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  • CAnimGraphDoc_ContainerNodeBase
  • CAnimGraphDoc_CurrentRotationVelocityMetric
  • CAnimGraphDoc_CurrentVelocityMetric
  • CAnimGraphDoc_CycleCondition
  • CAnimGraphDoc_CycleControlClipNode
  • CAnimGraphDoc_CycleControlNode
  • CAnimGraphDoc_DampedPathMotor
  • CAnimGraphDoc_DirectPlaybackNode
  • CAnimGraphDoc_DirectionalBlendNode
  • CAnimGraphDoc_DistanceRemainingMetric
  • CAnimGraphDoc_EmitTagAction
  • CAnimGraphDoc_ExpressionAction
  • CAnimGraphDoc_FinishedCondition
  • CAnimGraphDoc_FollowAttachmentNode
  • CAnimGraphDoc_FollowPathNode
  • CAnimGraphDoc_FollowTargetNode
  • CAnimGraphDoc_FootAdjustmentNode
  • CAnimGraphDoc_FootCycleMetric
  • CAnimGraphDoc_FootLockNode
  • CAnimGraphDoc_FootPinningNode
  • CAnimGraphDoc_FootPositionMetric
  • CAnimGraphDoc_FootStepTriggerNode
  • CAnimGraphDoc_FutureFacingMetric
  • CAnimGraphDoc_FutureVelocityMetric
  • CAnimGraphDoc_Graph
  • CAnimGraphDoc_GraphMotionItem
  • CAnimGraphDoc_GroupInputNode
  • CAnimGraphDoc_GroupNode
  • CAnimGraphDoc_GroupOutputNode
  • CAnimGraphDoc_HitReactNode
  • CAnimGraphDoc_InputStreamNode
  • CAnimGraphDoc_JiggleBoneNode
  • CAnimGraphDoc_JumpHelperNode
  • CAnimGraphDoc_LeanMatrixNode
  • CAnimGraphDoc_LookAtNode
  • CAnimGraphDoc_MotionItem
  • CAnimGraphDoc_MotionItemGroup
  • CAnimGraphDoc_MotionMatchingNode
  • CAnimGraphDoc_MotionMetric
  • CAnimGraphDoc_MotionNodeManager
  • CAnimGraphDoc_MotionParameter
  • CAnimGraphDoc_MotionParameterManager
  • CAnimGraphDoc_Motor
  • CAnimGraphDoc_MoverNode
  • CAnimGraphDoc_Node
  • CAnimGraphDoc_NodeBlend2DItem
  • CAnimGraphDoc_NodeConnection
  • CAnimGraphDoc_NodeList
  • CAnimGraphDoc_NodeManager
  • CAnimGraphDoc_NodeState
  • CAnimGraphDoc_NodeStateTransition
  • CAnimGraphDoc_OrCondition
  • CAnimGraphDoc_OrientationWarpNode
  • CAnimGraphDoc_PairedSequenceNode
  • CAnimGraphDoc_ParamSpan
  • CAnimGraphDoc_ParamSpanSample
  • CAnimGraphDoc_ParameterCondition
  • CAnimGraphDoc_ParameterManager
  • CAnimGraphDoc_PathHelperNode
  • CAnimGraphDoc_PathMetric
  • CAnimGraphDoc_PathMotor
  • CAnimGraphDoc_PathMotorBase
  • CAnimGraphDoc_PlayerInputMotor
  • CAnimGraphDoc_ProxyNodeBase
  • CAnimGraphDoc_RagdollNode
  • CAnimGraphDoc_RigidBodyWeightList
  • CAnimGraphDoc_RootNode
  • CAnimGraphDoc_SelectorNode
  • CAnimGraphDoc_SequenceBlend2DItem
  • CAnimGraphDoc_SequenceMotionItem
  • CAnimGraphDoc_SequenceNode
  • CAnimGraphDoc_SetParameterAction
  • CAnimGraphDoc_SingleFrameNode
  • CAnimGraphDoc_SlowDownOnSlopesNode
  • CAnimGraphDoc_SolveIKChainNode
  • CAnimGraphDoc_SpeedScaleNode
  • CAnimGraphDoc_StanceOverrideNode
  • CAnimGraphDoc_StanceScaleNode
  • CAnimGraphDoc_State
  • CAnimGraphDoc_StateList
Type / to search
  1. Dota 2
  2. animgraphdoclib
  3. CAnimGraphDoc_Node
  4. CAnimGraphDoc_FootPinningNode

CAnimGraphDoc_FootPinningNode

MPropertyFriendlyName: "Foot Pinning"
Inherits from (5 fields)
CAnimGraphDoc_Node
  • m_inputConnection: CAnimGraphDoc_NodeConnection64 (0x40)
    MPropertySuppressField
  • m_items: CUtlVector< CFootPinningItem >72 (0x48)
    MPropertyFriendlyName: "Feet"
    MPropertyAutoExpandSelf
  • m_eTimingSource: FootPinningTimingSource = "FootMotion"96 (0x60)
    MPropertyFriendlyName: "Lock Timing Source"
  • m_flBlendTime: float32 = 0.2100 (0x64)
    MPropertyFriendlyName: "Blend Time"
  • m_flLockBreakDistance: float32 = 24104 (0x68)
    MPropertyFriendlyName: "Lock Break Distance"
  • m_flMaxLegStraightAmount: float32 = 0.98108 (0x6C)
    MPropertyFriendlyName: "Max Leg Straight Amount"
    MPropertyAttributeRange: "0 1"
  • m_bApplyFootRotationLimits: bool112 (0x70)
    MPropertyFriendlyName: "Limit Foot Rotation"
    MPropertyGroupName: "Foot Rotation Limits"
  • m_hipBoneName: CUtlString120 (0x78)
    MPropertyFriendlyName: "Hip Bone"
    MPropertyAttributeChoiceName: "Bone"
    MPropertyGroupName: "Foot Rotation Limits"
  • m_bApplyLegTwistLimits: bool128 (0x80)
    MPropertyFriendlyName: "Limit Leg Twist"
    MPropertyGroupName: "Knee Twist Limits"
  • m_flMaxLegTwist: float32 = 25132 (0x84)
    MPropertyFriendlyName: "Max Leg Twist Angle"
    MPropertyGroupName: "Knee Twist Limits"
  • m_bResetChild: bool = true136 (0x88)
    MPropertyFriendlyName: "Reset Child"
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.