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  • CSolveIKTargetHandle_t
  • CSpeedScaleUpdateNode
  • CStanceOverrideUpdateNode
  • CStanceScaleUpdateNode
  • CStateActionUpdater
  • CStateMachineComponentUpdater
  • CStateMachineInstanceData
  • CStateMachineUpdateNode
  • CStateNodeInstanceData
  • CStateNodeStateData
  • CStateNodeTransitionData
  • CStateUpdateData
  • CStaticPoseCache
  • CStaticPoseCacheBuilder
  • CStepsRemainingMetricEvaluator
  • CStopAtGoalUpdateNode
  • CStringAnimTag
  • CSubtractUpdateNode
  • CSymbolAnimParameter
  • CTargetSelectorUpdateNode
  • CTargetWarpUpdateNode
  • CTaskHandshakeAnimTag
  • CTaskStatusAnimTag
  • CTimeRemainingMetricEvaluator
  • CToggleComponentActionUpdater
  • CTransitionUpdateData
  • CTurnHelperInstanceData
  • CTurnHelperUpdateNode
  • CTwoBoneIKUpdateNode
  • CUnaryUpdateNode
  • CVectorAnimParameter
  • CVectorQuantizer
  • CVirtualAnimParameter
  • CWarpSectionAnimTag
  • CWarpSectionAnimTagBase
  • CWayPointHelperInstanceData
  • CWayPointHelperUpdateNode
  • CZeroPoseUpdateNode
  • ChainToSolveData_t
  • ChoiceBlendMethod
  • ChoiceChangeMethod
  • ChoiceMethod
  • ConfigIndex
  • DampedPathMotorInstanceData_t
  • DampingSpeedFunction
  • EDemoBoneSelectionMode
  • EIKEndEffectorRotationFixUpMode
  • FacingMode
  • FieldNetworkOption
  • FollowAttachmentSettings_t
  • FollowTargetOpFixedSettings_t
  • FootFallTagFoot_t
  • FootFixedData_t
  • FootFixedSettings
  • FootLockPoseOpFixedSettings
  • FootLockSubVisualization
  • FootPinningPoseOpFixedData_t
  • FootPinningTimingSource
  • FootStepTrigger
  • FootstepJumpPhase_t
  • FootstepLandedFootSoundType_t
  • HandshakeTagState_t
  • HandshakeTagType_t
  • HitReactFixedSettings_t
  • IAnimationGraphInstance
  • IKBoneNameAndIndex_t
  • IKChannelMode
  • IKDemoCaptureSettings_t
  • IKSolverSettings_t
  • IKSolverType
  • IKTargetCoordinateSystem
  • IKTargetSettings_t
  • IKTargetSource
  • IkEndEffectorType
  • IkTargetType
  • JiggleBoneSettingsList_t
  • JiggleBoneSettings_t
  • JiggleBoneSimSpace
  • JumpCorrectionMethod
  • LinearRootMotionBlendMode_t
Type / to search
  1. Dota 2
  2. animgraphlib
  3. CAnimUpdateNodeBase
  4. CTargetSelectorUpdateNode

CTargetSelectorUpdateNode

Inherits from (3 fields)
CAnimUpdateNodeBase
  • m_eAngleMode: TargetSelectorAngleMode_t = "eFacingHeading"96 (0x60)
  • m_children: CUtlVector< CAnimUpdateNodeRef >104 (0x68)
  • m_hTargetPosition: CAnimParamHandle132 (0x84)
  • m_hTargetFacePositionParameter: CAnimParamHandle134 (0x86)
  • m_hMoveHeadingParameter: CAnimParamHandle136 (0x88)
  • m_hDesiredMoveHeadingParameter: CAnimParamHandle138 (0x8A)
  • m_bTargetPositionIsWorldSpace: bool140 (0x8C)
  • m_bTargetFacePositionIsWorldSpace: bool141 (0x8D)
  • m_bEnablePhaseMatching: bool142 (0x8E)
  • m_flPhaseMatchingMaxRootMotionSkip: float32 = 0.4144 (0x90)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.