- Dota 2
- smartprops
- CSmartPropElement
- CSmartPropElement_ModelEntity
- Inherits
- CSmartPropElement
- Derived classes
- CSmartPropElement_PropDynamicCSmartPropElement_PropPhysics
- Metadata
- MVDataOutlinerAssetNameExpr: "m_sModelName"MGetKV3ClassDefaults: Could not parse KV3 Defaults
- Also in
- Counter-Strike 2differs
Fields
NameTypeOffset
MPropertyDescription: "Name of the model resource (.vmdl) to place."
MPropertyProvidesEditContextString: "ToolEditContext_ID_VMDL"
MPropertyDescription: "Specifies the name of the material group (skin) to use when displaying the specified model."
MPropertyFriendlyName: "Material Group"
MPropertyDescription: "Specifies the type of shadows (static or dynamic) that that should be cast by the entity."
MPropertyFriendlyName: "Cast Shadows"
MPropertyDescription: "Force this model to be placed as a static model rather then generating an entity."
MPropertyFriendlyName: "Force Static"
MPropertyDescription: "If the smart prop is child of a deformable entity, this setting specifies how the entity generated by this element will be attached to the deformable surface."
MPropertyFriendlyName: "Attachment Mode"
MPropertyGroupName: "Deformable Entity Settings"
MPropertySuppressExpr: "m_bForceStatic == true"
MPropertyDescription: "If the smart prop is child of a deformable entity, this setting specifies how the entity generated by this element will be oriented relative to the deformable surface."
MPropertyGroupName: "Deformable Entity Settings"
MPropertySuppressExpr: "m_bForceStatic == true"