Source 2 Viewer
  • Vector4D
  • VectorAligned
  • VectorWS
  • WorldGroupId_t
  • fltx4
  • matrix3x4_t
  • matrix3x4a_t
  • AnimationDecodeDebugDumpElement_t
  • AnimationDecodeDebugDump_t
  • AnimationProcessingType_t
  • AnimationSnapshotBase_t
  • AnimationSnapshotType_t
  • AnimationSnapshot_t
  • BoneTransformSpace_t
  • CAnimActivity
  • CAnimBone
  • CAnimBoneDifference
  • CAnimData
  • CAnimDataChannelDesc
  • CAnimDecoder
  • CAnimDesc
  • CAnimDesc_Flag
  • CAnimEncodeDifference
  • CAnimEncodedFrames
  • CAnimEnum
  • CAnimEventDefinition
  • CAnimFrameBlockAnim
  • CAnimFrameSegment
  • CAnimKeyData
  • CAnimLocalHierarchy
  • CAnimMorphDifference
  • CAnimMovement
  • CAnimSequenceParams
  • CAnimUser
  • CAnimUserDifference
  • CAnimationGroup
  • CCompressorGroup
  • CMoodVData
  • CSeqAutoLayer
  • CSeqAutoLayerFlag
  • CSeqBoneMaskList
  • CSeqCmdLayer
  • CSeqCmdSeqDesc
  • CSeqIKLock
  • CSeqMultiFetch
  • CSeqMultiFetchFlag
  • CSeqPoseParamDesc
  • CSeqPoseSetting
  • CSeqS1SeqDesc
  • CSeqScaleSet
  • CSeqSeqDescFlag
  • CSeqSynthAnimDesc
  • CSeqTransition
  • CSequenceGroupData
  • FollowAttachmentData
  • HSequence
  • MoodAnimationLayer_t
  • MoodAnimation_t
  • MoodType_t
  • ParticleAttachment_t
  • SeqCmd_t
  • SeqPoseSetting_t
  • CNmAnimDocument
  • CNmBlendSpace1D
  • CNmBlendSpace1D::Point_t
  • CNmBlendSpace2D
  • CNmClipDocEvent
  • CNmClipDocEventTrack
  • CNmClipDocEventTrack::Type_t
  • CNmClipDocEvent_BodyGroup
  • CNmClipDocEvent_EntityAttribute
  • CNmClipDocEvent_EntityAttribute_Type_t
  • CNmClipDocEvent_FloatCurve
  • CNmClipDocEvent_Foot
  • CNmClipDocEvent_FrameSnap
  • CNmClipDocEvent_ID
  • CNmClipDocEvent_Legacy
  • CNmClipDocEvent_MaterialAttribute
Type / to search
  1. Dota 2
  2. animationsystem
  3. CAnimDataChannelDesc

CAnimDataChannelDesc

  • m_szChannelClass: CBufferString0 (0x00)
  • m_szVariableName: CBufferString16 (0x10)
  • m_nFlags: int3232 (0x20)
  • m_nType: int3236 (0x24)
  • m_szGrouping: CBufferString40 (0x28)
  • m_szDescription: CBufferString56 (0x38)
  • m_szElementNameArray: CUtlVector< CBufferString >72 (0x48)
  • m_nElementIndexArray: CUtlVector< int32 >96 (0x60)
  • m_nElementMaskArray: CUtlVector< uint32 >120 (0x78)
Referenced by (1)
CAnimKeyDatam_dataChannelArray
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.