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Counter-Strike 2
Dota 2
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Half-Life: Alyx
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10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
FeSphereRigid_t
FeSpringIntegrator_t
FeStiffHingeBuild_t
FeTaperedCapsuleRigid_t
FeTaperedCapsuleStretch_t
FeTreeChildren_t
FeTri_t
FeTwistConstraint_t
FeVertexMapBuild_t
FeVertexMapDesc_t
FeWeightedNode_t
FeWorldCollisionParams_t
FourCovMatrices3
FourVectors2D
JointAxis_t
JointMotion_t
OldFeEdge_t
PhysFeModelDesc_t
RnBlendVertex_t
RnBodyDesc_t
RnCapsuleDesc_t
RnCapsule_t
RnCompoundDesc_t
RnCompoundTreeNode_t
RnCompoundTree_t
RnCompound_t
RnFace_t
RnHalfEdge_t
RnHullDesc_t
RnHull_t
RnMeshDesc_t
RnMesh_t
RnNode_t
RnPlane_t
RnShapeDesc_t
RnSoftbodyCapsule_t
RnSoftbodyParticle_t
RnSoftbodySpring_t
RnSphereDesc_t
RnTriangle_t
RnVertex_t
RnWing_t
VertexPositionColor_t
VertexPositionNormal_t
pulse_runtime_lib
110
CBasePulseGraphInstance
CPulseBreakpointLocation
CPulseCell_Base
CPulseCell_BaseFlow
CPulseCell_BaseLerp
CPulseCell_BaseLerp::CursorState_t
CPulseCell_BaseRequirement
CPulseCell_BaseState
CPulseCell_BaseValue
CPulseCell_BaseYieldingInflow
CPulseCell_BooleanSwitchState
CPulseCell_CursorQueue
CPulseCell_FireCursors
CPulseCell_Inflow_BaseEntrypoint
CPulseCell_Inflow_EntOutputHandler
CPulseCell_Inflow_EventHandler
CPulseCell_Inflow_GraphHook
CPulseCell_Inflow_Method
CPulseCell_Inflow_ObservableVariableListener
CPulseCell_Inflow_Wait
CPulseCell_Inflow_Yield
CPulseCell_InlineNodeSkipSelector
CPulseCell_IntervalTimer
CPulseCell_IntervalTimer::CursorState_t
CPulseCell_IsRequirementValid
CPulseCell_IsRequirementValid::Criteria_t
CPulseCell_LimitCount
CPulseCell_LimitCount::Criteria_t
CPulseCell_LimitCount::InstanceState_t
CPulseCell_ObservableSwitchState
CPulseCell_Outflow_CycleOrdered
CPulseCell_Outflow_CycleOrdered::InstanceState_t
CPulseCell_Outflow_CycleRandom
CPulseCell_Outflow_CycleShuffled
CPulseCell_Outflow_CycleShuffled::InstanceState_t
Type
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Deadlock
physicslib
RnBodyDesc_t
RnBodyDesc_t
224 bytes (0xE0), align 8
Source
Derived classes
vphysics_save_cphysicsbody_t
Also in
Counter-Strike 2
Dota 2
Fields
Name
Type
Offset
m_sDebugName
CUtlString
0
0x00
m_vPosition
VectorWS
8
0x08
m_qOrientation
QuaternionStorage
= [0,0,0,1]
20
0x14
m_vLinearVelocity
Vector
36
0x24
m_vAngularVelocity
Vector
48
0x30
m_vLocalMassCenter
Vector
60
0x3C
m_LocalInertiaInv
Vector
[3]
= [[0,0,0],[0,0,0],[0,0,0]]
72
0x48
m_flMassInv
float32
108
0x6C
m_flGameMass
float32
112
0x70
m_flMassScaleInv
float32
= 1
116
0x74
m_flInertiaScaleInv
float32
= 1
120
0x78
m_flLinearDamping
float32
124
0x7C
m_flAngularDamping
float32
128
0x80
m_flLinearDragScale
float32
= 1
132
0x84
m_flAngularDragScale
float32
= 1
136
0x88
m_flLinearFluidDragScale
float32
= 1
140
0x8C
m_flAngularFluidDragScale
float32
= 1
144
0x90
m_vLastAwakeForceAccum
Vector
148
0x94
m_vLastAwakeTorqueAccum
Vector
160
0xA0
m_flBuoyancyScale
float32
= 1
172
0xAC
m_flGravityScale
float32
= 1
176
0xB0
m_flTimeScale
float32
= 1
180
0xB4
m_nBodyType
int32
184
0xB8
m_nGameIndex
uint32
188
0xBC
m_nGameFlags
uint32
192
0xC0
m_nMinVelocityIterations
int8
= 1
196
0xC4
m_nMinPositionIterations
int8
197
0xC5
m_nMassPriority
int8
198
0xC6
m_bEnabled
bool
= true
199
0xC7
m_bSleeping
bool
200
0xC8
m_bIsContinuousEnabled
bool
= true
201
0xC9
m_bDragEnabled
bool
= true
202
0xCA
m_vGravity
Vector
204
0xCC
m_bSpeculativeEnabled
bool
= true
216
0xD8
m_bHasShadowController
bool
217
0xD9
m_nDynamicContinuousContactBehavior
DynamicContinuousContactBehavior_t
= "DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY"
218
0xDA