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sound_states
thrown_objects_t
vehicle_controlparams_t
vehicle_crashsound_t
vehicle_gear_t
vehiclesounds_t
washentity_t
_intrinsic (48)
CBufferString
CEntityHandle
CEntityIndex
CGlobalSymbol
CGlobalSymbolCaseSensitive
CHandle
CKeyValues3Array
CKeyValues3Table
CNetworkedQuantizedFloat
CPlayerSlot
CResourceArray
CResourcePointer
CResourceString
CSmartPtr
CSplitScreenSlot
CStrongHandle
CStrongHandleCopyable
CStrongHandleVoid
CTransform
CUtlHashtable
CUtlString
CUtlStringToken
CUtlSymbol
CUtlSymbolLarge
CUtlVector
CUtlVectorFixedGrowable
CVariantBase
CWeakHandle
Color
DegreeEuler
FourVectors
KeyValues3
QAngle
Quaternion
QuaternionAligned
RadianEuler
Range_t
SndOpEventGuid_t
V_uuid_t
Vector
Vector2D
Vector4D
VectorAligned
VectorWS
WorldGroupId_t
fltx4
matrix3x4_t
matrix3x4a_t
animationsystem (221)
AimMatrixBlendMode
AnimNodeID
AnimNodeNetworkMode
AnimParamButton_t
AnimParamID
AnimPoseControl
AnimStateID
AnimTagID
AnimVRHandMotionRange_t
AnimValueSource
AnimVectorSource
AnimVrBoneTransformSource_t
AnimVrFingerSplay_t
AnimationDecodeDebugDumpElement_t
AnimationDecodeDebugDump_t
AnimationProcessingType_t
AnimationSnapshotBase_t
AnimationSnapshotType_t
AnimationSnapshot_t
BinaryNodeChildOption
BinaryNodeTiming
Blend2DMode
BlendKeyType
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Half-Life: Alyx
_intrinsic
CResourcePointer
CResourcePointer
4 bytes (0x04)
m_nOffset
:
int32
0 (0x00)
Referenced by (1)
CSchemaSystemInternalRegistration
m_ResourceTypes
Also in
Counter-Strike 2
Dota 2
Deadlock