  • CDOTA_Modifier_Leshrac_Diabolic_Edict
  • CDOTA_Modifier_Leshrac_Greater_Lightning_Storm
  • CDOTA_Modifier_Leshrac_Lightning_Storm
  • CDOTA_Modifier_Leshrac_Lightning_Storm_Scepter_Thinker
  • CDOTA_Modifier_Leshrac_Lightning_Storm_Slow
  • CDOTA_Modifier_Leshrac_Pulse_Nova
  • CDOTA_Modifier_Leshrac_Split_Earth_Thinker
  • CDOTA_Modifier_Lesser_NightCrawler_Pounce
  • CDOTA_Modifier_Lich_ChainFrost_OnDeath
  • CDOTA_Modifier_Lich_ChainFrost_Slow
  • CDOTA_Modifier_Lich_Chain_Frost_Frostbound
  • CDOTA_Modifier_Lich_Chain_Frost_Thinker
  • CDOTA_Modifier_Lich_FrostArmor
  • CDOTA_Modifier_Lich_FrostArmor_Autocast
  • CDOTA_Modifier_Lich_FrostArmor_Slow
  • CDOTA_Modifier_Lich_FrostNova_Slow
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_Largo_AmphibianRhapsody_Self

CDOTA_Modifier_Largo_AmphibianRhapsody_Self

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • radius: float326600 (0x19C8)
  • duration: float326604 (0x19CC)
  • rhythm_interval: float326608 (0x19D0)
  • rhythm_grace_period: float326612 (0x19D4)
  • armor_per_stack: float326616 (0x19D8)
  • max_stacks: int326620 (0x19DC)
  • stack_duration: float326624 (0x19E0)
  • double_song: int326628 (0x19E4)
  • stack_decrement_on_exit: int326632 (0x19E8)
  • m_nCurrentSong: AmphibianRhapsodySong_t6684 (0x1A1C)
  • m_nCurrentSecondSong: AmphibianRhapsodySong_t6688 (0x1A20)
  • m_nCurrentSongMusicTrack: int326692 (0x1A24)
  • m_flAnticipatePoseTime: float326696 (0x1A28)
  • m_bPlayFinishSongSound: bool6700 (0x1A2C)
  • bRhythmFXStarted: bool6720 (0x1A40)
  • m_flNextRestartParticleTime: float326724 (0x1A44)
  • m_iPoseParameterAnticipation: int326728 (0x1A48)
  • m_flLastPoseTime: float326732 (0x1A4C)
  • m_bMusicStarted: bool6736 (0x1A50)
Also in
server.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.