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  • CDOTA_Modifier_DarkWillow_Debuff_Fear
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Aura_Debuff
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Buff
  • CDOTA_Modifier_DarkWillow_ShadowRealm_Buff_Attack_Logic
  • CDOTA_Modifier_DarkWillow_ShadowRealm_FadeTime
  • CDOTA_Modifier_DarkWillow_Terrorize_Thinker
  • CDOTA_Modifier_Dark_Seer_Aggrandize
  • CDOTA_Modifier_Dark_Seer_Innate_MasterTactician
  • CDOTA_Modifier_Dark_Seer_Mental_Fortitude
  • CDOTA_Modifier_Dark_Seer_Quick_Wit
  • CDOTA_Modifier_Dark_Willow_Pixie_Dust
  • CDOTA_Modifier_DataDriven
  • CDOTA_Modifier_Dawnbreaker_BreakOfDawn
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Caster
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Movement
  • CDOTA_Modifier_Dawnbreaker_Celestial_Hammer_Thinker
  • CDOTA_Modifier_Dawnbreaker_Converge
  • CDOTA_Modifier_Dawnbreaker_Converge_Thinker
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Attack_Bonus
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Caster
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Magic_Immunity_Tooltip
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Slow
  • CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Smash_Stun
  • CDOTA_Modifier_Dawnbreaker_Hearthfire
  • CDOTA_Modifier_Dawnbreaker_Hearthfire_Thinker
  • CDOTA_Modifier_Dawnbreaker_Luminosity
  • CDOTA_Modifier_Dawnbreaker_Luminosity_Attack_Buff
  • CDOTA_Modifier_Dawnbreaker_Luminosity_Blaze_Buff
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_After_Land
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_AirTime
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_Disable
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_Evasion
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_LandingStun
  • CDOTA_Modifier_Dawnbreaker_Solar_Guardian_Thinker
  • CDOTA_Modifier_Dawnbreaker_Unbreakable
  • CDOTA_Modifier_Dazzle_Bad_Juju_Manacost
  • CDOTA_Modifier_Dazzle_Good_Juju
  • CDOTA_Modifier_Dazzle_Innate_Weave_Armor
  • CDOTA_Modifier_Dazzle_Innate_Weave_Armor_Counter
  • CDOTA_Modifier_Dazzle_NothlBoon
  • CDOTA_Modifier_Dazzle_NothlBoon_Shield
  • CDOTA_Modifier_Dazzle_NothlProjection_Knockback
  • CDOTA_Modifier_Dazzle_NothlProjection_ProjectileReturn
  • CDOTA_Modifier_Dazzle_NothlProjection_SoulClone
  • CDOTA_Modifier_Dazzle_NothlProjection_SoulDebuff
  • CDOTA_Modifier_Dazzle_Poison_Touch
  • CDOTA_Modifier_Dazzle_Poison_Touch_Self
  • CDOTA_Modifier_Dazzle_Poison_Touch_Split
  • CDOTA_Modifier_Dazzle_Rain_Of_Vermin
  • CDOTA_Modifier_Dazzle_Shallow_Grave
  • CDOTA_Modifier_Dazzle_Weave_Armor
  • CDOTA_Modifier_DeathProphet_CryptSwarm_Slow
  • CDOTA_Modifier_DeathProphet_Exorcism
  • CDOTA_Modifier_DeathProphet_Scepter
  • CDOTA_Modifier_DeathProphet_Silence
  • CDOTA_Modifier_DeathProphet_Silence_Debuff
  • CDOTA_Modifier_DeathProphet_Slow
  • CDOTA_Modifier_DeathProphet_SpiritCollector
  • CDOTA_Modifier_DeathProphet_SpiritSiphon
  • CDOTA_Modifier_DeathProphet_SpiritSiphon_Buff
  • CDOTA_Modifier_DeathProphet_SpiritSiphon_ChargeCounter
  • CDOTA_Modifier_DeathProphet_SpiritSiphon_Debuff
  • CDOTA_Modifier_DeathProphet_SpiritSiphon_Fear
  • CDOTA_Modifier_DeathProphet_SpiritSiphon_Slow
  • CDOTA_Modifier_DeathProphet_Witchcraft
  • CDOTA_Modifier_Death_Prophet_Attack_Scepter
  • CDOTA_Modifier_Death_Prophet_MourningRitual
  • CDOTA_Modifier_Death_Seeker_OutOfWorld
  • CDOTA_Modifier_DebuffImmune
  • CDOTA_Modifier_Demonicon_Bonus
  • CDOTA_Modifier_Desolator_2_Corruption
  • CDOTA_Modifier_Desolator_Corruption
  • CDOTA_Modifier_Devastator_Debuff
  • CDOTA_Modifier_Dezun_Bloodrite
  • CDOTA_Modifier_Diabled_Invulnerable
  • CDOTA_Modifier_DisableTauntAnimationCancel
  • CDOTA_Modifier_Disable_Healing
  • CDOTA_Modifier_Disarmed
  • CDOTA_Modifier_Disruptor_ElectromagneticRepulsion_Passive
  • CDOTA_Modifier_Disruptor_Glimpse
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Caster

CDOTA_Modifier_Dawnbreaker_Fire_Wreath_Caster

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • movement_speed: float326744 (0x1A58)
  • shard_movement_penalty: int326748 (0x1A5C)
  • swipe_radius: float326752 (0x1A60)
  • swipe_damage: float326756 (0x1A64)
  • smash_radius: float326760 (0x1A68)
  • smash_damage: float326764 (0x1A6C)
  • m_flCurrentSpeed: float326768 (0x1A70)
  • flSwipeInterval: float326772 (0x1A74)
  • m_flNextHit: GameTime_t6776 (0x1A78)
  • iCurrentAttack: int326780 (0x1A7C)
  • total_attacks: int326784 (0x1A80)
  • smash_stun_duration: float326788 (0x1A84)
  • sweep_stun_duration: float326792 (0x1A88)
  • m_bHasCompletedMove: bool6796 (0x1A8C)
  • duration: float326800 (0x1A90)
  • m_vTargetHorizontalDirection: Vector6804 (0x1A94)
  • smash_distance_from_hero: float326816 (0x1AA0)
  • animation_rate: float326820 (0x1AA4)
  • turn_rate: float326824 (0x1AA8)
  • m_flFacingTarget: float326828 (0x1AAC)
  • movespeed_bonus_self_max: float326832 (0x1AB0)
  • movespeed_bonus_ally_max: float326836 (0x1AB4)
  • movespeed_bonus_radius: float326840 (0x1AB8)
  • movespeed_bonus_duration: float326844 (0x1ABC)
  • immunity_resist: float326848 (0x1AC0)
  • m_iSuccessfulSwipesHittingHeroes: int326852 (0x1AC4)
Also in
client.dll
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.