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CMixTrack

72 bytes (0x48), align 8Source
Metadata
MPropertyDescription: "This node creates a track.Voices can be played on a track. This is the source of audio for your graph."
MPropertyFriendlyName: "VMix Track Node"

Fields

NameTypeOffset
int32 = -1
MPropertyDescription: "Leave this as "Automatic" unless you are forcing mono/stereo for some reason. That way each graph will get configured to match the incoming vsnd (for a voice graph) or the audio device (main mix graph)"
MPropertyDescription: "This determines what happens when your incoming audio doesn't match the channel count for the track. e.g. for a mono track, this is the rule for what happens to stereo audio"
MPropertyFriendlyName: "Mix Down Rule"
VMixSendOperator_t = "NAMED_SEND"
MPropertyDescription: "This refers to a piece of code in the sound engine that will select specific child voices to be mixed into this track and at what mix level each voice will be mixed.<br>If you want to drive that with data, choose "By Named Send" and author a list of send names for this track. Then any sound event can send to one of those names and the audio will be mixed here."
MPropertyFriendlyName: "Send Child Voices"
MPropertyGroupName: "Child Voices"
CUtlString[4] = ["","","",""]
MPropertyFriendlyName: "Send Names"
MPropertyGroupName: "Child Voices"