Source 2 Viewer
  • CDOTA_Modifier_Mirana_MoonlightShadow
  • CDOTA_Modifier_Mirana_MoonlightShadow_KillTracker
  • CDOTA_Modifier_Mirana_Nightveil
  • CDOTA_Modifier_Mirana_SelemenesFaithful
  • CDOTA_Modifier_Mirana_SelemenesFaithful_Aura
  • CDOTA_Modifier_Mirana_SolarFlare
  • CDOTA_Modifier_Mirana_Starfall_Scepter_Thinker
  • CDOTA_Modifier_Mirana_Starfall_Starstruck
  • CDOTA_Modifier_Mirana_Starfall_Thinker
  • CDOTA_Modifier_Mirror_Shield_Delay
  • CDOTA_Modifier_MjollnirChain
  • CDOTA_Modifier_ModelScaleAnimateTime
  • CDOTA_Modifier_MonkeyKing_ArcToGround
  • CDOTA_Modifier_MonkeyKing_Bounce
  • CDOTA_Modifier_MonkeyKing_BounceLeap
  • CDOTA_Modifier_MonkeyKing_BouncePerch
  • CDOTA_Modifier_MonkeyKing_BoundlessStrike_ShardMovement
  • CDOTA_Modifier_MonkeyKing_CloudRun
  • CDOTA_Modifier_MonkeyKing_CloudRunStart
  • CDOTA_Modifier_MonkeyKing_FurArmyThinker
  • CDOTA_Modifier_MonkeyKing_FurArmy_BonusDamage
  • CDOTA_Modifier_MonkeyKing_FurArmy_Soldier
  • CDOTA_Modifier_MonkeyKing_FurArmy_SoldierHidden
  • CDOTA_Modifier_MonkeyKing_FurArmy_SoldierInPosition
  • CDOTA_Modifier_MonkeyKing_FurArmy_SoldierInactive
  • CDOTA_Modifier_MonkeyKing_QuadrupleTap
  • CDOTA_Modifier_MonkeyKing_QuadrupleTap_Bonuses
  • CDOTA_Modifier_MonkeyKing_QuadrupleTap_Counter
  • CDOTA_Modifier_MonkeyKing_RightClickJump_Activity
  • CDOTA_Modifier_MonkeyKing_SpringSlow
  • CDOTA_Modifier_MonkeyKing_Spring_Thinker
  • CDOTA_Modifier_MonkeyKing_Strike_Crit
  • CDOTA_Modifier_MonkeyKing_Strike_Stun
  • CDOTA_Modifier_MonkeyKing_Transfiguration_Hidden
  • CDOTA_Modifier_MonkeyKing_Transform
  • CDOTA_Modifier_MonkeyKing_TreeDance_Activity
  • CDOTA_Modifier_MonkeyKing_TreeJump_Hidden
  • CDOTA_Modifier_MonkeyKing_UnperchedStunned
  • CDOTA_Modifier_MonsterHunterEvent
  • CDOTA_Modifier_Morphling_Accumulation
  • CDOTA_Modifier_Morphling_Adaptive_Strike
  • CDOTA_Modifier_Morphling_Become_Agility
  • CDOTA_Modifier_Morphling_Become_Strength
  • CDOTA_Modifier_Morphling_EbbAndFlow
  • CDOTA_Modifier_Morphling_EbbAndFlow_Intrinsic
  • CDOTA_Modifier_Morphling_Max_Attribute_Shift_Tracker
  • CDOTA_Modifier_Morphling_Morph_Agi
  • CDOTA_Modifier_Morphling_Morph_Str
  • CDOTA_Modifier_Morphling_Morph_Str_Intrinsic
  • CDOTA_Modifier_Morphling_Replicate
  • CDOTA_Modifier_Morphling_Replicate_Illusion
  • CDOTA_Modifier_Morphling_Replicate_Manager
  • CDOTA_Modifier_Morphling_Replicate_MorphedIllusionsEffect
  • CDOTA_Modifier_Morphling_Scepter
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Agility_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Agility_Debuff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_All_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_All_Debuff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Intelligence_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Intelligence_Debuff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Strength_Buff
  • CDOTA_Modifier_Morphling_ScepterStatsDrain_Strength_Debuff
  • CDOTA_Modifier_Morphling_Syntropy
  • CDOTA_Modifier_Morphling_Syntropy_Slow
  • CDOTA_Modifier_Morphling_Waveform
  • CDOTA_Modifier_Morphling_Waveform_ChargeCounter
  • CDOTA_Modifier_Morty_Hop
  • CDOTA_Modifier_Morty_Hop_Controller
  • CDOTA_Modifier_MoveSpeed_Percentage
  • CDOTA_Modifier_MudGolem_CloakAura
  • CDOTA_Modifier_MudGolem_CloakAura_Bonus
  • CDOTA_Modifier_MudGolem_RockDestroy
  • CDOTA_Modifier_MudGolem_Rock_Shard
  • CDOTA_Modifier_MuertaReleaseEvent
  • CDOTA_Modifier_MuertaReleaseEvent_RemoveGravestone
  • CDOTA_Modifier_Muerta_DeadShot_Fear
  • CDOTA_Modifier_Muerta_DeadShot_Slow
  • CDOTA_Modifier_Muerta_Gunslinger
  • CDOTA_Modifier_Muerta_Gunslinger_Increased_Proc_Chance
  • CDOTA_Modifier_Muerta_OfrendaIntrinsic
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_MonkeyKing_FurArmyThinker

CDOTA_Modifier_MonkeyKing_FurArmyThinker

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_fDuration: float326776 (0x1A78)
  • m_fTimeThinkerCreated: GameTime_t6780 (0x1A7C)
  • m_vTargetPositions: CUtlVector< VectorWS >6784 (0x1A80)
  • m_vInitialPos: VectorWS6808 (0x1A98)
  • first_radius: float326820 (0x1AA4)
  • num_first_soldiers: int326824 (0x1AA8)
  • second_radius: float326828 (0x1AAC)
  • num_second_soldiers: int326832 (0x1AB0)
  • m_nRingFXIndex: ParticleIndex_t6836 (0x1AB4)
  • final_radius: float326840 (0x1AB8)
  • leadership_time_buffer: float326844 (0x1ABC)
  • m_flLastTimeInsideRing: GameTime_t6848 (0x1AC0)
Also in
client.dll
Offsets are from Windows. Source revision 10920491 built on Aug 18 2026.