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CSolveIKTargetHandle_t
CSpeedScaleUpdateNode
CStanceOverrideUpdateNode
CStanceScaleUpdateNode
CStateActionUpdater
CStateMachineComponentUpdater
CStateMachineInstanceData
CStateMachineUpdateNode
CStateNodeInstanceData
CStateNodeStateData
CStateNodeTransitionData
CStateUpdateData
CStaticPoseCache
CStaticPoseCacheBuilder
CStepsRemainingMetricEvaluator
CStopAtGoalUpdateNode
CStringAnimTag
CSubtractUpdateNode
CSymbolAnimParameter
CTargetSelectorUpdateNode
CTargetWarpUpdateNode
CTaskHandshakeAnimTag
CTaskStatusAnimTag
CTimeRemainingMetricEvaluator
CToggleComponentActionUpdater
CTransitionUpdateData
CTurnHelperInstanceData
CTurnHelperUpdateNode
CTwoBoneIKUpdateNode
CUnaryUpdateNode
CVectorAnimParameter
CVectorQuantizer
CVirtualAnimParameter
CWarpSectionAnimTag
CWarpSectionAnimTagBase
CWayPointHelperInstanceData
CWayPointHelperUpdateNode
CZeroPoseUpdateNode
ChainToSolveData_t
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
ConfigIndex
DampedPathMotorInstanceData_t
DampingSpeedFunction
EDemoBoneSelectionMode
EIKEndEffectorRotationFixUpMode
FacingMode
FieldNetworkOption
FollowAttachmentSettings_t
FollowTargetOpFixedSettings_t
FootFallTagFoot_t
FootFixedData_t
FootFixedSettings
FootLockPoseOpFixedSettings
FootLockSubVisualization
FootPinningPoseOpFixedData_t
FootPinningTimingSource
FootStepTrigger
FootstepJumpPhase_t
FootstepLandedFootSoundType_t
HandshakeTagState_t
HandshakeTagType_t
HitReactFixedSettings_t
IAnimationGraphInstance
IKBoneNameAndIndex_t
IKChannelMode
IKDemoCaptureSettings_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSettingsList_t
JiggleBoneSettings_t
JiggleBoneSimSpace
JumpCorrectionMethod
LinearRootMotionBlendMode_t
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Dota 2
animgraphlib
CAnimUpdateNodeBase
CTargetSelectorUpdateNode
CTargetSelectorUpdateNode
Inherits from (3 fields)
CAnimUpdateNodeBase
expand fields
m_eAngleMode
:
TargetSelectorAngleMode_t
= "eFacingHeading"
96 (0x60)
m_children
:
CUtlVector
<
CAnimUpdateNodeRef
>
104 (0x68)
m_hTargetPosition
:
CAnimParamHandle
132 (0x84)
m_hTargetFacePositionParameter
:
CAnimParamHandle
134 (0x86)
m_hMoveHeadingParameter
:
CAnimParamHandle
136 (0x88)
m_hDesiredMoveHeadingParameter
:
CAnimParamHandle
138 (0x8A)
m_bTargetPositionIsWorldSpace
:
bool
140 (0x8C)
m_bTargetFacePositionIsWorldSpace
:
bool
141 (0x8D)
m_bEnablePhaseMatching
:
bool
142 (0x8E)
m_flPhaseMatchingMaxRootMotionSkip
:
float32
= 0.4
144 (0x90)
Also in
Counter-Strike 2
Deadlock